JobRequirement refactor (#30347)

* refactor JobRequirements

* add profile support

* fix

* Update quartermaster.yml

* sloth fixes

* inport 30208

* Update DepartmentPrototype.cs

* species restriction

* left tweak stick

* stringbuilder is cool!
This commit is contained in:
Ed
2024-08-05 07:25:49 +03:00
committed by GitHub
parent 01e1624567
commit a95d2257c3
22 changed files with 415 additions and 233 deletions

View File

@@ -2,9 +2,11 @@ using System.Linq;
using System.Numerics;
using Content.Client.CrewManifest;
using Content.Client.GameTicking.Managers;
using Content.Client.Lobby;
using Content.Client.UserInterface.Controls;
using Content.Client.Players.PlayTimeTracking;
using Content.Shared.CCVar;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Content.Shared.StatusIcon;
using Robust.Client.Console;
@@ -26,6 +28,7 @@ namespace Content.Client.LateJoin
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
[Dependency] private readonly JobRequirementsManager _jobRequirements = default!;
[Dependency] private readonly IClientPreferencesManager _preferencesManager = default!;
public event Action<(NetEntity, string)> SelectedId;
@@ -254,7 +257,7 @@ namespace Content.Client.LateJoin
jobButton.OnPressed += _ => SelectedId.Invoke((id, jobButton.JobId));
if (!_jobRequirements.IsAllowed(prototype, out var reason))
if (!_jobRequirements.IsAllowed(prototype, (HumanoidCharacterProfile?)_preferencesManager.Preferences?.SelectedCharacter, out var reason))
{
jobButton.Disabled = true;

View File

@@ -649,7 +649,7 @@ namespace Content.Client.Lobby.UI
selector.Select(Profile?.AntagPreferences.Contains(antag.ID) == true ? 0 : 1);
var requirements = _entManager.System<SharedRoleSystem>().GetAntagRequirement(antag);
if (!_requirements.CheckRoleTime(requirements, out var reason))
if (!_requirements.CheckRoleRequirements(requirements, (HumanoidCharacterProfile?)_preferencesManager.Preferences?.SelectedCharacter, out var reason))
{
selector.LockRequirements(reason);
Profile = Profile?.WithAntagPreference(antag.ID, false);
@@ -903,7 +903,7 @@ namespace Content.Client.Lobby.UI
icon.Texture = jobIcon.Icon.Frame0();
selector.Setup(items, job.LocalizedName, 200, job.LocalizedDescription, icon, job.Guides);
if (!_requirements.IsAllowed(job, out var reason))
if (!_requirements.IsAllowed(job, (HumanoidCharacterProfile?)_preferencesManager.Preferences?.SelectedCharacter, out var reason))
{
selector.LockRequirements(reason);
}

View File

@@ -1,8 +1,10 @@
using System.Diagnostics.CodeAnalysis;
using Content.Client.Lobby;
using Content.Shared.CCVar;
using Content.Shared.Players;
using Content.Shared.Players.JobWhitelist;
using Content.Shared.Players.PlayTimeTracking;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Client;
using Robust.Client.Player;
@@ -89,7 +91,7 @@ public sealed class JobRequirementsManager : ISharedPlaytimeManager
Updated?.Invoke();
}
public bool IsAllowed(JobPrototype job, [NotNullWhen(false)] out FormattedMessage? reason)
public bool IsAllowed(JobPrototype job, HumanoidCharacterProfile? profile, [NotNullWhen(false)] out FormattedMessage? reason)
{
reason = null;
@@ -106,16 +108,16 @@ public sealed class JobRequirementsManager : ISharedPlaytimeManager
if (player == null)
return true;
return CheckRoleTime(job, out reason);
return CheckRoleRequirements(job, profile, out reason);
}
public bool CheckRoleTime(JobPrototype job, [NotNullWhen(false)] out FormattedMessage? reason)
public bool CheckRoleRequirements(JobPrototype job, HumanoidCharacterProfile? profile, [NotNullWhen(false)] out FormattedMessage? reason)
{
var reqs = _entManager.System<SharedRoleSystem>().GetJobRequirement(job);
return CheckRoleTime(reqs, out reason);
return CheckRoleRequirements(reqs, profile, out reason);
}
public bool CheckRoleTime(HashSet<JobRequirement>? requirements, [NotNullWhen(false)] out FormattedMessage? reason)
public bool CheckRoleRequirements(HashSet<JobRequirement>? requirements, HumanoidCharacterProfile? profile, [NotNullWhen(false)] out FormattedMessage? reason)
{
reason = null;
@@ -125,7 +127,7 @@ public sealed class JobRequirementsManager : ISharedPlaytimeManager
var reasons = new List<string>();
foreach (var requirement in requirements)
{
if (JobRequirements.TryRequirementMet(requirement, _roles, out var jobReason, _entManager, _prototypes))
if (requirement.Check(_entManager, _prototypes, profile, _roles, out var jobReason))
continue;
reasons.Add(jobReason.ToMarkup());

