SIMD-accelerated gas mixtures. (SIMD atmos) (#2479)

* SIMD atmos

* Moles will always be a multiple of four.

* Component dependencies for grid atmos.

* Let's optimize allocations while we're at it!

* Inline this

* A bunch of atmos optimizations

* Fix crimes against atmos

* Microsoft moment

* Remove nuget.config

* do not reference Robust.UnitTests in Content.Benchmarks as it's unneeded.

* Revert "Remove nuget.config"

This reverts commit 872604ae6a51365af4075bb23687bd005befd8ac.

* Gas overlay optimization and fixes

* Lattice is now spess

* minor atmos tweaks
This commit is contained in:
Víctor Aguilera Puerto
2020-11-25 10:48:49 +01:00
committed by GitHub
parent 89f72c4cb2
commit b18ee3ec49
19 changed files with 199 additions and 177 deletions

View File

@@ -23,6 +23,5 @@
<ProjectReference Include="..\RobustToolbox\Robust.Server\Robust.Server.csproj" /> <ProjectReference Include="..\RobustToolbox\Robust.Server\Robust.Server.csproj" />
<ProjectReference Include="..\RobustToolbox\Robust.Shared.Maths\Robust.Shared.Maths.csproj" /> <ProjectReference Include="..\RobustToolbox\Robust.Shared.Maths\Robust.Shared.Maths.csproj" />
<ProjectReference Include="..\RobustToolbox\Robust.Shared\Robust.Shared.csproj" /> <ProjectReference Include="..\RobustToolbox\Robust.Shared\Robust.Shared.csproj" />
<ProjectReference Include="..\RobustToolbox\Robust.UnitTesting\Robust.UnitTesting.csproj" />
</ItemGroup> </ItemGroup>
</Project> </Project>

View File

@@ -9,6 +9,7 @@ using Content.Server.Interfaces;
using Content.Shared.Atmos; using Content.Shared.Atmos;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Serialization; using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Maths;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
@@ -24,11 +25,12 @@ namespace Content.Server.Atmos
public static GasMixture SpaceGas => new GasMixture() {Volume = 2500f, Immutable = true, Temperature = Atmospherics.TCMB}; public static GasMixture SpaceGas => new GasMixture() {Volume = 2500f, Immutable = true, Temperature = Atmospherics.TCMB};
// This must always have a length that is a multiple of 4 for SIMD acceleration.
[ViewVariables] [ViewVariables]
private float[] _moles = new float[Atmospherics.TotalNumberOfGases]; private float[] _moles;
[ViewVariables] [ViewVariables]
private float[] _molesArchived = new float[Atmospherics.TotalNumberOfGases]; private float[] _molesArchived;
[ViewVariables] [ViewVariables]
private float _temperature = Atmospherics.TCMB; private float _temperature = Atmospherics.TCMB;
@@ -54,46 +56,10 @@ namespace Content.Server.Atmos
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
get get
{ {
var capacity = 0f; Span<float> tmp = stackalloc float[_moles.Length];
NumericsHelpers.Multiply(_moles, _atmosphereSystem.GasSpecificHeats, tmp);
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++) return MathF.Max(NumericsHelpers.HorizontalAdd(tmp), Atmospherics.MinimumHeatCapacity);
{
capacity += _atmosphereSystem.GetGas(i).SpecificHeat * _moles[i];
}
return MathF.Max(capacity, Atmospherics.MinimumHeatCapacity);
}
}
/// <summary>
/// Heat capacity ratio of gas mixture
/// </summary>
[ViewVariables]
public float HeatCapacityRatio
{
get
{
var delimiterSum = 0f;
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
{
delimiterSum += _moles[i] / (_atmosphereSystem.GetGas(i).HeatCapacityRatio - 1);
}
return 1 + TotalMoles / delimiterSum;
}
}
public float MolarMass
{
get
{
var molarMass = 0f;
var totalMoles = TotalMoles;
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
{
molarMass += _atmosphereSystem.GetGas(i).MolarMass * (_moles[i] / totalMoles);
}
return molarMass;
} }
} }
@@ -103,14 +69,10 @@ namespace Content.Server.Atmos
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
get get
{ {
var capacity = 0f; Span<float> tmp = stackalloc float[_moles.Length];
NumericsHelpers.Multiply(_molesArchived, _atmosphereSystem.GasSpecificHeats, tmp);
