Files
tbd-station-14/Content.Server/Light/Components/PoweredLightComponent.cs
Plykiya b266c9b545 Create Generic DamageOnInteract/Attacked Comps/Systems (#30244)
* Everything but the submodule

* stuff I forgot

* heat

* missed lights

* behonky

* LocId

* I guess it was a skill issue?

* predicted audio

* It works with lights now

* Borg equality

* Gorilla gauntlet grants protection from anomaly returned damage when attacking it

* woops, there we go

* NONE

* Use DamageModifierSets, remove Behonker damage

* Reviews dealt with

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
2024-08-09 15:32:41 +10:00

81 lines
2.8 KiB
C#

using Content.Server.Light.EntitySystems;
using Content.Shared.Damage;
using Content.Shared.DeviceLinking;
using Content.Shared.Light.Components;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Light.Components
{
/// <summary>
/// Component that represents a wall light. It has a light bulb that can be replaced when broken.
/// </summary>
[RegisterComponent, Access(typeof(PoweredLightSystem))]
public sealed partial class PoweredLightComponent : Component
{
[DataField("burnHandSound")]
public SoundSpecifier BurnHandSound = new SoundPathSpecifier("/Audio/Effects/lightburn.ogg");
[DataField("turnOnSound")]
public SoundSpecifier TurnOnSound = new SoundPathSpecifier("/Audio/Machines/light_tube_on.ogg");
[DataField("hasLampOnSpawn", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? HasLampOnSpawn = null;
[DataField("bulb")]
public LightBulbType BulbType;
[DataField("on")]
public bool On = true;
[DataField("ignoreGhostsBoo")]
public bool IgnoreGhostsBoo;
[DataField("ghostBlinkingTime")]
public TimeSpan GhostBlinkingTime = TimeSpan.FromSeconds(10);
[DataField("ghostBlinkingCooldown")]
public TimeSpan GhostBlinkingCooldown = TimeSpan.FromSeconds(60);
[ViewVariables]
public ContainerSlot LightBulbContainer = default!;
[ViewVariables]
public bool CurrentLit;
[ViewVariables]
public bool IsBlinking;
[ViewVariables]
public TimeSpan LastThunk;
[ViewVariables]
public TimeSpan? LastGhostBlink;
[DataField("onPort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
public string OnPort = "On";
[DataField("offPort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
public string OffPort = "Off";
[DataField("togglePort", customTypeSerializer: typeof(PrototypeIdSerializer<SinkPortPrototype>))]
public string TogglePort = "Toggle";
/// <summary>
/// How long it takes to eject a bulb from this
/// </summary>
[DataField("ejectBulbDelay")]
public float EjectBulbDelay = 2;
/// <summary>
/// Shock damage done to a mob that hits the light with an unarmed attack
/// </summary>
[DataField("unarmedHitShock")]
public int UnarmedHitShock = 20;
/// <summary>
/// Stun duration applied to a mob that hits the light with an unarmed attack
/// </summary>
[DataField("unarmedHitStun")]
public TimeSpan UnarmedHitStun = TimeSpan.FromSeconds(5);
}
}