View File

@@ -93,7 +93,7 @@ namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
bool hasAccess = true;
FormattedMessage? reason;
if (!requirementsManager.CheckRoleTime(group.Key.Requirements, out reason))
if (!requirementsManager.CheckRoleRequirements(group.Key.Requirements, null, out reason))
{
hasAccess = false;
}

View File

@@ -6,6 +6,7 @@ using Content.Server.Afk.Events;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Events;
using Content.Server.Mind;
using Content.Server.Preferences.Managers;
using Content.Server.Station.Events;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
@@ -13,6 +14,7 @@ using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Players;
using Content.Shared.Players.PlayTimeTracking;
using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Server.Player;
using Robust.Shared.Configuration;
@@ -35,6 +37,7 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
[Dependency] private readonly MindSystem _minds = default!;
[Dependency] private readonly PlayTimeTrackingManager _tracking = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
public override void Initialize()
{
@@ -206,7 +209,7 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
playTimes = new Dictionary<string, TimeSpan>();
}
return JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes);
return JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes, (HumanoidCharacterProfile?) _preferencesManager.GetPreferences(player.UserId).SelectedCharacter);
}
public HashSet<ProtoId<JobPrototype>> GetDisallowedJobs(ICommonSession player)
@@ -223,7 +226,7 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
foreach (var job in _prototypes.EnumeratePrototypes<JobPrototype>())
{
if (JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes))
if (JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes, (HumanoidCharacterProfile?) _preferencesManager.GetPreferences(player.UserId).SelectedCharacter))
roles.Add(job.ID);
}
@@ -246,7 +249,7 @@ public sealed class PlayTimeTrackingSystem : EntitySystem
for (var i = 0; i < jobs.Count; i++)
{
if (_prototypes.TryIndex(jobs[i], out var job)
&& JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes))
&& JobRequirements.TryRequirementsMet(job, playTimes, out _, EntityManager, _prototypes, (HumanoidCharacterProfile?) _preferencesManager.GetPreferences(userId).SelectedCharacter))
{
continue;
}

View File

@@ -25,8 +25,10 @@ public sealed partial class JobRequirementLoadoutEffect : LoadoutEffect
var manager = collection.Resolve<ISharedPlaytimeManager>();
var playtimes = manager.GetPlayTimes(session);
return JobRequirements.TryRequirementMet(Requirement, playtimes, out reason,
collection.Resolve<IEntityManager>(),
collection.Resolve<IPrototypeManager>());
return Requirement.Check(collection.Resolve<IEntityManager>(),
collection.Resolve<IPrototypeManager>(),
profile,
playtimes,
out reason);
}
}

View File

@@ -9,10 +9,16 @@ public sealed partial class DepartmentPrototype : IPrototype
public string ID { get; } = string.Empty;
/// <summary>
/// A description string to display in the character menu as an explanation of the department's function.
/// The name LocId of the department that will be displayed in the various menus.
/// </summary>
[DataField(required: true)]
public string Description = string.Empty;
public LocId Name = string.Empty;
/// <summary>
/// A description LocId to display in the character menu as an explanation of the department's function.
/// </summary>
[DataField(required: true)]
public LocId Description = string.Empty;
/// <summary>
/// A color representing this department to use for text.