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++) return MathF.Max(NumericsHelpers.HorizontalAdd(tmp), Atmospherics.MinimumHeatCapacity);
{
capacity += _atmosphereSystem.GetGas(i).SpecificHeat * _molesArchived[i];
}
return MathF.Max(capacity, Atmospherics.MinimumHeatCapacity);
} }
} }
@@ -118,17 +80,7 @@ namespace Content.Server.Atmos
public float TotalMoles public float TotalMoles
{ {
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
get get => NumericsHelpers.HorizontalAdd(_moles);
{
var moles = 0f;
foreach (var gas in _moles)
{
moles += gas;
}
return moles;
}
} }
[ViewVariables] [ViewVariables]
@@ -168,7 +120,7 @@ namespace Content.Server.Atmos
public GasMixture(AtmosphereSystem? atmosphereSystem) public GasMixture(AtmosphereSystem? atmosphereSystem)
{ {
_atmosphereSystem = atmosphereSystem ?? EntitySystem.Get<AtmosphereSystem>(); _atmosphereSystem = atmosphereSystem ?? EntitySystem.Get<AtmosphereSystem>();
_moles = new float[_atmosphereSystem.Gases.Count()]; _moles = new float[MathHelper.NextMultipleOf(Atmospherics.TotalNumberOfGases, 4)];
_molesArchived = new float[_moles.Length]; _molesArchived = new float[_moles.Length];
} }
@@ -207,10 +159,7 @@ namespace Content.Server.Atmos
} }
} }
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++) NumericsHelpers.Add(_moles, giver._moles);
{
_moles[i] += giver._moles[i];
}
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -268,19 +217,10 @@ namespace Content.Server.Atmos
var removed = new GasMixture(_atmosphereSystem) {Volume = Volume, Temperature = Temperature}; var removed = new GasMixture(_atmosphereSystem) {Volume = Volume, Temperature = Temperature};
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++) _moles.CopyTo(removed._moles.AsSpan());
{ NumericsHelpers.Multiply(removed._moles, ratio);
var moles = _moles[i];
if (moles < Atmospherics.GasMinMoles)
removed._moles[i] = 0f;
else
{
var removedMoles = moles * ratio;
removed._moles[i] = removedMoles;
if (!Immutable) if (!Immutable)
_moles[i] -= removedMoles; NumericsHelpers.Sub(_moles, removed._moles);
}
}
return removed; return removed;
} }
@@ -563,25 +503,24 @@ namespace Content.Server.Atmos
public void Multiply(float multiplier) public void Multiply(float multiplier)
{ {
if (Immutable) return; if (Immutable) return;
for(var i = 0; i < Atmospherics.TotalNumberOfGases; i++) NumericsHelpers.Multiply(_moles, multiplier);
{
_moles[i] *= multiplier;
}
} }
public void ExposeData(ObjectSerializer serializer) public void ExposeData(ObjectSerializer serializer)
{ {
var length = MathHelper.NextMultipleOf(Atmospherics.TotalNumberOfGases, 4);
serializer.DataField(this, x => Immutable, "immutable", false); serializer.DataField(this, x => Immutable, "immutable", false);
serializer.DataField(this, x => Volume, "volume", 0f); serializer.DataField(this, x => Volume, "volume", 0f);
serializer.DataField(this, x => LastShare, "lastShare", 0f); serializer.DataField(this, x => LastShare, "lastShare", 0f);
serializer.DataField(this, x => TemperatureArchived, "temperatureArchived", 0f); serializer.DataField(this, x => TemperatureArchived, "temperatureArchived", 0f);
serializer.DataField(ref _moles, "moles", new float[Atmospherics.TotalNumberOfGases]); serializer.DataField(ref _moles, "moles", new float[length]);
serializer.DataField(ref _molesArchived, "molesArchived", new float[Atmospherics.TotalNumberOfGases]); serializer.DataField(ref _molesArchived, "molesArchived", new float[length]);
serializer.DataField(ref _temperature, "temperature", Atmospherics.TCMB); serializer.DataField(ref _temperature, "temperature", Atmospherics.TCMB);
// The arrays MUST have a specific length. // The arrays MUST have a specific length.
Array.Resize(ref _moles, Atmospherics.TotalNumberOfGases); Array.Resize(ref _moles, length);
Array.Resize(ref _molesArchived, Atmospherics.TotalNumberOfGases); Array.Resize(ref _molesArchived, length);
} }
public override bool Equals(object? obj) public override bool Equals(object? obj)

