Create Generic DamageOnInteract/Attacked Comps/Systems (#30244)
* Everything but the submodule * stuff I forgot * heat * missed lights * behonky * LocId * I guess it was a skill issue? * predicted audio * It works with lights now * Borg equality * Gorilla gauntlet grants protection from anomaly returned damage when attacking it * woops, there we go * NONE * Use DamageModifierSets, remove Behonker damage * Reviews dealt with --------- Co-authored-by: plykiya <plykiya@protonmail.com>
This commit is contained in:
@@ -1,12 +0,0 @@
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namespace Content.Server.Clothing.Components;
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/// <summary>
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/// TODO this needs removed somehow.
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/// Handles 'heat resistance' for gloves touching bulbs and that's it, ick.
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/// </summary>
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[RegisterComponent]
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public sealed partial class GloveHeatResistanceComponent : Component
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{
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[DataField("heatResistance")]
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public int HeatResistance = 323;
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}
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@@ -30,10 +30,6 @@ namespace Content.Server.Light.Components
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[DataField("on")]
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public bool On = true;
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier Damage = default!;
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[DataField("ignoreGhostsBoo")]
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public bool IgnoreGhostsBoo;
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@@ -1,5 +1,4 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Clothing.Components;
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using Content.Server.DeviceLinking.Events;
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using Content.Server.DeviceLinking.Systems;
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using Content.Server.DeviceNetwork;
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@@ -24,6 +23,8 @@ using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Robust.Shared.Audio.Systems;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Damage.Components;
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namespace Content.Server.Light.EntitySystems
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{
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@@ -33,11 +34,8 @@ namespace Content.Server.Light.EntitySystems
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public sealed class PoweredLightSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly SharedAmbientSoundSystem _ambientSystem = default!;
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[Dependency] private readonly LightBulbSystem _bulbSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger= default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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@@ -45,7 +43,7 @@ namespace Content.Server.Light.EntitySystems
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly PointLightSystem _pointLight = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly DamageOnInteractSystem _damageOnInteractSystem = default!;
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private static readonly TimeSpan ThunkDelay = TimeSpan.FromSeconds(2);
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public const string LightBulbContainer = "light_bulb";
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@@ -106,40 +104,7 @@ namespace Content.Server.Light.EntitySystems
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if (bulbUid == null)
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return;
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// check if it's possible to apply burn damage to user
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var userUid = args.User;
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if (EntityManager.TryGetComponent(bulbUid.Value, out LightBulbComponent? lightBulb))
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{
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// get users heat resistance
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var res = int.MinValue;
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if (_inventory.TryGetSlotEntity(userUid, "gloves", out var slotEntity) &&
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TryComp<GloveHeatResistanceComponent>(slotEntity, out var gloves))
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{
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res = gloves.HeatResistance;
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}
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// check heat resistance against user
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var burnedHand = light.CurrentLit && res < lightBulb.BurningTemperature;
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if (burnedHand)
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{
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var damage = _damageableSystem.TryChangeDamage(userUid, light.Damage, origin: userUid);
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// If damage is null then the entity could not take heat damage so they did not get burned.
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if (damage != null)
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{
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var burnMsg = Loc.GetString("powered-light-component-burn-hand");
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_popupSystem.PopupEntity(burnMsg, uid, userUid);
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_adminLogger.Add(LogType.Damaged, $"{ToPrettyString(args.User):user} burned their hand on {ToPrettyString(args.Target):target} and received {damage.GetTotal():damage} damage");
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_audio.PlayEntity(light.BurnHandSound, Filter.Pvs(uid), uid, true);
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args.Handled = true;
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return;
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}
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}
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}
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//removing a broken/burned bulb, so allow instant removal
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if(TryComp<LightBulbComponent>(bulbUid.Value, out var bulb) && bulb.State != LightBulbState.Normal)
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{
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@@ -435,6 +400,10 @@ namespace Content.Server.Light.EntitySystems
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if (softness != null)
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_pointLight.SetSoftness(uid, (float) softness, pointLight);
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}
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// light bulbs burn your hands!
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if (TryComp<DamageOnInteractComponent>(uid, out var damageOnInteractComp))
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_damageOnInteractSystem.SetIsDamageActiveTo((uid, damageOnInteractComp), value);
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}
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public void ToggleLight(EntityUid uid, PoweredLightComponent? light = null)
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@@ -202,20 +202,6 @@ public sealed partial class AnomalyComponent : Component
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public float GrowingPointMultiplier = 1.5f;
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#endregion
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/// <summary>
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/// The amount of damage dealt when either a player touches the anomaly
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/// directly or by hitting the anomaly.
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/// </summary>
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[DataField(required: true)]
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public DamageSpecifier AnomalyContactDamage = default!;
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/// <summary>
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/// The sound effect played when a player
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/// burns themselves on an anomaly via contact.