View File

@@ -0,0 +1,50 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Preferences;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Roles;
/// <summary>
/// Requires the character to be older or younger than a certain age (inclusive)
/// </summary>
[UsedImplicitly]
[Serializable, NetSerializable]
public sealed partial class AgeRequirement : JobRequirement
{
[DataField(required: true)]
public int RequiredAge;
public override bool Check(IEntityManager entManager,
IPrototypeManager protoManager,
HumanoidCharacterProfile? profile,
IReadOnlyDictionary<string, TimeSpan> playTimes,
[NotNullWhen(false)] out FormattedMessage? reason)
{
reason = new FormattedMessage();
if (profile is null) //the profile could be null if the player is a ghost. In this case we don't need to block the role selection for ghostrole
return true;
if (!Inverted)
{
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString("role-timer-age-to-young",
("age", RequiredAge)));
if (profile.Age <= RequiredAge)
return false;
}
else
{
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString("role-timer-age-to-old",
("age", RequiredAge)));
if (profile.Age >= RequiredAge)
return false;
}
return true;
}
}

View File

@@ -0,0 +1,83 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Preferences;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Roles;
[UsedImplicitly]
[Serializable, NetSerializable]
public sealed partial class DepartmentTimeRequirement : JobRequirement
{
/// <summary>
/// Which department needs the required amount of time.
/// </summary>
[DataField(required: true)]
public ProtoId<DepartmentPrototype> Department = default!;
/// <summary>
/// How long (in seconds) this requirement is.
/// </summary>
[DataField(required: true)]
public TimeSpan Time;
public override bool Check(IEntityManager entManager,
IPrototypeManager protoManager,
HumanoidCharacterProfile? profile,
IReadOnlyDictionary<string, TimeSpan> playTimes,
[NotNullWhen(false)] out FormattedMessage? reason)
{
reason = new FormattedMessage();
var playtime = TimeSpan.Zero;
// Check all jobs' departments
var department = protoManager.Index(Department);
var jobs = department.Roles;
string proto;
// Check all jobs' playtime
foreach (var other in jobs)
{
// The schema is stored on the Job role but we want to explode if the timer isn't found anyway.
proto = protoManager.Index(other).PlayTimeTracker;
playTimes.TryGetValue(proto, out var otherTime);
playtime += otherTime;
}
var deptDiff = Time.TotalMinutes - playtime.TotalMinutes;
var nameDepartment = "role-timer-department-unknown";
if (protoManager.TryIndex(Department, out var departmentIndexed))
{
nameDepartment = departmentIndexed.Name;
}
if (!Inverted)
{
if (deptDiff <= 0)
return true;
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
"role-timer-department-insufficient",
("time", Math.Ceiling(deptDiff)),
("department", Loc.GetString(nameDepartment)),
("departmentColor", department.Color.ToHex())));
return false;
}
if (deptDiff <= 0)
{
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
"role-timer-department-too-high",
("time", -deptDiff),
("department", Loc.GetString(nameDepartment)),
("departmentColor", department.Color.ToHex())));
return false;
}
return true;
}
}

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@@ -0,0 +1,50 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Players.PlayTimeTracking;
using Content.Shared.Preferences;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Roles;
[UsedImplicitly]
[Serializable, NetSerializable]
public sealed partial class OverallPlaytimeRequirement : JobRequirement
{
/// <inheritdoc cref="DepartmentTimeRequirement.Time"/>
[DataField(required: true)]
public TimeSpan Time;
public override bool Check(IEntityManager entManager,
IPrototypeManager protoManager,
HumanoidCharacterProfile? profile,
IReadOnlyDictionary<string, TimeSpan> playTimes,
[NotNullWhen(false)] out FormattedMessage? reason)
{
reason = new FormattedMessage();
var overallTime = playTimes.GetValueOrDefault(PlayTimeTrackingShared.TrackerOverall);
var overallDiff = Time.TotalMinutes - overallTime.TotalMinutes;
if (!Inverted)
{
if (overallDiff <= 0 || overallTime >= Time)
return true;
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
"role-timer-overall-insufficient",
("time", Math.Ceiling(overallDiff))));
return false;
}
if (overallDiff <= 0 || overallTime >= Time)
{
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString("role-timer-overall-too-high",
("time", -overallDiff)));
return false;
}
return true;
}
}

