Files
tbd-station-14/Content.Server/Emp/EmpSystem.cs
2023-03-06 11:05:12 -08:00

40 lines
1.3 KiB
C#

using Content.Server.Explosion.EntitySystems;
using Robust.Shared.Map;
namespace Content.Server.Emp;
public sealed class EmpSystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
public const string EmpPulseEffectPrototype = "EffectEmpPulse";
public const string EmpDisabledEffectPrototype = "EffectEmpDisabled";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmpOnTriggerComponent, TriggerEvent>(HandleEmpTrigger);
}
public void EmpPulse(MapCoordinates coordinates, float range, float energyConsumption)
{
foreach (var uid in _lookup.GetEntitiesInRange(coordinates, range))
{
var ev = new EmpPulseEvent(energyConsumption, false);
RaiseLocalEvent(uid, ref ev);
if (ev.Affected)
Spawn(EmpDisabledEffectPrototype, Transform(uid).Coordinates);
}
Spawn(EmpPulseEffectPrototype, coordinates);
}
private void HandleEmpTrigger(EntityUid uid, EmpOnTriggerComponent comp, TriggerEvent args)
{
EmpPulse(Transform(uid).Coordinates.ToMap(EntityManager), comp.Range, comp.EnergyConsumption);
args.Handled = true;
}
}
[ByRefEvent]
public record struct EmpPulseEvent(float EnergyConsumption, bool Affected);