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/// </summary>
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[DataField]
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public SoundSpecifier AnomalyContactDamageSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
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/// <summary>
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/// A prototype entity that appears when an anomaly supercrit collapse.
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/// </summary>
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@@ -30,7 +30,6 @@ public abstract class SharedAnomalySystem : EntitySystem
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] protected readonly IRobustRandom Random = default!;
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[Dependency] protected readonly ISharedAdminLogManager AdminLog = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] protected readonly SharedAudioSystem Audio = default!;
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[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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@@ -42,26 +41,10 @@ public abstract class SharedAnomalySystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<AnomalyComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<AnomalyComponent, AttackedEvent>(OnAttacked);
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SubscribeLocalEvent<AnomalyComponent, MeleeThrowOnHitStartEvent>(OnAnomalyThrowStart);
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SubscribeLocalEvent<AnomalyComponent, MeleeThrowOnHitEndEvent>(OnAnomalyThrowEnd);
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}
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private void OnInteractHand(EntityUid uid, AnomalyComponent component, InteractHandEvent args)
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{
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DoAnomalyBurnDamage(uid, args.User, component);
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args.Handled = true;
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}
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private void OnAttacked(EntityUid uid, AnomalyComponent component, AttackedEvent args)
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{
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if (HasComp<CorePoweredThrowerComponent>(args.Used))
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return;
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DoAnomalyBurnDamage(uid, args.User, component);
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}
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private void OnAnomalyThrowStart(Entity<AnomalyComponent> ent, ref MeleeThrowOnHitStartEvent args)
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{
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if (!TryComp<CorePoweredThrowerComponent>(args.Used, out var corePowered) || !TryComp<PhysicsComponent>(ent, out var body))
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@@ -75,15 +58,6 @@ public abstract class SharedAnomalySystem : EntitySystem
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_physics.SetBodyType(ent, BodyType.Static);
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}
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public void DoAnomalyBurnDamage(EntityUid source, EntityUid target, AnomalyComponent component)
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{
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_damageable.TryChangeDamage(target, component.AnomalyContactDamage, true);
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if (!Timing.IsFirstTimePredicted || _net.IsServer)
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return;
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Audio.PlayPvs(component.AnomalyContactDamageSound, source);
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Popup.PopupEntity(Loc.GetString("anomaly-component-contact-damage"), target, target);
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}
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public void DoAnomalyPulse(EntityUid uid, AnomalyComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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@@ -0,0 +1,47 @@
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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/// <summary>
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/// This component is added to entities that you want to damage the player
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/// if the player interacts with it. For example, if a player tries touching
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/// a hot light bulb or an anomaly. This damage can be cancelled if the user
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/// has a component that protects them from this.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class DamageOnAttackedComponent : Component
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{
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/// <summary>
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/// How much damage to apply to the person making contact
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/// </summary>
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[DataField(required: true), AutoNetworkedField]
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public DamageSpecifier Damage = default!;
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/// <summary>
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/// Whether the damage should be resisted by a person's armor values
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/// and the <see cref="DamageOnAttackedProtectionComponent"/>
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/// </summary>
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[DataField]
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public bool IgnoreResistances = false;
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/// <summary>
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/// What kind of localized text should pop up when they interact with the entity
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/// </summary>
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[DataField]
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public LocId? PopupText;
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/// <summary>
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/// The sound that should be made when interacting with the entity
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/// </summary>
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[DataField]
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public SoundSpecifier InteractSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
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/// <summary>
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/// Generic boolean to toggle the damage application on and off
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/// This is useful for things that can be toggled on or off, like a stovetop
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool IsDamageActive = true;
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}
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@@ -0,0 +1,29 @@
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using Content.Shared.Inventory;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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/// <summary>
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/// This component is added to entities to protect them from being damaged
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/// when attacking objects with the <see cref="DamageOnAttackedComponent"/>
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/// If the entity has sufficient protection, the entity will take no damage.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class DamageOnAttackedProtectionComponent : Component, IClothingSlots
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{
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/// <summary>
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/// How much and what kind of damage to protect the user from
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/// when interacting with something with <see cref="DamageOnInteractComponent"/>
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/// </summary>
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[DataField(required: true)]
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public DamageModifierSet DamageProtection = default!;
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/// <summary>
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/// Only protects if the item is in the correct slot
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/// i.e. having gloves in your pocket doesn't protect you, it has to be on your hands
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/// Set slots to NONE if it works while you hold the item in your main hand
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/// </summary>
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[DataField]
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public SlotFlags Slots { get; set; } = SlotFlags.WITHOUT_POCKET;
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}
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@@ -0,0 +1,47 @@
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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/// <summary>
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/// This component is added to entities that you want to damage the player
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/// if the player interacts with it. For example, if a player tries touching
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/// a hot light bulb or an anomaly. This damage can be cancelled if the user
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/// has a component that protects them from this.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class DamageOnInteractComponent : Component
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{
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/// <summary>
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/// How much damage to apply to the person making contact
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/// </summary>
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[DataField(required: true), AutoNetworkedField]
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public DamageSpecifier Damage = default!;
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/// <summary>
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/// Whether the damage should be resisted by a person's armor values
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/// and the <see cref="DamageOnInteractProtectionComponent"/>
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/// </summary>
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[DataField]
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public bool IgnoreResistances;
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/// <summary>
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/// What kind of localized text should pop up when they interact with the entity
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/// </summary>
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[DataField]
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public LocId? PopupText;
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/// <summary>
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/// The sound that should be made when interacting with the entity
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/// </summary>
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[DataField]
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public SoundSpecifier InteractSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
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/// <summary>
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/// Generic boolean to toggle the damage application on and off
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/// This is useful for things that can be toggled on or off, like a stovetop
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool IsDamageActive = true;
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}
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@@ -0,0 +1,29 @@
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using Content.Shared.Inventory;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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/// <summary>
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/// This component is added to entities to protect them from being damaged
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/// when interacting with objects with the <see cref="DamageOnInteractComponent"/>
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/// If the entity has sufficient protection, interaction with the object is not cancelled.