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@@ -0,0 +1,73 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Players.PlayTimeTracking;
using Content.Shared.Preferences;
using Content.Shared.Roles.Jobs;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Roles;
[UsedImplicitly]
[Serializable, NetSerializable]
public sealed partial class RoleTimeRequirement : JobRequirement
{
/// <summary>
/// What particular role they need the time requirement with.
/// </summary>
[DataField(required: true)]
public ProtoId<PlayTimeTrackerPrototype> Role = default!;
/// <inheritdoc cref="DepartmentTimeRequirement.Time"/>
[DataField(required: true)]
public TimeSpan Time;
public override bool Check(IEntityManager entManager,
IPrototypeManager protoManager,
HumanoidCharacterProfile? profile,
IReadOnlyDictionary<string, TimeSpan> playTimes,
[NotNullWhen(false)] out FormattedMessage? reason)
{
reason = new FormattedMessage();
string proto = Role;
playTimes.TryGetValue(proto, out var roleTime);
var roleDiff = Time.TotalMinutes - roleTime.TotalMinutes;
var departmentColor = Color.Yellow;
if (entManager.EntitySysManager.TryGetEntitySystem(out SharedJobSystem? jobSystem))
{
var jobProto = jobSystem.GetJobPrototype(proto);
if (jobSystem.TryGetDepartment(jobProto, out var departmentProto))
departmentColor = departmentProto.Color;
}
if (!Inverted)
{
if (roleDiff <= 0)
return true;
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
"role-timer-role-insufficient",
("time", Math.Ceiling(roleDiff)),
("job", Loc.GetString(proto)),
("departmentColor", departmentColor.ToHex())));
return false;
}
if (roleDiff <= 0)
{
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
"role-timer-role-too-high",
("time", -roleDiff),
("job", Loc.GetString(proto)),
("departmentColor", departmentColor.ToHex())));
return false;
}
return true;
}
}

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@@ -0,0 +1,59 @@
using System.Diagnostics.CodeAnalysis;
using System.Text;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Preferences;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Shared.Roles;
/// <summary>
/// Requires the character to be or not be on the list of specified species
/// </summary>
[UsedImplicitly]
[Serializable, NetSerializable]
public sealed partial class SpeciesRequirement : JobRequirement
{
[DataField(required: true)]
public HashSet<ProtoId<SpeciesPrototype>> Species = new();
public override bool Check(IEntityManager entManager,
IPrototypeManager protoManager,
HumanoidCharacterProfile? profile,
IReadOnlyDictionary<string, TimeSpan> playTimes,
[NotNullWhen(false)] out FormattedMessage? reason)
{
reason = new FormattedMessage();
if (profile is null) //the profile could be null if the player is a ghost. In this case we don't need to block the role selection for ghostrole
return true;
var sb = new StringBuilder();
sb.Append("[color=yellow]");
foreach (var s in Species)
{
sb.Append(Loc.GetString(protoManager.Index(s).Name) + " ");
}
sb.Append("[/color]");
if (!Inverted)
{
reason = FormattedMessage.FromMarkupPermissive($"{Loc.GetString("role-timer-whitelisted-species")}\n{sb}");
if (!Species.Contains(profile.Species))
return false;
}
else
{
reason = FormattedMessage.FromMarkupPermissive($"{Loc.GetString("role-timer-blacklisted-species")}\n{sb}");
if (Species.Contains(profile.Species))
return false;
}
return true;
}
}