View File

@@ -252,7 +252,7 @@ namespace Content.Server.Atmos
for (var i = 0; i < Atmospherics.Directions; i++) for (var i = 0; i < Atmospherics.Directions; i++)
{ {
var direction = (AtmosDirection) (1 << i); var direction = (AtmosDirection) (1 << i);
if (!_adjacentBits.HasFlag(direction)) continue; if (!_adjacentBits.IsFlagSet(direction)) continue;
var other = _adjacentTiles[i]; var other = _adjacentTiles[i];
if (other?.Air == null) continue; if (other?.Air == null) continue;
var comparisonMoles = other.Air.TotalMoles; var comparisonMoles = other.Air.TotalMoles;
@@ -288,7 +288,7 @@ namespace Content.Server.Atmos
for (var j = 0; j < Atmospherics.Directions; j++) for (var j = 0; j < Atmospherics.Directions; j++)
{ {
var direction = (AtmosDirection) (1 << j); var direction = (AtmosDirection) (1 << j);
if (!exploring._adjacentBits.HasFlag(direction)) continue; if (!exploring._adjacentBits.IsFlagSet(direction)) continue;
var adj = exploring._adjacentTiles[j]; var adj = exploring._adjacentTiles[j];
if (adj?.Air == null) continue; if (adj?.Air == null) continue;
if(adj._tileAtmosInfo.LastQueueCycle == queueCycle) continue; if(adj._tileAtmosInfo.LastQueueCycle == queueCycle) continue;
@@ -360,7 +360,7 @@ namespace Content.Server.Atmos
for (var j = 0; j < Atmospherics.Directions; j++) for (var j = 0; j < Atmospherics.Directions; j++)
{ {
var direction = (AtmosDirection) (1 << j); var direction = (AtmosDirection) (1 << j);
if (!tile._adjacentBits.HasFlag(direction)) continue; if (!tile._adjacentBits.IsFlagSet(direction)) continue;
var tile2 = tile._adjacentTiles[j]; var tile2 = tile._adjacentTiles[j];
// skip anything that isn't part of our current processing block. // skip anything that isn't part of our current processing block.
@@ -378,7 +378,7 @@ namespace Content.Server.Atmos
for (var j = 0; j < Atmospherics.Directions; j++) for (var j = 0; j < Atmospherics.Directions; j++)
{ {
var direction = (AtmosDirection) (1 << j); var direction = (AtmosDirection) (1 << j);
if (!eligibleDirections.HasFlag(direction)) continue; if (!eligibleDirections.IsFlagSet(direction)) continue;
tile.AdjustEqMovement(direction, molesToMove); tile.AdjustEqMovement(direction, molesToMove);
tile._tileAtmosInfo.MoleDelta -= molesToMove; tile._tileAtmosInfo.MoleDelta -= molesToMove;
@@ -425,7 +425,7 @@ namespace Content.Server.Atmos
for (var k = 0; k < Atmospherics.Directions; k++) for (var k = 0; k < Atmospherics.Directions; k++)
{ {
var direction = (AtmosDirection) (1 << k); var direction = (AtmosDirection) (1 << k);
if (!tile._adjacentBits.HasFlag(direction)) continue; if (!tile._adjacentBits.IsFlagSet(direction)) continue;
var tile2 = tile._adjacentTiles[k]; var tile2 = tile._adjacentTiles[k];
if (giver._tileAtmosInfo.MoleDelta <= 0) break; // We're done here now. Let's not do more work than needed. if (giver._tileAtmosInfo.MoleDelta <= 0) break; // We're done here now. Let's not do more work than needed.
if (tile2._tileAtmosInfo.LastQueueCycle != queueCycle) continue; if (tile2._tileAtmosInfo.LastQueueCycle != queueCycle) continue;
@@ -493,7 +493,7 @@ namespace Content.Server.Atmos
for (var k = 0; k < Atmospherics.Directions; k++) for (var k = 0; k < Atmospherics.Directions; k++)
{ {
var direction = (AtmosDirection) (1 << k); var direction = (AtmosDirection) (1 << k);
if (!tile._adjacentBits.HasFlag(direction)) continue; if (!tile._adjacentBits.IsFlagSet(direction)) continue;
var tile2 = tile._adjacentTiles[k]; var tile2 = tile._adjacentTiles[k];
if (taker._tileAtmosInfo.MoleDelta >= 0) break; // We're done here now. Let's not do more work than needed. if (taker._tileAtmosInfo.MoleDelta >= 0) break; // We're done here now. Let's not do more work than needed.
@@ -554,7 +554,7 @@ namespace Content.Server.Atmos
for (var j = 0; j < Atmospherics.Directions; j++) for (var j = 0; j < Atmospherics.Directions; j++)
{ {
var direction = (AtmosDirection) (1 << j); var direction = (AtmosDirection) (1 << j);
if (!tile._adjacentBits.HasFlag(direction)) continue; if (!tile._adjacentBits.IsFlagSet(direction)) continue;
var tile2 = tile._adjacentTiles[j]; var tile2 = tile._adjacentTiles[j];
if (tile2?.Air?.Compare(Air) == GasMixture.GasCompareResult.NoExchange) continue; if (tile2?.Air?.Compare(Air) == GasMixture.GasCompareResult.NoExchange) continue;
_gridAtmosphereComponent.AddActiveTile(tile2); _gridAtmosphereComponent.AddActiveTile(tile2);
@@ -587,7 +587,7 @@ namespace Content.Server.Atmos
for(var i = 0; i < Atmospherics.Directions; i++) for(var i = 0; i < Atmospherics.Directions; i++)
{ {
var direction = (AtmosDirection) (1 << i); var direction = (AtmosDirection) (1 << i);
if (!_adjacentBits.HasFlag(direction)) continue; if (!_adjacentBits.IsFlagSet(direction)) continue;
var amount = transferDirections[i]; var amount = transferDirections[i];
var tile = _adjacentTiles[i]; var tile = _adjacentTiles[i];
if (tile?.Air == null) continue; if (tile?.Air == null) continue;
@@ -612,7 +612,7 @@ namespace Content.Server.Atmos
