Mark all tests that restart rounds as dirty (#21376)

This commit is contained in:
DrSmugleaf
2023-11-01 19:56:07 -07:00
committed by GitHub
parent 9374e2b064
commit aa0c3b64ea
5 changed files with 12 additions and 8 deletions

View File

@@ -1,8 +1,6 @@
using System.Linq;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using NUnit.Framework.Interfaces;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
@@ -124,7 +122,7 @@ public sealed partial class MindTests
[Test]
public async Task TestVisitingReconnect()
{
await using var pair = await SetupPair();
await using var pair = await SetupPair(true);
var entMan = pair.Server.ResolveDependency<IEntityManager>();
var mindSys = entMan.System<SharedMindSystem>();
var mind = GetMind(pair);

View File

@@ -14,7 +14,11 @@ public sealed class ReplayTests
[Test]
public async Task AutoRecordReplayTest()
{
var settings = new PoolSettings {DummyTicker = false};
var settings = new PoolSettings
{
DummyTicker = false,
Dirty = true
};
await using var pair = await PoolManager.GetServerClient(settings);
var server = pair.Server;

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@@ -33,7 +33,8 @@ namespace Content.IntegrationTests.Tests
await using var pair = await PoolManager.GetServerClient(new PoolSettings
{
DummyTicker = false,
Connected = true
Connected = true,
Dirty = true
});
var server = pair.Server;

View File

@@ -1,6 +1,5 @@
using Content.Server.GameTicking;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.IntegrationTests.Tests
{
@@ -13,7 +12,8 @@ namespace Content.IntegrationTests.Tests
await using var pair = await PoolManager.GetServerClient(new PoolSettings
{
DummyTicker = false,
Connected = true
Connected = true,
Dirty = true
});
var server = pair.Server;
var sysManager = server.ResolveDependency<IEntitySystemManager>();

View File

@@ -16,7 +16,8 @@ namespace Content.IntegrationTests.Tests
await using var pair = await PoolManager.GetServerClient(new PoolSettings
{
DummyTicker = false,
Connected = true
Connected = true,
Dirty = true
});
var server = pair.Server;