View File

@@ -1,228 +1,51 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared.Players.PlayTimeTracking;
using Content.Shared.Roles.Jobs;
using JetBrains.Annotations;
using Content.Shared.Preferences;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
namespace Content.Shared.Roles
namespace Content.Shared.Roles;
public static class JobRequirements
{
/// <summary>
/// Abstract class for playtime and other requirements for role gates.
/// </summary>
[ImplicitDataDefinitionForInheritors]
[Serializable, NetSerializable]
public abstract partial class JobRequirement{}
[UsedImplicitly]
[Serializable, NetSerializable]
public sealed partial class DepartmentTimeRequirement : JobRequirement
public static bool TryRequirementsMet(
JobPrototype job,
IReadOnlyDictionary<string, TimeSpan> playTimes,
[NotNullWhen(false)] out FormattedMessage? reason,
IEntityManager entManager,
IPrototypeManager protoManager,
HumanoidCharacterProfile? profile)
{
/// <summary>
/// Which department needs the required amount of time.
/// </summary>
[DataField("department", customTypeSerializer: typeof(PrototypeIdSerializer<DepartmentPrototype>))]
public string Department = default!;
/// <summary>
/// How long (in seconds) this requirement is.
/// </summary>
[DataField("time")] public TimeSpan Time;
/// <summary>
/// If true, requirement will return false if playtime above the specified time.
/// </summary>
/// <value>
/// <c>False</c> by default.<br />
/// <c>True</c> for invert general requirement
/// </value>
[DataField("inverted")] public bool Inverted;
}
[UsedImplicitly]
[Serializable, NetSerializable]
public sealed partial class RoleTimeRequirement : JobRequirement
{
/// <summary>
/// What particular role they need the time requirement with.
/// </summary>
[DataField("role", customTypeSerializer: typeof(PrototypeIdSerializer<PlayTimeTrackerPrototype>))]
public string Role = default!;
/// <inheritdoc cref="DepartmentTimeRequirement.Time"/>
[DataField("time")] public TimeSpan Time;
/// <inheritdoc cref="DepartmentTimeRequirement.Inverted"/>
[DataField("inverted")] public bool Inverted;
}
[UsedImplicitly]
[Serializable, NetSerializable]
public sealed partial class OverallPlaytimeRequirement : JobRequirement
{
/// <inheritdoc cref="DepartmentTimeRequirement.Time"/>
[DataField("time")] public TimeSpan Time;
/// <inheritdoc cref="DepartmentTimeRequirement.Inverted"/>
[DataField("inverted")] public bool Inverted;
}
public static class JobRequirements
{
public static bool TryRequirementsMet(
JobPrototype job,
IReadOnlyDictionary<string, TimeSpan> playTimes,
[NotNullWhen(false)] out FormattedMessage? reason,
IEntityManager entManager,
IPrototypeManager prototypes)
{
var sys = entManager.System<SharedRoleSystem>();
var requirements = sys.GetJobRequirement(job);
reason = null;
if (requirements == null)
return true;
foreach (var requirement in requirements)
{
if (!TryRequirementMet(requirement, playTimes, out reason, entManager, prototypes))
return false;
}
var sys = entManager.System<SharedRoleSystem>();
var requirements = sys.GetJobRequirement(job);
reason = null;
if (requirements == null)
return true;
}
/// <summary>
/// Returns a string with the reason why a particular requirement may not be met.
/// </summary>
public static bool TryRequirementMet(
JobRequirement requirement,
IReadOnlyDictionary<string, TimeSpan> playTimes,
[NotNullWhen(false)] out FormattedMessage? reason,
IEntityManager entManager,
IPrototypeManager prototypes)
foreach (var requirement in requirements)
{
reason = null;
switch (requirement)
{
case DepartmentTimeRequirement deptRequirement:
var playtime = TimeSpan.Zero;
// Check all jobs' departments
var department = prototypes.Index<DepartmentPrototype>(deptRequirement.Department);
var jobs = department.Roles;
string proto;
// Check all jobs' playtime
