Makes secglasses roundstart (#26487)
* makes secglasses roundstart * fix epic fail * fix tests questionmark? * Update Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
This commit is contained in:
@@ -255,7 +255,6 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingEyesHudSecurity
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- id: WeaponDisabler
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- id: ClothingOuterCoatHoSTrench
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- id: ClothingMaskNeckGaiter
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@@ -263,7 +262,7 @@
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- id: ClothingMaskGasSwat
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- id: ClothingBeltSecurityFilled
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- id: ClothingHeadsetAltSecurity
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- id: ClothingEyesGlassesSunglasses
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- id: ClothingEyesGlassesSecurity
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- id: ClothingShoesBootsJack
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- id: CigarGoldCase
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prob: 0.50
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@@ -282,13 +281,12 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingEyesHudSecurity
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- id: WeaponDisabler
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- id: ClothingOuterCoatHoSTrench
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- id: ClothingMaskNeckGaiter
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- id: ClothingBeltSecurityFilled
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- id: ClothingHeadsetAltSecurity
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- id: ClothingEyesGlassesSunglasses
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- id: ClothingEyesGlassesSecurity
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- id: ClothingShoesBootsJack
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- id: CigarGoldCase
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prob: 0.50
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@@ -9,7 +9,7 @@
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- id: WeaponDisabler
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- id: ClothingBeltSecurityFilled
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- id: Flash
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- id: ClothingEyesGlassesSunglasses
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- id: ClothingEyesGlassesSecurity
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- id: ClothingHeadsetAltSecurity
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- id: ClothingHandsGlovesCombat
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- id: ClothingShoesBootsJack
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@@ -19,7 +19,6 @@
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- id: DoorRemoteArmory
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- id: ClothingOuterHardsuitWarden
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- id: HoloprojectorSecurity
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- id: ClothingEyesHudSecurity
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- type: entity
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id: LockerWardenFilled
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@@ -32,7 +31,7 @@
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- id: WeaponDisabler
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- id: ClothingBeltSecurityFilled
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- id: Flash
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- id: ClothingEyesGlassesSunglasses
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- id: ClothingEyesGlassesSecurity
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- id: ClothingHeadsetAltSecurity
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- id: ClothingHandsGlovesCombat
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- id: ClothingShoesBootsJack
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@@ -41,7 +40,6 @@
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- id: RubberStampWarden
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- id: DoorRemoteArmory
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- id: HoloprojectorSecurity
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- id: ClothingEyesHudSecurity
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- type: entity
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id: LockerSecurityFilled
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@@ -60,13 +58,12 @@
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- id: ClothingBeltSecurityFilled
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- id: Flash
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prob: 0.5
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- id: ClothingEyesGlassesSunglasses
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- id: ClothingEyesGlassesSecurity
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- id: ClothingHeadsetSecurity
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- id: ClothingHandsGlovesColorBlack
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- id: ClothingShoesBootsJack
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- id: WeaponMeleeNeedle
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prob: 0.1
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- id: ClothingEyesHudSecurity
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- id: HoloprojectorSecurity
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prob: 0.6
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@@ -77,7 +74,7 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingEyesHudSecurity
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- id: ClothingEyesGlassesSecurity
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- id: WeaponDisabler
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- id: TrackingImplanter
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amount: 2
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@@ -112,7 +109,7 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingEyesHudSecurity
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- id: ClothingEyesGlassesSecurity
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prob: 0.3
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- id: ClothingHeadHatFedoraBrown
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- id: ClothingNeckTieDet
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@@ -149,6 +149,11 @@
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- type: FlashImmunity
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- type: EyeProtection
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protectionTime: 5
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- type: Tag
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tags:
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- Sunglasses
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- HamsterWearable
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- WhitelistChameleon
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- type: entity
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parent: ClothingEyesBase
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@@ -163,6 +168,9 @@
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- type: FlashImmunity
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- type: EyeProtection
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protectionTime: 5
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- type: Construction
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graph: GlassesSecHUD
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node: glassesSec
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- type: Tag
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tags:
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- HamsterWearable
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@@ -683,7 +683,6 @@
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- CartridgeMagnumUranium
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- CartridgePistolUranium
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- CartridgeRifleUranium
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- ClothingEyesGlassesSecurity
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- ExplosivePayload
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- FlashPayload
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- HoloprojectorSecurity
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@@ -0,0 +1,25 @@
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- type: constructionGraph
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id: GlassesSecHUD
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start: start
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graph:
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- node: start
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edges:
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- to: glassesSec
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steps:
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- tag: Sunglasses
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name: sun glasses
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icon:
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sprite: Clothing/Eyes/Glasses/sunglasses.rsi
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state: icon
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doAfter: 5
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- tag: HudSecurity
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name: security hud
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icon:
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sprite: Clothing/Eyes/Hud/sec.rsi
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state: icon
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doAfter: 5
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- material: Cable
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amount: 5
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doAfter: 5
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- node: glassesSec
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entity: ClothingEyesGlassesSecurity
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@@ -96,3 +96,14 @@
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description: Comfy, yet haunted by the ghosts of ducks you fed bread to as a child.