{ {
var direction = (AtmosDirection) (1 << i); var direction = (AtmosDirection) (1 << i);
var amount = transferDirs[i]; var amount = transferDirs[i];
if(amount < 0 && _adjacentBits.HasFlag(direction)) if(amount < 0 && _adjacentBits.IsFlagSet(direction))
_adjacentTiles[i].FinalizeEq(); // A bit of recursion if needed. _adjacentTiles[i].FinalizeEq(); // A bit of recursion if needed.
} }
} }
@@ -654,14 +654,14 @@ namespace Content.Server.Atmos
for (var i = 0; i < Atmospherics.Directions; i++) for (var i = 0; i < Atmospherics.Directions; i++)
{ {
var direction = (AtmosDirection) (1 << i); var direction = (AtmosDirection) (1 << i);
if(_adjacentBits.HasFlag(direction)) if(_adjacentBits.IsFlagSet(direction))
adjacentTileLength++; adjacentTileLength++;
} }
for(var i = 0; i < Atmospherics.Directions; i++) for(var i = 0; i < Atmospherics.Directions; i++)
{ {
var direction = (AtmosDirection) (1 << i); var direction = (AtmosDirection) (1 << i);
if (!_adjacentBits.HasFlag(direction)) continue; if (!_adjacentBits.IsFlagSet(direction)) continue;
var enemyTile = _adjacentTiles[i]; var enemyTile = _adjacentTiles[i];
// If the tile is null or has no air, we don't do anything for it. // If the tile is null or has no air, we don't do anything for it.
@@ -848,7 +848,7 @@ namespace Content.Server.Atmos
for(var i = 0; i < Atmospherics.Directions; i++) for(var i = 0; i < Atmospherics.Directions; i++)
{ {
var direction = (AtmosDirection) (1 << i); var direction = (AtmosDirection) (1 << i);
if (!directions.HasFlag(direction)) continue; if (!directions.IsFlagSet(direction)) continue;
var adjacent = _adjacentTiles[direction.ToIndex()]; var adjacent = _adjacentTiles[direction.ToIndex()];
@@ -1002,7 +1002,7 @@ namespace Content.Server.Atmos
for (var j = 0; j < Atmospherics.Directions; j++) for (var j = 0; j < Atmospherics.Directions; j++)
{ {
var direction = (AtmosDirection) (1 << j); var direction = (AtmosDirection) (1 << j);
if (!tile._adjacentBits.HasFlag(direction)) continue; if (!tile._adjacentBits.IsFlagSet(direction)) continue;
var tile2 = tile._adjacentTiles[j]; var tile2 = tile._adjacentTiles[j];
if (tile2.Air == null) continue; if (tile2.Air == null) continue;
if (tile2._tileAtmosInfo.LastQueueCycle == queueCycle) continue; if (tile2._tileAtmosInfo.LastQueueCycle == queueCycle) continue;
@@ -1010,7 +1010,7 @@ namespace Content.Server.Atmos
tile.ConsiderFirelocks(tile2); tile.ConsiderFirelocks(tile2);
// The firelocks might have closed on us. // The firelocks might have closed on us.
if (!tile._adjacentBits.HasFlag(direction)) continue; if (!tile._adjacentBits.IsFlagSet(direction)) continue;
tile2._tileAtmosInfo = new TileAtmosInfo {LastQueueCycle = queueCycle}; tile2._tileAtmosInfo = new TileAtmosInfo {LastQueueCycle = queueCycle};
tiles[tileCount++] = tile2; tiles[tileCount++] = tile2;
} }
@@ -1039,7 +1039,7 @@ namespace Content.Server.Atmos
{ {
var direction = (AtmosDirection) (1 << j); var direction = (AtmosDirection) (1 << j);
// TODO ATMOS This is a terrible hack that accounts for the mess that are space TileAtmospheres. // TODO ATMOS This is a terrible hack that accounts for the mess that are space TileAtmospheres.
if (!tile._adjacentBits.HasFlag(direction) && !tile.Air.Immutable) continue; if (!tile._adjacentBits.IsFlagSet(direction) && !tile.Air.Immutable) continue;
var tile2 = tile._adjacentTiles[j]; var tile2 = tile._adjacentTiles[j];
if (tile2?._tileAtmosInfo.LastQueueCycle != queueCycle) continue; if (tile2?._tileAtmosInfo.LastQueueCycle != queueCycle) continue;
if (tile2._tileAtmosInfo.LastSlowQueueCycle == queueCycleSlow) continue; if (tile2._tileAtmosInfo.LastSlowQueueCycle == queueCycleSlow) continue;
@@ -1156,7 +1156,7 @@ namespace Content.Server.Atmos
_adjacentTiles[direction.ToIndex()] = adjacent; _adjacentTiles[direction.ToIndex()] = adjacent;
adjacent?.UpdateAdjacent(direction.GetOpposite()); adjacent?.UpdateAdjacent(direction.GetOpposite());
if (adjacent != null && !BlockedAirflow.HasFlag(direction) && !_gridAtmosphereComponent.IsAirBlocked(adjacent.GridIndices, direction.GetOpposite())) if (adjacent != null && !BlockedAirflow.IsFlagSet(direction) && !_gridAtmosphereComponent.IsAirBlocked(adjacent.GridIndices, direction.GetOpposite()))
{ {
_adjacentBits |= direction; _adjacentBits |= direction;
} }
@@ -1167,7 +1167,7 @@ namespace Content.Server.Atmos
{ {
_adjacentTiles[direction.ToIndex()] = _gridAtmosphereComponent.GetTile(GridIndices.Offset(direction.ToDirection())); _adjacentTiles[direction.ToIndex()] = _gridAtmosphereComponent.GetTile(GridIndices.Offset(direction.ToDirection()));
if (!BlockedAirflow.HasFlag(direction) && !_gridAtmosphereComponent.IsAirBlocked(GridIndices.Offset(direction.ToDirection()), direction.GetOpposite())) if (!BlockedAirflow.IsFlagSet(direction) && !_gridAtmosphereComponent.IsAirBlocked(GridIndices.Offset(direction.ToDirection()), direction.GetOpposite()))
{ {
_adjacentBits |= direction; _adjacentBits |= direction;
} }

