NPC spiders sometimes spin webs 🕷️🕸️ (#38319)

* NPC spiders now spin webs

* oops

* move logic to always update next spawn, to prevent rare web spam

* WebSpawnCooldown is timespan

* remove vv

* add web spawn method, no sus action event method call

* dont spin web immediately at spawn

* move NextWebSpawn value init to update

* oop

* remove unused game timing

* web spawn cooldown to 45
This commit is contained in:
qwerltaz
2025-07-17 18:34:00 +02:00
committed by GitHub
parent 89fa7c2914
commit affcc22784
3 changed files with 77 additions and 25 deletions

View File

@@ -2,8 +2,11 @@ using System.Linq;
using Content.Server.Popups;
using Content.Shared.Spider;
using Content.Shared.Maps;
using Content.Shared.Mobs.Systems;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Spider;
@@ -11,6 +14,8 @@ public sealed class SpiderSystem : SharedSpiderSystem
{
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly TurfSystem _turf = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
/// <summary>
/// A recycled hashset used to check turfs for spiderwebs.
@@ -23,6 +28,30 @@ public sealed class SpiderSystem : SharedSpiderSystem
SubscribeLocalEvent<SpiderComponent, SpiderWebActionEvent>(OnSpawnNet);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<SpiderComponent>();
while (query.MoveNext(out var uid, out var spider))
{
spider.NextWebSpawn ??= _timing.CurTime + spider.WebSpawnCooldown;
if (_timing.CurTime < spider.NextWebSpawn)
continue;
spider.NextWebSpawn += spider.WebSpawnCooldown;
if (HasComp<ActorComponent>(uid)
|| _mobState.IsDead(uid)
|| !spider.SpawnsWebsAsNonPlayer)
continue;
var transform = Transform(uid);
SpawnWeb((uid, spider), transform.Coordinates);
}
}
private void OnSpawnNet(EntityUid uid, SpiderComponent component, SpiderWebActionEvent args)
{
if (args.Handled)
@@ -36,30 +65,7 @@ public sealed class SpiderSystem : SharedSpiderSystem
return;
}
var coords = transform.Coordinates;
// TODO generic way to get certain coordinates
var result = false;
// Spawn web in center
if (!IsTileBlockedByWeb(coords))
{
Spawn(component.WebPrototype, coords);
result = true;
}
// Spawn web in other directions
for (var i = 0; i < 4; i++)
{
var direction = (DirectionFlag) (1 << i);
coords = transform.Coordinates.Offset(direction.AsDir().ToVec());
if (!IsTileBlockedByWeb(coords))
{
Spawn(component.WebPrototype, coords);
result = true;
}
}
var result = SpawnWeb((uid, component), transform.Coordinates);
if (result)
{
@@ -70,6 +76,33 @@ public sealed class SpiderSystem : SharedSpiderSystem
_popup.PopupEntity(Loc.GetString("spider-web-action-fail"), args.Performer, args.Performer);
}
private bool SpawnWeb(Entity<SpiderComponent> ent, EntityCoordinates coords)
{
var result = false;
// Spawn web in center
if (!IsTileBlockedByWeb(coords))
{
Spawn(ent.Comp.WebPrototype, coords);
result = true;
}
// Spawn web in other directions
for (var i = 0; i < 4; i++)
{
var direction = (DirectionFlag)(1 << i);
var outerSpawnCoordinates = coords.Offset(direction.AsDir().ToVec());
if (IsTileBlockedByWeb(outerSpawnCoordinates))
continue;
Spawn(ent.Comp.WebPrototype, outerSpawnCoordinates);
result = true;
}
return result;
}
private bool IsTileBlockedByWeb(EntityCoordinates coords)
{
_webs.Clear();
@@ -82,4 +115,3 @@ public sealed class SpiderSystem : SharedSpiderSystem
return false;
}
}

View File

@@ -18,6 +18,24 @@ public sealed partial class SpiderComponent : Component
public string WebAction = "ActionSpiderWeb";
[DataField] public EntityUid? Action;
/// <summary>
/// Whether the spider will spawn webs when not controlled by a player.
/// </summary>
[DataField]
public bool SpawnsWebsAsNonPlayer = true;
/// <summary>
/// The cooldown in seconds between web spawns when not controlled by a player.
/// </summary>
[DataField]
public TimeSpan WebSpawnCooldown = TimeSpan.FromSeconds(45f);
/// <summary>
/// The next time the spider can spawn a web when not controlled by a player.
/// </summary>
[DataField]
public TimeSpan? NextWebSpawn;
}
public sealed partial class SpiderWebActionEvent : InstantActionEvent { }

View File

@@ -712,6 +712,8 @@
types:
Piercing: 8
Poison: 8
- type: Spider
spawnsWebsAsNonPlayer: false
- type: Grammar
attributes:
proper: true