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/// This allows the user to do things like remove a lightbulb.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class DamageOnInteractProtectionComponent : Component, IClothingSlots
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{
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/// <summary>
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/// How much and what kind of damage to protect the user from
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/// when interacting with something with <see cref="DamageOnInteractComponent"/>
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/// </summary>
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[DataField(required: true)]
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public DamageModifierSet DamageProtection = default!;
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/// <summary>
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/// Only protects if the item is in the correct slot
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/// i.e. having gloves in your pocket doesn't protect you, it has to be on your hands
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/// </summary>
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[DataField]
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public SlotFlags Slots { get; set; } = SlotFlags.GLOVES;
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}
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99
Content.Shared/Damage/Systems/DamageOnAttackedSystem.cs
Normal file
99
Content.Shared/Damage/Systems/DamageOnAttackedSystem.cs
Normal file
@@ -0,0 +1,99 @@
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using Content.Shared.Administration.Logs;
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using Content.Shared.Damage.Components;
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using Content.Shared.Database;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Network;
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using Robust.Shared.Timing;
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namespace Content.Shared.Damage.Systems;
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public sealed class DamageOnAttackedSystem : EntitySystem
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{
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DamageOnAttackedComponent, AttackedEvent>(OnAttacked);
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}
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/// <summary>
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/// Damages the user that attacks the entity and potentially
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/// plays a sound or pops up text in response
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/// </summary>
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/// <param name="entity">The entity being hit</param>
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/// <param name="args">Contains the user that hit the entity</param>
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private void OnAttacked(Entity<DamageOnAttackedComponent> entity, ref AttackedEvent args)
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{
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if (!entity.Comp.IsDamageActive)
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return;
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var totalDamage = entity.Comp.Damage;
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if (!entity.Comp.IgnoreResistances)
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{
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// try to get the damage on attacked protection component from something the entity has in their inventory
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_inventorySystem.TryGetInventoryEntity<DamageOnAttackedProtectionComponent>(args.User, out var protectiveEntity);
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// if comp is null that means the user didn't have anything equipped that protected them
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// let's check their hands to see if the thing they attacked with gives them protection, like the GORILLA gauntlet
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if (protectiveEntity.Comp == null && TryComp<HandsComponent>(args.User, out var handsComp))
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{
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if (_handsSystem.TryGetActiveItem((args.User, handsComp), out var itemInHand) &&
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TryComp<DamageOnAttackedProtectionComponent>(itemInHand, out var itemProtectComp)
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&& itemProtectComp.Slots == SlotFlags.NONE)
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{
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protectiveEntity = (itemInHand.Value, itemProtectComp);
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}
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}
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// if comp is null, that means both the inventory and hands had nothing to protect them
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// let's check if the entity itself has the protective comp, like with borgs
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if (protectiveEntity.Comp == null &&
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TryComp<DamageOnAttackedProtectionComponent>(args.User, out var protectiveComp))
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{
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protectiveEntity = (args.User, protectiveComp);
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}
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// if comp is NOT NULL that means they have damage protection!