View File

@@ -113,7 +113,7 @@ namespace Content.Server.GameObjects.Components.Atmos
for (var i = 0; i < Atmospherics.Directions; i++) for (var i = 0; i < Atmospherics.Directions; i++)
{ {
var direction = (AtmosDirection) (1 << i); var direction = (AtmosDirection) (1 << i);
if (!myDirection.HasFlag(direction)) continue; if (!myDirection.IsFlagSet(direction)) continue;
var angle = direction.ToAngle(); var angle = direction.ToAngle();
angle += myAngle; angle += myAngle;
newAirBlockedDirs |= angle.ToAtmosDirectionCardinal(); newAirBlockedDirs |= angle.ToAtmosDirectionCardinal();

View File

@@ -233,6 +233,7 @@ namespace Content.Server.GameObjects.Components.Atmos
private InternalsComponent? GetInternalsComponent(IEntity? owner = null) private InternalsComponent? GetInternalsComponent(IEntity? owner = null)
{ {
if (Owner.Deleted) return null;
if (owner != null) return owner.GetComponentOrNull<InternalsComponent>(); if (owner != null) return owner.GetComponentOrNull<InternalsComponent>();
return Owner.TryGetContainer(out var container) return Owner.TryGetContainer(out var container)
? container.Owner.GetComponentOrNull<InternalsComponent>() ? container.Owner.GetComponentOrNull<InternalsComponent>()

View File

@@ -14,6 +14,7 @@ using Content.Shared.Maps;
using Robust.Server.GameObjects.EntitySystems.TileLookup; using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;
using Robust.Shared.GameObjects.Components.Map; using Robust.Shared.GameObjects.Components.Map;
using Robust.Shared.GameObjects.Components.Transform; using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
@@ -65,6 +66,8 @@ namespace Content.Server.GameObjects.Components.Atmos
private Stopwatch _stopwatch = new Stopwatch(); private Stopwatch _stopwatch = new Stopwatch();
private GridId _gridId; private GridId _gridId;
[ComponentDependency] private IMapGridComponent? _mapGridComponent = default!;
[ViewVariables] [ViewVariables]
public int UpdateCounter { get; private set; } = 0; public int UpdateCounter { get; private set; } = 0;
@@ -217,7 +220,7 @@ namespace Content.Server.GameObjects.Components.Atmos
protected virtual void Revalidate() protected virtual void Revalidate()
{ {
foreach (var indices in _invalidatedCoords.ToArray()) foreach (var indices in _invalidatedCoords)
{ {
var tile = GetTile(indices); var tile = GetTile(indices);
@@ -259,7 +262,7 @@ namespace Content.Server.GameObjects.Components.Atmos
// TODO ATMOS: Query all the contents of this tile (like walls) and calculate the correct thermal conductivity // TODO ATMOS: Query all the contents of this tile (like walls) and calculate the correct thermal conductivity
tile.ThermalConductivity = tile.Tile?.Tile.GetContentTileDefinition().ThermalConductivity ?? 0.5f; tile.ThermalConductivity = tile.Tile?.Tile.GetContentTileDefinition().ThermalConductivity ?? 0.5f;
tile.UpdateAdjacent(); tile.UpdateAdjacent();
tile.UpdateVisuals(); GasTileOverlaySystem.Invalidate(_gridId, indices);
for (var i = 0; i < Atmospherics.Directions; i++) for (var i = 0; i < Atmospherics.Directions; i++)
{ {
@@ -420,12 +423,18 @@ namespace Content.Server.GameObjects.Components.Atmos
/// <inheritdoc /> /// <inheritdoc />
public bool IsAirBlocked(Vector2i indices, AtmosDirection direction = AtmosDirection.All) public bool IsAirBlocked(Vector2i indices, AtmosDirection direction = AtmosDirection.All)
{ {
var directions = AtmosDirection.Invalid;
foreach (var obstructingComponent in GetObstructingComponents(indices)) foreach (var obstructingComponent in GetObstructingComponents(indices))
{ {
if (!obstructingComponent.AirBlocked) if (!obstructingComponent.AirBlocked)
continue; continue;
if (obstructingComponent.AirBlockedDirection.HasFlag(direction)) // We set the directions that are air-blocked so far,
// as you could have a full obstruction with only 4 directional air blockers.
directions |= obstructingComponent.AirBlockedDirection;
if (directions.IsFlagSet(direction))
return true; return true;
} }
@@ -435,10 +444,9 @@ namespace Content.Server.GameObjects.Components.Atmos
/// <inheritdoc /> /// <inheritdoc />
public virtual bool IsSpace(Vector2i indices) public virtual bool IsSpace(Vector2i indices)
{ {
// TODO ATMOS use ContentTileDefinition to define in YAML whether or not a tile is considered space if (_mapGridComponent == null) return default;
if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return default;
return mapGrid.Grid.GetTileRef(indices).Tile.IsEmpty; return _mapGridComponent.Grid.GetTileRef(indices).IsSpace();
} }
public Dictionary<AtmosDirection, TileAtmosphere> GetAdjacentTiles(Vector2i indices, bool includeAirBlocked = false) public Dictionary<AtmosDirection, TileAtmosphere> GetAdjacentTiles(Vector2i indices, bool includeAirBlocked = false)
@@ -461,9 +469,9 @@ namespace Content.Server.GameObjects.Components.Atmos
/// <inheritdoc /> /// <inheritdoc />
public float GetVolumeForCells(int cellCount) public float GetVolumeForCells(int cellCount)
{ {
if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return default; if (_mapGridComponent == null) return default;
return mapGrid.Grid.TileSize * cellCount * Atmospherics.CellVolume; return _mapGridComponent.Grid.TileSize * cellCount * Atmospherics.CellVolume;
} }
/// <inheritdoc /> /// <inheritdoc />
@@ -797,15 +805,11 @@ namespace Content.Server.GameObjects.Components.Atmos
{ {
var gridLookup = EntitySystem.Get<GridTileLookupSystem>(); var gridLookup = EntitySystem.Get<GridTileLookupSystem>();
var list = new List<AirtightComponent>();
foreach (var v in gridLookup.GetEntitiesIntersecting(_gridId, indices)) foreach (var v in gridLookup.GetEntitiesIntersecting(_gridId, indices))
{ {
if (v.TryGetComponent<AirtightComponent>(out var ac)) if (v.TryGetComponent<AirtightComponent>(out var ac))
list.Add(ac); yield return ac;
} }
return list;
} }
private bool NeedsVacuumFixing(Vector2i indices) private bool NeedsVacuumFixing(Vector2i indices)
@@ -841,8 +845,7 @@ namespace Content.Server.GameObjects.Components.Atmos
public override void ExposeData(ObjectSerializer serializer) public override void ExposeData(ObjectSerializer serializer)
{ {
base.ExposeData(serializer); base.ExposeData(serializer);
if (serializer.Reading && if (serializer.Reading && Owner.TryGetComponent(out IMapGridComponent? mapGrid))
Owner.TryGetComponent(out IMapGridComponent? mapGrid))
{ {
var gridId = mapGrid.Grid.Index; var gridId = mapGrid.Grid.Index;

