fix overlay bug
This commit is contained in:
@@ -191,7 +191,7 @@ public sealed class DamageOverlay : Overlay
|
|||||||
level = _oldPainLevel;
|
level = _oldPainLevel;
|
||||||
|
|
||||||
// TODO: Lerping
|
// TODO: Lerping
|
||||||
if ((level > 0f && _oldCritLevel <= 0f) || AlwaysRenderAll) // Offbrand
|
if (level > 0f && (_oldCritLevel <= 0f || AlwaysRenderAll)) // Offbrand
|
||||||
{
|
{
|
||||||
var pulseRate = 3f;
|
var pulseRate = 3f;
|
||||||
var adjustedTime = time * pulseRate;
|
var adjustedTime = time * pulseRate;
|
||||||
|
|||||||
Reference in New Issue
Block a user