Implement inflatable wall (#3703)
* Implement inflatable wall * Actually block atmos * Fix naming and add description * Add requested changes * Change prototype to field * Refactor checks to use existing methods * Fix PrototypeIdSerializer imports * Fix mass in yaml
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#nullable enable
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using Content.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Engineering
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{
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[RegisterComponent]
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public class SpawnAfterInteractComponent : Component
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{
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public override string Name => "SpawnAfterInteract";
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public override uint? NetID => ContentNetIDs.SPAWN_AFTER_INTERACT;
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[ViewVariables]
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[field: DataField("prototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? Prototype { get; }
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[ViewVariables]
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[DataField("doAfter")]
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public float DoAfterTime = 0;
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[ViewVariables]
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[DataField("removeOnInteract")]
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public bool RemoveOnInteract = false;
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}
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}
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