View File

@@ -243,6 +243,7 @@ namespace Content.Server.GameObjects.Components.Medical
public void EjectBody() public void EjectBody()
{ {
var containedEntity = _bodyContainer.ContainedEntity; var containedEntity = _bodyContainer.ContainedEntity;
if (containedEntity == null) return;
_bodyContainer.Remove(containedEntity); _bodyContainer.Remove(containedEntity);
containedEntity.Transform.WorldPosition += _ejectOffset; containedEntity.Transform.WorldPosition += _ejectOffset;
UpdateUserInterface(); UpdateUserInterface();

View File

@@ -156,11 +156,12 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
var tileData = new List<GasData>(); var tileData = new List<GasData>();
if(tile.Air != null)
for (byte i = 0; i < Atmospherics.TotalNumberOfGases; i++) for (byte i = 0; i < Atmospherics.TotalNumberOfGases; i++)
{ {
var gas = _atmosphereSystem.GetGas(i); var gas = _atmosphereSystem.GetGas(i);
var overlay = _atmosphereSystem.GetOverlay(i); var overlay = _atmosphereSystem.GetOverlay(i);
if (overlay == null || tile?.Air == null) continue; if (overlay == null) continue;
var moles = tile.Air.Gases[i]; var moles = tile.Air.Gases[i];
@@ -170,7 +171,7 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
tileData.Add(data); tileData.Add(data);
} }
overlayData = new GasOverlayData(tile!.Hotspot.State, tile.Hotspot.Temperature, tileData.Count == 0 ? null : tileData.ToArray()); overlayData = new GasOverlayData(tile!.Hotspot.State, tile.Hotspot.Temperature, tileData.Count == 0 ? Array.Empty<GasData>() : tileData.ToArray());
if (overlayData.Equals(oldTile)) if (overlayData.Equals(oldTile))
{ {

View File

@@ -5,7 +5,9 @@ using System.Linq;
using Content.Server.Atmos; using Content.Server.Atmos;
using Content.Server.Atmos.Reactions; using Content.Server.Atmos.Reactions;
using Content.Server.GameObjects.Components.Atmos; using Content.Server.GameObjects.Components.Atmos;
using Content.Shared.Atmos;
using Content.Shared.GameObjects.EntitySystems.Atmos; using Content.Shared.GameObjects.EntitySystems.Atmos;
using Content.Shared.Maps;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems.TileLookup; using Robust.Server.GameObjects.EntitySystems.TileLookup;
using Robust.Server.Interfaces.Timing; using Robust.Server.Interfaces.Timing;
@@ -17,6 +19,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
namespace Content.Server.GameObjects.EntitySystems namespace Content.Server.GameObjects.EntitySystems
@@ -38,6 +41,9 @@ namespace Content.Server.GameObjects.EntitySystems
/// </summary> /// </summary>
public IEnumerable<GasReactionPrototype> GasReactions => _gasReactions!; public IEnumerable<GasReactionPrototype> GasReactions => _gasReactions!;
private float[] _gasSpecificHeats = new float[Atmospherics.TotalNumberOfGases];
public float[] GasSpecificHeats => _gasSpecificHeats;
public GridTileLookupSystem GridTileLookupSystem => _gridTileLookup ??= Get<GridTileLookupSystem>(); public GridTileLookupSystem GridTileLookupSystem => _gridTileLookup ??= Get<GridTileLookupSystem>();
public override void Initialize() public override void Initialize()
@@ -53,6 +59,13 @@ namespace Content.Server.GameObjects.EntitySystems
_mapManager.TileChanged += OnTileChanged; _mapManager.TileChanged += OnTileChanged;
Array.Resize(ref _gasSpecificHeats, MathHelper.NextMultipleOf(Atmospherics.TotalNumberOfGases, 4));
for (var i = 0; i < GasPrototypes.Length; i++)
{
_gasSpecificHeats[i] = GasPrototypes[i].SpecificHeat;
}
// Required for airtight components. // Required for airtight components.
EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent); EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
} }
@@ -104,7 +117,7 @@ namespace Content.Server.GameObjects.EntitySystems
// space -> not space or vice versa. So if the old tile is the // space -> not space or vice versa. So if the old tile is the
// same as the new tile in terms of space-ness, ignore the change // same as the new tile in terms of space-ness, ignore the change
if (eventArgs.NewTile.Tile.IsEmpty == eventArgs.OldTile.IsEmpty) if (eventArgs.NewTile.IsSpace() == eventArgs.OldTile.IsSpace())
{ {
return; return;
} }