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if (protectiveEntity.Comp != null)
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{
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totalDamage = DamageSpecifier.ApplyModifierSet(totalDamage, protectiveEntity.Comp.DamageProtection);
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}
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}
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totalDamage = _damageableSystem.TryChangeDamage(args.User, totalDamage, entity.Comp.IgnoreResistances, origin: entity);
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if (totalDamage != null && totalDamage.AnyPositive())
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{
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_adminLogger.Add(LogType.Damaged, $"{ToPrettyString(args.User):user} injured themselves by attacking {ToPrettyString(entity):target} and received {totalDamage.GetTotal():damage} damage");
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_audioSystem.PlayPredicted(entity.Comp.InteractSound, entity, args.User);
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if (entity.Comp.PopupText != null)
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_popupSystem.PopupClient(Loc.GetString(entity.Comp.PopupText), args.User, args.User);
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}
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}
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public void SetIsDamageActiveTo(Entity<DamageOnAttackedComponent> entity, bool mode)
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{
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if (entity.Comp.IsDamageActive == mode)
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return;
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entity.Comp.IsDamageActive = mode;
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Dirty(entity);
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}
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}
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85
Content.Shared/Damage/Systems/DamageOnInteractSystem.cs
Normal file
85
Content.Shared/Damage/Systems/DamageOnInteractSystem.cs
Normal file
@@ -0,0 +1,85 @@
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Popups;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.Damage.Systems;
|
||||
|
||||
public sealed class DamageOnInteractSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly INetManager _net = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly InventorySystem _inventorySystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<DamageOnInteractComponent, InteractHandEvent>(OnHandInteract);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Damages the user that interacts with the entity with an empty hand and
|
||||
/// plays a sound or pops up text in response. If the user does not have
|
||||
/// proper protection, the user will only be damaged and other interactions
|
||||
/// will be cancelled.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity being interacted with</param>
|
||||
/// <param name="args">Contains the user that interacted with the entity</param>
|
||||
private void OnHandInteract(Entity<DamageOnInteractComponent> entity, ref InteractHandEvent args)
|
||||
{
|
||||
if (!entity.Comp.IsDamageActive)
|
||||
return;
|
||||
|
||||
var totalDamage = entity.Comp.Damage;
|
||||
|
||||
if (!entity.Comp.IgnoreResistances)
|
||||
{
|
||||
// try to get damage on interact protection from either the inventory slots of the entity
|
||||
_inventorySystem.TryGetInventoryEntity<DamageOnInteractProtectionComponent>(args.User, out var protectiveEntity);
|
||||
|
||||
// or checking the entity for the comp itself if the inventory didn't work
|
||||
if (protectiveEntity.Comp == null && TryComp<DamageOnInteractProtectionComponent>(args.User, out var protectiveComp))
|
||||
{
|
||||
protectiveEntity = (args.User, protectiveComp);
|
||||
}
|
||||
|
||||
// if protectiveComp isn't null after all that, it means the user has protection,
|
||||
// so let's calculate how much they resist
|
||||
if (protectiveEntity.Comp != null)
|
||||
{
|
||||
totalDamage = DamageSpecifier.ApplyModifierSet(totalDamage, protectiveEntity.Comp.DamageProtection);
|
||||
}
|
||||
}
|
||||
|
||||
totalDamage = _damageableSystem.TryChangeDamage(args.User, totalDamage, origin: args.Target);
|
||||
|
||||
if (totalDamage != null && totalDamage.AnyPositive())
|
||||
{
|
||||
args.Handled = true;
|
||||
_adminLogger.Add(LogType.Damaged, $"{ToPrettyString(args.User):user} injured their hand by interacting with {ToPrettyString(args.Target):target} and received {totalDamage.GetTotal():damage} damage");
|
||||
_audioSystem.PlayPredicted(entity.Comp.InteractSound, args.Target, args.User);
|
||||
|
||||
if (entity.Comp.PopupText != null)
|
||||
_popupSystem.PopupClient(Loc.GetString(entity.Comp.PopupText), args.User, args.User);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetIsDamageActiveTo(Entity<DamageOnInteractComponent> entity, bool mode)
|
||||
{
|
||||
if (entity.Comp.IsDamageActive == mode)
|
||||
return;
|
||||
|
||||
entity.Comp.IsDamageActive = mode;
|
||||
Dirty(entity);
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,7 @@ public partial class InventorySystem : EntitySystem
|
||||
/// <summary>
|
||||
/// Tries to find an entity in the specified slot with the specified component.
|
||||
/// </summary>
|
||||
public bool TryGetInventoryEntity<T>(Entity<InventoryComponent?> entity, out EntityUid targetUid)
|
||||
public bool TryGetInventoryEntity<T>(Entity<InventoryComponent?> entity, out Entity<T?> target)
|
||||
where T : IComponent, IClothingSlots
|
||||
{
|
||||
if (TryGetContainerSlotEnumerator(entity.Owner, out var containerSlotEnumerator))
|
||||
@@ -43,12 +43,12 @@ public partial class InventorySystem : EntitySystem
|
||||
if ((((IClothingSlots) required).Slots & slot.SlotFlags) == 0x0)
|
||||
continue;
|
||||
|
||||
targetUid = item;
|
||||
target = (item, required);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
targetUid = EntityUid.Invalid;
|
||||
target = EntityUid.Invalid;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -23,6 +23,10 @@
|
||||
tags:
|
||||
- ClothMade
|
||||
- WhitelistChameleon
|
||||
- type: DamageOnInteractProtection
|
||||
damageProtection:
|
||||
flatReductions:
|
||||
Heat: 5 # the average lightbulb only does around four damage!
