Files
tbd-station-14/Content.Server/GameObjects/Components/Medical/MedicalScannerComponent.cs
Víctor Aguilera Puerto b18ee3ec49 SIMD-accelerated gas mixtures. (SIMD atmos) (#2479)
* SIMD atmos

* Moles will always be a multiple of four.

* Component dependencies for grid atmos.

* Let's optimize allocations while we're at it!

* Inline this

* A bunch of atmos optimizations

* Fix crimes against atmos

* Microsoft moment

* Remove nuget.config

* do not reference Robust.UnitTests in Content.Benchmarks as it's unneeded.

* Revert "Remove nuget.config"

This reverts commit 872604ae6a51365af4075bb23687bd005befd8ac.

* Gas overlay optimization and fixes

* Lattice is now spess

* minor atmos tweaks
2020-11-25 10:48:49 +01:00

305 lines
10 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Players;
using Content.Server.Utility;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Medical;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.Container;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Medical
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(SharedMedicalScannerComponent))]
public class MedicalScannerComponent : SharedMedicalScannerComponent, IActivate, IDragDropOn, IDestroyAct
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _playerManager = null!;
private static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
private TimeSpan _lastInternalOpenAttempt;
private ContainerSlot _bodyContainer = default!;
private readonly Vector2 _ejectOffset = new Vector2(0f, 0f);
[ViewVariables]
private bool Powered => !Owner.TryGetComponent(out PowerReceiverComponent? receiver) || receiver.Powered;
[ViewVariables]
private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MedicalScannerUiKey.Key);
public bool IsOccupied => _bodyContainer.ContainedEntity != null;
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
_bodyContainer = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-bodyContainer", Owner);
// TODO: write this so that it checks for a change in power events and acts accordingly.
var newState = GetUserInterfaceState();
UserInterface?.SetState(newState);
UpdateUserInterface();
}
/// <inheritdoc />
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case RelayMovementEntityMessage msg:
{
if (ActionBlockerSystem.CanInteract(msg.Entity))
{
if (_gameTiming.CurTime <
_lastInternalOpenAttempt + InternalOpenAttemptDelay)
{
break;
}
_lastInternalOpenAttempt = _gameTiming.CurTime;
EjectBody();
}
break;
}
}
}
private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
new MedicalScannerBoundUserInterfaceState(
null,
new Dictionary<DamageClass, int>(),
new Dictionary<DamageType, int>(),
false);
private MedicalScannerBoundUserInterfaceState GetUserInterfaceState()
{
var body = _bodyContainer.ContainedEntity;
if (body == null)
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance?.SetData(MedicalScannerVisuals.Status, MedicalScannerStatus.Open);
}
return EmptyUIState;
}
if (!body.TryGetComponent(out IDamageableComponent? damageable))
{
return EmptyUIState;
}
var classes = new Dictionary<DamageClass, int>(damageable.DamageClasses);
var types = new Dictionary<DamageType, int>(damageable.DamageTypes);
if (_bodyContainer.ContainedEntity?.Uid == null)
{
return new MedicalScannerBoundUserInterfaceState(body.Uid, classes, types, true);
}
var cloningSystem = EntitySystem.Get<CloningSystem>();
var scanned = _bodyContainer.ContainedEntity.TryGetComponent(out MindComponent? mindComponent) &&
mindComponent.Mind != null &&
cloningSystem.HasDnaScan(mindComponent.Mind);
return new MedicalScannerBoundUserInterfaceState(body.Uid, classes, types, scanned);
}
private void UpdateUserInterface()
{
if (!Powered)
{
return;
}
var newState = GetUserInterfaceState();
UserInterface?.SetState(newState);
}
private MedicalScannerStatus GetStatusFromDamageState(DamageState damageState)
{
switch (damageState)
{
case DamageState.Alive: return MedicalScannerStatus.Green;
case DamageState.Critical: return MedicalScannerStatus.Red;
case DamageState.Dead: return MedicalScannerStatus.Death;
default: throw new ArgumentException(nameof(damageState));
}
}
private MedicalScannerStatus GetStatus()
{
if (Powered)
{
var body = _bodyContainer.ContainedEntity;
return body == null
? MedicalScannerStatus.Open
: GetStatusFromDamageState(body.GetComponent<IDamageableComponent>().CurrentState);
}
return MedicalScannerStatus.Off;
}
private void UpdateAppearance()
{
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
{
appearance.SetData(MedicalScannerVisuals.Status, GetStatus());
}
}
public void Activate(ActivateEventArgs args)
{
if (!args.User.TryGetComponent(out IActorComponent? actor))
{
return;
}
if (!Powered)
return;
UserInterface?.Open(actor.playerSession);
}
[Verb]
public sealed class EnterVerb : Verb<MedicalScannerComponent>
{
protected override void GetData(IEntity user, MedicalScannerComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Enter");
data.Visibility = component.IsOccupied ? VerbVisibility.Invisible : VerbVisibility.Visible;
}
protected override void Activate(IEntity user, MedicalScannerComponent component)
{
component.InsertBody(user);
}
}
[Verb]
public sealed class EjectVerb : Verb<MedicalScannerComponent>
{
protected override void GetData(IEntity user, MedicalScannerComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Eject");
data.Visibility = component.IsOccupied ? VerbVisibility.Visible : VerbVisibility.Invisible;
}
protected override void Activate(IEntity user, MedicalScannerComponent component)
{
component.EjectBody();
}
}
public void InsertBody(IEntity user)
{
_bodyContainer.Insert(user);
UpdateUserInterface();
UpdateAppearance();
}
public void EjectBody()
{
var containedEntity = _bodyContainer.ContainedEntity;
if (containedEntity == null) return;
_bodyContainer.Remove(containedEntity);
containedEntity.Transform.WorldPosition += _ejectOffset;
UpdateUserInterface();
UpdateAppearance();
}
public void Update(float frameTime)
{
UpdateUserInterface();
UpdateAppearance();
}
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (!(obj.Message is UiButtonPressedMessage message)) return;
switch (message.Button)
{
case UiButton.ScanDNA:
if (_bodyContainer.ContainedEntity != null)
{
//TODO: Show a 'ERROR: Body is completely devoid of soul' if no Mind owns the entity.
var cloningSystem = EntitySystem.Get<CloningSystem>();
cloningSystem.AddToDnaScans(_playerManager
.GetPlayersBy(playerSession =>
{
var mindOwnedMob = playerSession.ContentData()?.Mind?.OwnedEntity;
return mindOwnedMob != null && mindOwnedMob ==
_bodyContainer.ContainedEntity;
}).Single()
.ContentData()
?.Mind);
}
break;
default:
throw new ArgumentOutOfRangeException();
}
}
public bool CanDragDropOn(DragDropEventArgs eventArgs)
{
return eventArgs.Dragged.HasComponent<IBody>();
}
public bool DragDropOn(DragDropEventArgs eventArgs)
{
_bodyContainer.Insert(eventArgs.Dragged);
return true;
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
EjectBody();
}
}
}