Add emp grenade (#14393)

This commit is contained in:
Slava0135
2023-03-06 22:05:12 +03:00
committed by GitHub
parent 58becca060
commit b2972c1d2c
16 changed files with 243 additions and 0 deletions

View File

@@ -0,0 +1,17 @@
namespace Content.Server.Emp;
/// <summary>
/// Upon being triggered will EMP area around it.
/// </summary>
[RegisterComponent]
sealed class EmpOnTriggerComponent : Component
{
[DataField("range"), ViewVariables(VVAccess.ReadWrite)]
public float Range = 1.0f;
/// <summary>
/// How much energy will be consumed per battery in range
/// </summary>
[DataField("energyConsumption"), ViewVariables(VVAccess.ReadWrite)]
public float EnergyConsumption;
}

View File

@@ -0,0 +1,39 @@
using Content.Server.Explosion.EntitySystems;
using Robust.Shared.Map;
namespace Content.Server.Emp;
public sealed class EmpSystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
public const string EmpPulseEffectPrototype = "EffectEmpPulse";
public const string EmpDisabledEffectPrototype = "EffectEmpDisabled";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmpOnTriggerComponent, TriggerEvent>(HandleEmpTrigger);
}
public void EmpPulse(MapCoordinates coordinates, float range, float energyConsumption)
{
foreach (var uid in _lookup.GetEntitiesInRange(coordinates, range))
{
var ev = new EmpPulseEvent(energyConsumption, false);
RaiseLocalEvent(uid, ref ev);
if (ev.Affected)
Spawn(EmpDisabledEffectPrototype, Transform(uid).Coordinates);
}
Spawn(EmpPulseEffectPrototype, coordinates);
}
private void HandleEmpTrigger(EntityUid uid, EmpOnTriggerComponent comp, TriggerEvent args)
{
EmpPulse(Transform(uid).Coordinates.ToMap(EntityManager), comp.Range, comp.EnergyConsumption);
args.Handled = true;
}
}
[ByRefEvent]
public record struct EmpPulseEvent(float EnergyConsumption, bool Affected);

View File

@@ -22,6 +22,7 @@ using Robust.Shared.Containers;
using Robust.Shared.Player; using Robust.Shared.Player;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using Content.Shared.DoAfter; using Content.Shared.DoAfter;
using Content.Server.Emp;
namespace Content.Server.Light.EntitySystems namespace Content.Server.Light.EntitySystems
{ {
@@ -63,6 +64,8 @@ namespace Content.Server.Light.EntitySystems
SubscribeLocalEvent<PoweredLightComponent, PowerChangedEvent>(OnPowerChanged); SubscribeLocalEvent<PoweredLightComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<PoweredLightComponent, DoAfterEvent>(OnDoAfter); SubscribeLocalEvent<PoweredLightComponent, DoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<PoweredLightComponent, EmpPulseEvent>(OnEmpPulse);
} }
private void OnInit(EntityUid uid, PoweredLightComponent light, ComponentInit args) private void OnInit(EntityUid uid, PoweredLightComponent light, ComponentInit args)
@@ -421,5 +424,11 @@ namespace Content.Server.Light.EntitySystems
args.Handled = true; args.Handled = true;
} }
private void OnEmpPulse(EntityUid uid, PoweredLightComponent component, ref EmpPulseEvent args)
{
args.Affected = true;
TryDestroyBulb(uid, component);
}
} }
} }

View File

@@ -1,3 +1,4 @@
using Content.Server.Emp;
using Content.Server.Popups; using Content.Server.Popups;
using Content.Server.Power.Components; using Content.Server.Power.Components;
using Content.Shared.Access.Components; using Content.Shared.Access.Components;
@@ -44,6 +45,8 @@ namespace Content.Server.Power.EntitySystems
SubscribeLocalEvent<ApcToolFinishedEvent>(OnToolFinished); SubscribeLocalEvent<ApcToolFinishedEvent>(OnToolFinished);
SubscribeLocalEvent<ApcComponent, InteractUsingEvent>(OnInteractUsing); SubscribeLocalEvent<ApcComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<ApcComponent, ExaminedEvent>(OnExamine); SubscribeLocalEvent<ApcComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<ApcComponent, EmpPulseEvent>(OnEmpPulse);
} }
// Change the APC's state only when the battery state changes, or when it's first created. // Change the APC's state only when the battery state changes, or when it's first created.
@@ -247,5 +250,14 @@ namespace Content.Server.Power.EntitySystems
? "apc-component-on-examine-panel-open" ? "apc-component-on-examine-panel-open"
: "apc-component-on-examine-panel-closed")); : "apc-component-on-examine-panel-closed"));
} }
private void OnEmpPulse(EntityUid uid, ApcComponent component, ref EmpPulseEvent args)
{
if (component.MainBreakerEnabled)
{
args.Affected = true;
ApcToggleBreaker(uid, component);
}
}
} }
} }