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
|
||||
@@ -283,8 +283,6 @@
|
||||
color: "#535353"
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/black.rsi
|
||||
- type: GloveHeatResistance
|
||||
heatResistance: 1400
|
||||
- type: Butcherable
|
||||
butcheringType: Knife
|
||||
spawned:
|
||||
@@ -305,8 +303,6 @@
|
||||
sprite: Clothing/Hands/Gloves/Color/yellow.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/yellow.rsi
|
||||
- type: GloveHeatResistance
|
||||
heatResistance: 1400
|
||||
- type: Butcherable
|
||||
butcheringType: Knife
|
||||
spawned:
|
||||
@@ -323,9 +319,6 @@
|
||||
name: budget insulated gloves
|
||||
description: These gloves are cheap knockoffs of the coveted ones - no way this can end badly.
|
||||
components:
|
||||
- type: GloveHeatResistance
|
||||
# can't take out lights using budgets
|
||||
heatResistance: 0
|
||||
- type: RandomInsulation
|
||||
# Why repeated numbers? So some numbers are more common, of course!
|
||||
list:
|
||||
|
||||
@@ -103,8 +103,6 @@
|
||||
sprite: Clothing/Hands/Gloves/captain.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/captain.rsi
|
||||
- type: GloveHeatResistance
|
||||
heatResistance: 1400
|
||||
- type: Insulated
|
||||
- type: Fiber
|
||||
fiberMaterial: fibers-durathread
|
||||
@@ -169,8 +167,6 @@
|
||||
sprite: Clothing/Hands/Gloves/leather.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/leather.rsi
|
||||
- type: GloveHeatResistance
|
||||
heatResistance: 1400
|
||||
- type: Fiber
|
||||
fiberMaterial: fibers-leather
|
||||
fiberColor: fibers-brown
|
||||
@@ -225,8 +221,6 @@
|
||||
enum.ToggleVisuals.Layer:
|
||||
True: {state: icon-green}
|
||||
False: {state: icon}
|
||||
- type: GloveHeatResistance
|
||||
heatResistance: 1400
|
||||
- type: Insulated
|
||||
- type: Fiber
|
||||
fiberMaterial: fibers-nanomachines
|
||||
@@ -270,8 +264,6 @@
|
||||
sprite: Clothing/Hands/Gloves/combat.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/combat.rsi
|
||||
- type: GloveHeatResistance
|
||||
heatResistance: 1400
|
||||
- type: Insulated
|
||||
- type: Fiber
|
||||
fiberMaterial: fibers-insulative
|
||||
@@ -287,8 +279,6 @@
|
||||
sprite: Clothing/Hands/Gloves/tacticalmaidgloves.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/tacticalmaidgloves.rsi
|
||||
- type: GloveHeatResistance
|
||||
heatResistance: 1400
|
||||
- type: Insulated
|
||||
- type: Fiber
|
||||
fiberColor: fibers-black
|
||||
@@ -324,6 +314,10 @@
|
||||
- type: Fiber
|
||||
fiberMaterial: fibers-synthetic
|
||||
fiberColor: fibers-black
|
||||
- type: DamageOnInteractProtection
|
||||
damageProtection:
|
||||
flatReductions:
|
||||
Heat: 0 # no protection
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
@@ -338,6 +332,10 @@
|
||||
- type: Fiber
|
||||
fiberMaterial: fibers-insulative
|
||||
fiberColor: fibers-yellow
|
||||
- type: DamageOnInteractProtection
|
||||
damageProtection:
|
||||
flatReductions:
|
||||
Heat: 0 # no protection
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsButcherable
|
||||
@@ -352,6 +350,10 @@
|
||||
- type: Fiber
|
||||
fiberMaterial: fibers-insulative
|
||||
fiberColor: fibers-olive
|
||||
- type: DamageOnInteractProtection
|
||||
damageProtection:
|
||||
flatReductions:
|
||||
Heat: 0 # no protection
|
||||
|
||||
- type: entity
|
||||
# Intentionally named after regular gloves, they're meant to be sneaky.
|
||||
|
||||
@@ -136,6 +136,11 @@
|
||||
- WhitelistChameleon
|
||||
- type: ClothingRequiredStepTriggerImmune
|
||||
slots: WITHOUT_POCKET
|
||||
- type: DamageOnInteractProtection
|
||||
damageProtection:
|
||||
flatReductions:
|
||||
Heat: 10 # the average lightbulb only does around four damage!