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icon: { sprite: Clothing/Shoes/Misc/duck-slippers.rsi, state: icon }
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objectType: Item
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- type: construction
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name: security glasses
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id: ClothingEyesGlassesSecurity
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graph: GlassesSecHUD
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startNode: start
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targetNode: glassesSec
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category: construction-category-clothing
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description: A pair of sunglasses, modified to have a built-in security HUD.
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icon: { sprite: Clothing/Eyes/Glasses/secglasses.rsi, state: icon }
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objectType: Item
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@@ -87,14 +87,6 @@
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materials:
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Plastic: 100
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- type: latheRecipe
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id: ClothingEyesGlassesSecurity
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result: ClothingEyesGlassesSecurity
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completetime: 2
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materials:
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Steel: 300
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Glass: 200
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- type: latheRecipe
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id: ClothingEyesHudSecurity
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result: ClothingEyesHudSecurity
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@@ -76,7 +76,6 @@
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tier: 1
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cost: 8000
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recipeUnlocks:
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- ClothingEyesGlassesSecurity
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- Truncheon
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- TelescopicShield
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- HoloprojectorSecurity
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@@ -27,7 +27,7 @@
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jumpsuit: ClothingUniformJumpsuitDetective
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back: ClothingBackpackSecurityFilledDetective
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shoes: ClothingShoesBootsCombatFilled
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eyes: ClothingEyesGlassesSunglasses
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eyes: ClothingEyesGlassesSecurity
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head: ClothingHeadHatFedoraBrown
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outerClothing: ClothingOuterVestDetective
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id: DetectivePDA
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@@ -46,7 +46,7 @@
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back: ClothingBackpackHOSFilled
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shoes: ClothingShoesBootsCombatFilled
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outerClothing: ClothingOuterCoatHoSTrench
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eyes: ClothingEyesGlassesSunglasses
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eyes: ClothingEyesGlassesSecurity
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head: ClothingHeadHatBeretHoS
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id: HoSPDA
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gloves: ClothingHandsGlovesCombat
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@@ -28,7 +28,7 @@
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jumpsuit: ClothingUniformJumpsuitSec
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back: ClothingBackpackSecurityFilled
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shoes: ClothingShoesBootsCombatFilled
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eyes: ClothingEyesGlassesSunglasses
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eyes: ClothingEyesGlassesSecurity
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head: ClothingHeadHelmetBasic
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outerClothing: ClothingOuterArmorBasic
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id: SecurityPDA
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@@ -31,7 +31,7 @@
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jumpsuit: ClothingUniformJumpsuitWarden
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back: ClothingBackpackSecurityFilled
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shoes: ClothingShoesBootsCombatFilled
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eyes: ClothingEyesGlassesSunglasses
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eyes: ClothingEyesGlassesSecurity
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outerClothing: ClothingOuterCoatWarden
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id: WardenPDA
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ears: ClothingHeadsetSecurity
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@@ -1180,6 +1180,9 @@
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- type: Tag
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id: SuitEVA
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- type: Tag
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id: Sunglasses
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- type: Tag
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id: SurgeryTool
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