View File

@@ -1,4 +1,5 @@
using Content.Server.Cargo.Systems; using Content.Server.Cargo.Systems;
using Content.Server.Emp;
using Content.Server.Power.Components; using Content.Server.Power.Components;
using Content.Shared.Examine; using Content.Shared.Examine;
using Content.Shared.Rejuvenate; using Content.Shared.Rejuvenate;
@@ -17,6 +18,7 @@ namespace Content.Server.Power.EntitySystems
SubscribeLocalEvent<PowerNetworkBatteryComponent, RejuvenateEvent>(OnNetBatteryRejuvenate); SubscribeLocalEvent<PowerNetworkBatteryComponent, RejuvenateEvent>(OnNetBatteryRejuvenate);
SubscribeLocalEvent<BatteryComponent, RejuvenateEvent>(OnBatteryRejuvenate); SubscribeLocalEvent<BatteryComponent, RejuvenateEvent>(OnBatteryRejuvenate);
SubscribeLocalEvent<BatteryComponent, PriceCalculationEvent>(CalculateBatteryPrice); SubscribeLocalEvent<BatteryComponent, PriceCalculationEvent>(CalculateBatteryPrice);
SubscribeLocalEvent<BatteryComponent, EmpPulseEvent>(OnEmpPulse);
SubscribeLocalEvent<NetworkBatteryPreSync>(PreSync); SubscribeLocalEvent<NetworkBatteryPreSync>(PreSync);
SubscribeLocalEvent<NetworkBatteryPostSync>(PostSync); SubscribeLocalEvent<NetworkBatteryPostSync>(PostSync);
@@ -87,5 +89,11 @@ namespace Content.Server.Power.EntitySystems
{ {
args.Price += component.CurrentCharge * component.PricePerJoule; args.Price += component.CurrentCharge * component.PricePerJoule;
} }
private void OnEmpPulse(EntityUid uid, BatteryComponent component, ref EmpPulseEvent args)
{
args.Affected = true;
component.UseCharge(args.EnergyConsumption);
}
} }
} }

View File

@@ -39,6 +39,9 @@ uplink-c4-desc = Use it to breach walls, airlocks or sabotage equipment. It can
uplink-c4-bundle-name = C-4 bundle uplink-c4-bundle-name = C-4 bundle
uplink-c4-bundle-desc = Because sometimes quantity is quality. Contains 8 C-4 plastic explosives. uplink-c4-bundle-desc = Because sometimes quantity is quality. Contains 8 C-4 plastic explosives.
uplink-emp-grenade-name = Emp Grenade
uplink-emp-grenade-desc = Releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.
# Ammo # Ammo
uplink-pistol-magazine-name = Pistol Magazine (.35 auto) uplink-pistol-magazine-name = Pistol Magazine (.35 auto)
uplink-pistol-magazine-desc = Pistol magazine with 10 catridges. Compatible with Viper. uplink-pistol-magazine-desc = Pistol magazine with 10 catridges. Compatible with Viper.

View File

@@ -142,6 +142,16 @@
categories: categories:
- UplinkExplosives - UplinkExplosives
- type: listing
id: UplinkEmpGrenade
name: uplink-emp-grenade-name
description: uplink-emp-grenade-desc
productEntity: EmpGrenade
cost:
Telecrystal: 4
categories:
- UplinkExplosives
# Ammo # Ammo
- type: listing - type: listing

View File

@@ -0,0 +1,44 @@
- type: entity
id: EffectEmpPulse
noSpawn: true
components:
- type: TimedDespawn
lifetime: 0.8
- type: Sprite
netsync: false
drawdepth: Effects
noRot: true
layers:
- shader: unshaded
map: ["enum.EffectLayers.Unshaded"]
sprite: Effects/emp.rsi
state: emp_pulse
- type: EffectVisuals
- type: Tag
tags:
- HideContextMenu
- type: EmitSoundOnSpawn
sound:
path: /Audio/Effects/Lightning/lightningbolt.ogg
- type: AnimationPlayer
- type: entity
id: EffectEmpDisabled
noSpawn: true
components:
- type: TimedDespawn
lifetime: 0.4
- type: Sprite
netsync: false
drawdepth: Effects
noRot: true
layers:
- shader: unshaded
map: ["enum.EffectLayers.Unshaded"]
sprite: Effects/emp.rsi
state: emp_disable
- type: EffectVisuals
- type: Tag
tags:
- HideContextMenu
- type: AnimationPlayer

View File

@@ -154,3 +154,21 @@
enum.Trigger.TriggerVisualState.Unprimed: complete enum.Trigger.TriggerVisualState.Unprimed: complete
- type: StaticPrice - type: StaticPrice
price: 25 price: 25
- type: entity
name: emp grenade
description: Releases electromagnetic pulses that disrupt or damage many electronic devices or drain power cells.
parent: GrenadeBase
id: EmpGrenade
components:
- type: Sprite
sprite: Objects/Weapons/Grenades/empgrenade.rsi
- type: EmpOnTrigger
range: 4
energyConsumption: 50000
- type: DeleteOnTrigger
- type: Appearance
visuals:
- type: TimerTriggerVisualizer
countdown_sound:
path: /Audio/Effects/countdown.ogg

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

View File

@@ -0,0 +1,56 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/commit/e52683d3872347af447bb0ff74c420d4a4e91ea8",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "emp_disable",
"directions": 4,
"delays": [
[
0.1,
0.1,
0.1,
0.1
],
[
0.1,
0.1,
0.1,
0.1
],
[
0.1,
0.1,
0.1,
0.1
],
[
0.1,
0.1,
0.1,
0.1
]
]
},
{
"name": "emp_pulse",
"delays": [
[
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1,
0.1
]
]
}
]
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 717 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 288 B

View File

@@ -0,0 +1,27 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/commit/e52683d3872347af447bb0ff74c420d4a4e91ea8",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "primed",
"delays": [
[
0.1,
0.1
]
]
},
{
"name": "equipped-BELT",
"directions": 4
}
]
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 445 B