|
||||
slots: OUTERCLOTHING
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
@@ -156,6 +161,11 @@
|
||||
size: Huge
|
||||
- type: ClothingRequiredStepTriggerImmune
|
||||
slots: WITHOUT_POCKET
|
||||
- type: DamageOnInteractProtection
|
||||
damageProtection:
|
||||
flatReductions:
|
||||
Heat: 10 # the average lightbulb only does around four damage!
|
||||
slots: OUTERCLOTHING
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
|
||||
@@ -230,6 +230,10 @@
|
||||
- Cyborgs
|
||||
- Robotics
|
||||
- type: StepTriggerImmune
|
||||
- type: DamageOnInteractProtection
|
||||
damageProtection:
|
||||
flatReductions:
|
||||
Heat: 10 # capable of touching light bulbs and stoves without feeling pain!
|
||||
|
||||
- type: entity
|
||||
abstract: true
|
||||
|
||||
@@ -110,9 +110,6 @@
|
||||
collection: BananiumHorn
|
||||
params:
|
||||
volume: 5
|
||||
anomalyContactDamage:
|
||||
types:
|
||||
Radiation: 10
|
||||
- type: Input
|
||||
context: "human"
|
||||
- type: Bloodstream
|
||||
@@ -158,9 +155,6 @@
|
||||
suffix: "Ice"
|
||||
components:
|
||||
- type: Anomaly
|
||||
anomalyContactDamage:
|
||||
types:
|
||||
Cold: 10
|
||||
- type: ExplosionAnomaly
|
||||
supercriticalExplosion: Cryo
|
||||
explosionTotalIntensity: 1000
|
||||
|
||||
@@ -147,3 +147,10 @@
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
core_slot: !type:ContainerSlot
|
||||
- type: DamageOnAttackedProtection
|
||||
damageProtection:
|
||||
flatReductions:
|
||||
Heat: 100
|
||||
Cold: 100
|
||||
Radiation: 100
|
||||
slots: NONE
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
- type: DisarmMalus
|
||||
|
||||
- type: entity
|
||||
name: The Throngler
|
||||
name: Throngler
|
||||
parent: BaseSword
|
||||
id: Throngler
|
||||
description: Why would you make this?
|
||||
@@ -180,3 +180,6 @@
|
||||
size: Ginormous
|
||||
sprite: Objects/Weapons/Melee/Throngler-in-hand.rsi
|
||||
- type: DisarmMalus
|
||||
- type: Grammar
|
||||
attributes:
|
||||
proper: true
|
||||
|
||||
@@ -89,9 +89,6 @@
|
||||
enabled: false
|
||||
- type: PoweredLight
|
||||
bulb: Tube
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
light_bulb: !type:ContainerSlot
|
||||
@@ -117,6 +114,11 @@
|
||||
on: base
|
||||
broken: broken
|
||||
burned: burned
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
id: Poweredlight
|
||||
@@ -130,15 +132,17 @@
|
||||
enabled: true
|
||||
- type: PoweredLight
|
||||
hasLampOnSpawn: LightTube
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
- type: AmbientOnPowered
|
||||
- type: AmbientSound
|
||||
volume: -15
|
||||
range: 2
|
||||
sound:
|
||||
path: /Audio/Ambience/Objects/light_hum.ogg
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
#LED lights
|
||||
- type: entity
|
||||
@@ -149,14 +153,16 @@
|
||||
components:
|
||||
- type: PoweredLight
|
||||
hasLampOnSpawn: LedLightTube
|
||||
damage:
|
||||
types:
|
||||
Heat: 1 #LEDs don't get as hot
|
||||
- type: PointLight
|
||||
radius: 15
|
||||
energy: 1
|
||||
softness: 0.9
|
||||
color: "#EEEEFF"
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 1 # LEDs don't get as hot
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
parent: AlwaysPoweredWallLight
|
||||
@@ -178,9 +184,11 @@
|
||||
components:
|
||||
- type: PoweredLight
|
||||
hasLampOnSpawn: ExteriorLightTube
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 4 #brighter light gets hotter
|
||||
Heat: 4 # brighter light gets hotter
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
parent: AlwaysPoweredWallLight
|
||||
@@ -202,14 +210,16 @@
|
||||
components:
|
||||
- type: PoweredLight
|
||||
hasLampOnSpawn: SodiumLightTube
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
- type: PointLight
|
||||
radius: 10
|
||||
energy: 2.5
|
||||
softness: 0.9
|
||||
color: "#FFAF38"
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
parent: AlwaysPoweredWallLight
|
||||
@@ -289,9 +299,6 @@
|
||||
light_bulb: !type:ContainerSlot
|
||||
- type: PoweredLight
