fix overlay bug
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@@ -191,7 +191,7 @@ public sealed class DamageOverlay : Overlay
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level = _oldPainLevel;
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// TODO: Lerping
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if ((level > 0f && _oldCritLevel <= 0f) || AlwaysRenderAll) // Offbrand
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if (level > 0f && (_oldCritLevel <= 0f || AlwaysRenderAll)) // Offbrand
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{
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var pulseRate = 3f;
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var adjustedTime = time * pulseRate;
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