View File

@@ -1,4 +1,5 @@
using System; using System;
using System.Runtime.CompilerServices;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
@@ -135,6 +136,12 @@ namespace Content.Shared.Atmos
{ {
return direction & ~other; return direction & ~other;
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsFlagSet(this AtmosDirection direction, AtmosDirection other)
{
return (direction & other) != 0;
}
} }
public sealed class AtmosDirectionFlags { } public sealed class AtmosDirectionFlags { }

View File

@@ -27,7 +27,7 @@ namespace Content.Shared.Construction.ConstructionConditions
if (tileFound == null) if (tileFound == null)
return false; return false;
var tile = TurfHelpers.GetContentTileDefinition(tileFound.Value.Tile); var tile = tileFound.Value.Tile.GetContentTileDefinition();
foreach (var targetTile in TargetTiles) foreach (var targetTile in TargetTiles)
{ {
if (tile.Name == targetTile) { if (tile.Name == targetTile) {

View File

@@ -11,9 +11,9 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
{ {
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private readonly GasPrototype[] GasPrototypes = new GasPrototype[Atmospherics.TotalNumberOfGases]; protected readonly GasPrototype[] GasPrototypes = new GasPrototype[Atmospherics.TotalNumberOfGases];
private readonly SpriteSpecifier[] GasOverlays = new SpriteSpecifier[Atmospherics.TotalNumberOfGases]; private readonly SpriteSpecifier[] _gasOverlays = new SpriteSpecifier[Atmospherics.TotalNumberOfGases];
public override void Initialize() public override void Initialize()
{ {
@@ -25,10 +25,10 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
GasPrototypes[i] = gasPrototype; GasPrototypes[i] = gasPrototype;
if(string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayTexture)) if(string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayTexture))
GasOverlays[i] = new SpriteSpecifier.Texture(new ResourcePath(gasPrototype.GasOverlayTexture)); _gasOverlays[i] = new SpriteSpecifier.Texture(new ResourcePath(gasPrototype.GasOverlayTexture));
if(!string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayState)) if(!string.IsNullOrEmpty(gasPrototype.GasOverlaySprite) && !string.IsNullOrEmpty(gasPrototype.GasOverlayState))
GasOverlays[i] = new SpriteSpecifier.Rsi(new ResourcePath(gasPrototype.GasOverlaySprite), gasPrototype.GasOverlayState); _gasOverlays[i] = new SpriteSpecifier.Rsi(new ResourcePath(gasPrototype.GasOverlaySprite), gasPrototype.GasOverlayState);
} }
} }
@@ -38,6 +38,6 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
public IEnumerable<GasPrototype> Gases => GasPrototypes; public IEnumerable<GasPrototype> Gases => GasPrototypes;
public SpriteSpecifier GetOverlay(int overlayId) => GasOverlays[overlayId]; public SpriteSpecifier GetOverlay(int overlayId) => _gasOverlays[overlayId];
} }
} }

View File

@@ -20,16 +20,26 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
} }
[Serializable, NetSerializable] [Serializable, NetSerializable]
public struct GasData public readonly struct GasData : IEquatable<GasData>
{ {
public byte Index { get; set; } public readonly byte Index;
public byte Opacity { get; set; } public readonly byte Opacity;
public GasData(byte gasId, byte opacity) public GasData(byte gasId, byte opacity)
{ {
Index = gasId; Index = gasId;
Opacity = opacity; Opacity = opacity;
} }
public override int GetHashCode()
{
return HashCode.Combine(Index, Opacity);
}
public bool Equals(GasData other)
{
return other.Index == Index && other.Opacity == Opacity;
}
} }
[Serializable, NetSerializable] [Serializable, NetSerializable]
@@ -38,40 +48,49 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
public readonly byte FireState; public readonly byte FireState;
public readonly float FireTemperature; public readonly float FireTemperature;
public readonly GasData[] Gas; public readonly GasData[] Gas;
public readonly int HashCode;
public GasOverlayData(byte fireState, float fireTemperature, GasData[] gas) public GasOverlayData(byte fireState, float fireTemperature, GasData[] gas)
{ {
FireState = fireState; FireState = fireState;
FireTemperature = fireTemperature; FireTemperature = fireTemperature;
Gas = gas; Gas = gas ?? Array.Empty<GasData>();
Array.Sort(Gas, (a, b) => a.Index.CompareTo(b.Index));
var hash = new HashCode();
hash.Add(FireState);
hash.Add(FireTemperature);
foreach (var gasData in Gas)
{
hash.Add(gasData);
}
HashCode = hash.ToHashCode();
}
public override int GetHashCode()
{
return HashCode;
} }
public bool Equals(GasOverlayData other) public bool Equals(GasOverlayData other)
{ {
// TODO: Moony had a suggestion on how to do this faster with the hash
// https://discordapp.com/channels/310555209753690112/310555209753690112/744080145219846204 if (HashCode != other.HashCode) return false;
// Aside from that I can't really see any low-hanging fruit CPU perf wise. if (Gas.Length != other.Gas.Length) return false;
if (Gas?.Length != other.Gas?.Length) return false;
if (FireState != other.FireState) return false; if (FireState != other.FireState) return false;
if (FireTemperature != other.FireTemperature) return false; if (MathHelper.CloseTo(FireTemperature, FireTemperature)) return false;
if (Gas.GetHashCode() != other.Gas.GetHashCode()) return false;
if (Gas == null)
{
return true;
}
DebugTools.Assert(other.Gas != null);
for (var i = 0; i < Gas.Length; i++) for (var i = 0; i < Gas.Length; i++)
{ {
var thisGas = Gas[i]; var gas = Gas[i];
var otherGas = other.Gas[i]; var otherGas = other.Gas[i];
if (!gas.Equals(otherGas))
if (!thisGas.Equals(otherGas))
{
return false; return false;
} }
}
return true; return true;
} }