|
||||
bulb: Bulb
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
- type: ApcPowerReceiver
|
||||
- type: ExtensionCableReceiver
|
||||
- type: DeviceNetwork
|
||||
@@ -312,6 +319,11 @@
|
||||
- On
|
||||
- Off
|
||||
- Toggle
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
id: PoweredLEDSmallLight
|
||||
@@ -328,9 +340,11 @@
|
||||
color: "#EEEEFF"
|
||||
- type: PoweredLight
|
||||
hasLampOnSpawn: LedLightBulb
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 1
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
id: PoweredSmallLight
|
||||
@@ -343,9 +357,11 @@
|
||||
enabled: true
|
||||
- type: PoweredLight
|
||||
hasLampOnSpawn: LightBulb
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
#Emergency Lights
|
||||
- type: entity
|
||||
@@ -398,14 +414,16 @@
|
||||
components:
|
||||
- type: PoweredLight
|
||||
hasLampOnSpawn: LightTubeCrystalCyan
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
- type: PointLight
|
||||
radius: 8
|
||||
energy: 3
|
||||
softness: 0.5
|
||||
color: "#47f8ff"
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
id: AlwaysPoweredlightCyan
|
||||
@@ -425,14 +443,16 @@
|
||||
components:
|
||||
- type: PoweredLight
|
||||
hasLampOnSpawn: LightTubeCrystalBlue
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
- type: PointLight
|
||||
radius: 8
|
||||
energy: 3
|
||||
softness: 0.5
|
||||
color: "#39a1ff"
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
id: AlwaysPoweredlightBlue
|
||||
@@ -452,14 +472,16 @@
|
||||
components:
|
||||
- type: PoweredLight
|
||||
hasLampOnSpawn: LightTubeCrystalPink
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
- type: PointLight
|
||||
radius: 8
|
||||
energy: 3
|
||||
softness: 0.5
|
||||
color: "#ff66cc"
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
id: AlwaysPoweredlightPink
|
||||
@@ -479,14 +501,16 @@
|
||||
components:
|
||||
- type: PoweredLight
|
||||
hasLampOnSpawn: LightTubeCrystalOrange
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
- type: PointLight
|
||||
radius: 8
|
||||
energy: 3
|
||||
softness: 0.5
|
||||
color: "#ff8227"
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
id: AlwaysPoweredlightOrange
|
||||
@@ -506,14 +530,16 @@
|
||||
components:
|
||||
- type: PoweredLight
|
||||
hasLampOnSpawn: LightTubeCrystalRed
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
- type: PointLight
|
||||
radius: 8
|
||||
energy: 3
|
||||
softness: 0.5
|
||||
color: "#fb4747"
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
id: AlwaysPoweredlightRed
|
||||
@@ -533,14 +559,16 @@
|
||||
components:
|
||||
- type: PoweredLight
|
||||
hasLampOnSpawn: LightTubeCrystalGreen
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
- type: PointLight
|
||||
radius: 8
|
||||
energy: 3
|
||||
softness: 0.5
|
||||
color: "#52ff39"
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
id: AlwaysPoweredlightGreen
|
||||
|
||||
@@ -77,9 +77,6 @@
|
||||
enabled: false
|
||||
- type: PoweredLight
|
||||
bulb: Tube
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
- type: ContainerContainer
|
||||
containers:
|
||||
light_bulb: !type:ContainerSlot
|
||||
@@ -108,6 +105,11 @@
|
||||
on: base
|
||||
broken: broken
|
||||
burned: burned
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
id: PoweredLightPostSmall
|
||||
@@ -122,9 +124,6 @@
|
||||
enabled: true
|
||||
- type: PoweredLight
|
||||
hasLampOnSpawn: LightTube
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
- type: StaticPrice
|
||||
price: 25
|
||||
- type: AmbientOnPowered
|
||||
@@ -133,6 +132,11 @@
|
||||
range: 3
|
||||
sound:
|
||||
path: /Audio/Ambience/Objects/light_hum.ogg
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
id: PoweredLEDLightPostSmall
|
||||
@@ -151,9 +155,6 @@
|
||||
color: "#EEEEFF"
|
||||
- type: PoweredLight
|
||||
hasLampOnSpawn: LedLightTube
|
||||
damage:
|
||||
types:
|
||||
Heat: 1
|
||||
- type: StaticPrice
|
||||
price: 25
|
||||
- type: AmbientOnPowered
|
||||
@@ -162,3 +163,8 @@
|
||||
range: 3
|
||||
sound:
|
||||
path: /Audio/Ambience/Objects/light_hum.ogg
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 1
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
@@ -87,9 +87,6 @@
|
||||
- type: PoweredLight
|
||||
bulb: Bulb
|
||||
on: false
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
- type: ApcPowerReceiver
|
||||
- type: ExtensionCableReceiver
|
||||
- type: DeviceNetwork
|
||||
@@ -113,6 +110,11 @@
|
||||
- type: Construction
|
||||
graph: LightFixture
|
||||
node: strobeLight
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 2
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
- type: entity
|
||||
id: PoweredStrobeLightPolice
|
||||
|
||||
@@ -9,9 +9,6 @@
|
||||
collection: RadiationPulse
|
||||
params:
|
||||
volume: 5
|
||||
anomalyContactDamage:
|
||||
types:
|
||||
Radiation: 10
|
||||
- type: AmbientSound
|
||||
range: 5
|
||||
volume: -5
|
||||
@@ -51,6 +48,15 @@
|
||||
- type: SecretDataAnomaly
|
||||
randomStartSecretMin: 0
|
||||
randomStartSecretMax: 2
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Radiation: 10
|
||||
popupText: anomaly-component-contact-damage
|
||||
- type: DamageOnAttacked
|
||||
damage:
|
||||
types:
|
||||
Radiation: 10
|
||||
|
||||
- type: entity
|
||||
id: AnomalyPyroclastic
|
||||
@@ -99,6 +105,15 @@
|
||||
- type: IgniteOnCollide
|
||||
fixtureId: fix1
|
||||
fireStacks: 1
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 10
|
||||
popupText: anomaly-component-contact-damage
|
||||
- type: DamageOnAttacked
|
||||
damage:
|
||||
types:
|
||||
Heat: 10
|
||||
|
||||
- type: entity
|
||||
id: AnomalyGravity
|
||||
@@ -294,9 +309,6 @@
|
||||
collection: RadiationPulse
|
||||
params:
|
||||
volume: 5
|
||||
anomalyContactDamage:
|
||||
types:
|
||||
Radiation: 10
|
||||
|
||||
- type: entity
|
||||
id: AnomalyIce
|
||||
@@ -319,9 +331,6 @@
|
||||
- type: Anomaly
|
||||
corePrototype: AnomalyCoreIce
|
||||
coreInertPrototype: AnomalyCoreIceInert
|
||||
anomalyContactDamage:
|
||||
types:
|
||||
Cold: 10
|
||||
- type: ExplosionAnomaly
|
||||
supercriticalExplosion: Cryo
|
||||
explosionTotalIntensity: 300
|
||||
@@ -345,6 +354,15 @@
|
||||
releasedGas: 8 # Frezon. Please replace if there is a better way to specify this
|
||||
releaseOnMaxSeverity: true
|
||||
spawnRadius: 0
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Cold: 10
|
||||
popupText: anomaly-component-contact-damage
|
||||
- type: DamageOnAttacked
|
||||
damage:
|
||||
types:
|
||||
Cold: 10
|
||||
|
||||
- type: entity
|
||||
id: AnomalyRockBase
|
||||
@@ -609,9 +627,6 @@
|
||||
coreInertPrototype: AnomalyCoreFloraInert
|
||||
minPulseLength: 60
|
||||
maxPulseLength: 120
|
||||
anomalyContactDamage:
|
||||
types:
|
||||
Slash: 0
|
||||
- type: TileSpawnAnomaly
|
||||
entries:
|
||||
- settings:
|
||||
@@ -715,9 +730,6 @@
|
||||
coreInertPrototype: AnomalyCoreLiquidInert
|
||||
minPulseLength: 60
|
||||
maxPulseLength: 120
|
||||
anomalyContactDamage:
|
||||
types:
|
||||
Slash: 1
|
||||
- type: EntitySpawnAnomaly
|
||||
entries:
|
||||
- settings:
|
||||
@@ -829,9 +841,6 @@
|
||||
coreInertPrototype: AnomalyCoreShadowInert
|
||||
minPulseLength: 60
|
||||
maxPulseLength: 120
|
||||
anomalyContactDamage:
|
||||
types:
|
||||
Cold: 10
|
||||
animationTime: 4
|
||||
offset: "-0.1,0.1"
|
||||
- type: EntitySpawnAnomaly
|
||||
@@ -857,3 +866,12 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- SpookyFog
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Cold: 10
|
||||
popupText: anomaly-component-contact-damage
|
||||
- type: DamageOnAttacked
|
||||
damage:
|
||||
types:
|
||||
Cold: 10
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
bulb: Bulb
|
||||
on: false
|
||||
hasLampOnSpawn: ServiceLightBulb
|
||||
- type: DamageOnInteract
|
||||
damage:
|
||||
types:
|
||||
Heat: 5
|
||||
popupText: powered-light-component-burn-hand
|
||||
|
||||
Reference in New Issue
Block a user