View File

@@ -25,6 +25,7 @@ namespace Content.Shared.Maps
public float Friction { get; set; } public float Friction { get; set; }
public float ThermalConductivity { get; set; } public float ThermalConductivity { get; set; }
public string ItemDropPrototypeName { get; private set; } public string ItemDropPrototypeName { get; private set; }
public bool IsSpace { get; private set; }
public void AssignTileId(ushort id) public void AssignTileId(ushort id)
{ {
@@ -47,6 +48,11 @@ namespace Content.Shared.Maps
else else
BaseTurfs = new List<string>(); BaseTurfs = new List<string>();
if (mapping.TryGetNode("is_space", out node))
{
IsSpace = node.AsBool();
}
if (mapping.TryGetNode("can_crowbar", out node)) if (mapping.TryGetNode("can_crowbar", out node))
{ {
CanCrowbar = node.AsBool(); CanCrowbar = node.AsBool();

View File

@@ -9,6 +9,7 @@ using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map; using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Physics; using Robust.Shared.Interfaces.Physics;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths; using Robust.Shared.Maths;
@@ -16,15 +17,6 @@ namespace Content.Shared.Maps
{ {
public static class TurfHelpers public static class TurfHelpers
{ {
/// <summary>
/// Returns the content tile definition for a tile.
/// </summary>
public static ContentTileDefinition GetContentTileDefinition(this Tile tile)
{
var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
return (ContentTileDefinition)tileDefinitionManager[tile.TypeId];
}
/// <summary> /// <summary>
/// Attempts to get the turf at map indices with grid id or null if no such turf is found. /// Attempts to get the turf at map indices with grid id or null if no such turf is found.
/// </summary> /// </summary>
@@ -72,6 +64,39 @@ namespace Content.Shared.Maps
return (turf = coordinates.GetTileRef()) != null; return (turf = coordinates.GetTileRef()) != null;
} }
/// <summary>
/// Returns the content tile definition for a tile.
/// </summary>
public static ContentTileDefinition GetContentTileDefinition(this Tile tile, ITileDefinitionManager? tileDefinitionManager = null)
{
tileDefinitionManager ??= IoCManager.Resolve<ITileDefinitionManager>();
return (ContentTileDefinition)tileDefinitionManager[tile.TypeId];
}
/// <summary>
/// Returns whether a tile is considered space.
/// </summary>
public static bool IsSpace(this Tile tile, ITileDefinitionManager? tileDefinitionManager = null)
{
return tile.GetContentTileDefinition(tileDefinitionManager).IsSpace;
}
/// <summary>
/// Returns the content tile definition for a tile ref.
/// </summary>
public static ContentTileDefinition GetContentTileDefinition(this TileRef tile, ITileDefinitionManager? tileDefinitionManager = null)
{
return tile.Tile.GetContentTileDefinition(tileDefinitionManager);
}
/// <summary>
/// Returns whether a tile ref is considered space.
/// </summary>
public static bool IsSpace(this TileRef tile, ITileDefinitionManager? tileDefinitionManager = null)
{
return tile.Tile.IsSpace(tileDefinitionManager);
}
public static bool PryTile(this EntityCoordinates coordinates, IEntityManager? entityManager = null, public static bool PryTile(this EntityCoordinates coordinates, IEntityManager? entityManager = null,
IMapManager? mapManager = null) IMapManager? mapManager = null)
{ {

View File

@@ -17,6 +17,7 @@
is_subfloor: true is_subfloor: true
footstep_sounds: footstep_plating footstep_sounds: footstep_plating
friction: 0.5 friction: 0.5
is_space: true
- type: tile - type: tile
name: underplating name: underplating

View File

@@ -4,3 +4,4 @@
texture: "" texture: ""
friction: 0 friction: 0
is_subfloor: true is_subfloor: true
is_space: true

6
nuget.config Normal file
View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<add key="dotnet-eng" value="https://pkgs.dev.azure.com/dnceng/public/_packaging/dotnet-eng/nuget/v3/index.json" />
</packageSources>
</configuration>