foreach (var other in jobs)
{
// The schema is stored on the Job role but we want to explode if the timer isn't found anyway.
proto = prototypes.Index<JobPrototype>(other).PlayTimeTracker;
playTimes.TryGetValue(proto, out var otherTime);
playtime += otherTime;
}
var deptDiff = deptRequirement.Time.TotalMinutes - playtime.TotalMinutes;
if (!deptRequirement.Inverted)
{
if (deptDiff <= 0)
return true;
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
"role-timer-department-insufficient",
("time", Math.Ceiling(deptDiff)),
("department", Loc.GetString(deptRequirement.Department)),
("departmentColor", department.Color.ToHex())));
return false;
}
else
{
if (deptDiff <= 0)
{
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
"role-timer-department-too-high",
("time", -deptDiff),
("department", Loc.GetString(deptRequirement.Department)),
("departmentColor", department.Color.ToHex())));
return false;
}
return true;
}
case OverallPlaytimeRequirement overallRequirement:
var overallTime = playTimes.GetValueOrDefault(PlayTimeTrackingShared.TrackerOverall);
var overallDiff = overallRequirement.Time.TotalMinutes - overallTime.TotalMinutes;
if (!overallRequirement.Inverted)
{
if (overallDiff <= 0 || overallTime >= overallRequirement.Time)
return true;
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
"role-timer-overall-insufficient",
("time", Math.Ceiling(overallDiff))));
return false;
}
else
{
if (overallDiff <= 0 || overallTime >= overallRequirement.Time)
{
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString("role-timer-overall-too-high", ("time", -overallDiff)));
return false;
}
return true;
}
case RoleTimeRequirement roleRequirement:
proto = roleRequirement.Role;
playTimes.TryGetValue(proto, out var roleTime);
var roleDiff = roleRequirement.Time.TotalMinutes - roleTime.TotalMinutes;
var departmentColor = Color.Yellow;
if (entManager.EntitySysManager.TryGetEntitySystem(out SharedJobSystem? jobSystem))
{
var jobProto = jobSystem.GetJobPrototype(proto);
if (jobSystem.TryGetDepartment(jobProto, out var departmentProto))
departmentColor = departmentProto.Color;
}
if (!roleRequirement.Inverted)
{
if (roleDiff <= 0)
return true;
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
"role-timer-role-insufficient",
("time", Math.Ceiling(roleDiff)),
("job", Loc.GetString(proto)),
("departmentColor", departmentColor.ToHex())));
return false;
}
else
{
if (roleDiff <= 0)
{
reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
"role-timer-role-too-high",
("time", -roleDiff),
("job", Loc.GetString(proto)),
("departmentColor", departmentColor.ToHex())));
return false;
}
return true;
}
default:
throw new NotImplementedException();
}
if (!requirement.Check(entManager, protoManager, profile, playTimes, out reason))
return false;
}
return true;
}
}
/// <summary>
/// Abstract class for playtime and other requirements for role gates.
/// </summary>
[ImplicitDataDefinitionForInheritors]
[Serializable, NetSerializable]
public abstract partial class JobRequirement
{
[DataField]
public bool Inverted;
public abstract bool Check(
IEntityManager entManager,
IPrototypeManager protoManager,
HumanoidCharacterProfile? profile,
IReadOnlyDictionary<string, TimeSpan> playTimes,
[NotNullWhen(false)] out FormattedMessage? reason);
}

View File

@@ -4,7 +4,13 @@ role-timer-overall-insufficient = You require [color=yellow]{TOSTRING($time, "0"
role-timer-overall-too-high = You require [color=yellow]{TOSTRING($time, "0")}[/color] fewer minutes of playtime to play this role. (Are you trying to play a trainee role?)
role-timer-role-insufficient = You require [color=yellow]{TOSTRING($time, "0")}[/color] more minutes with [color={$departmentColor}]{$job}[/color] to play this role.
role-timer-role-too-high = You require[color=yellow] {TOSTRING($time, "0")}[/color] fewer minutes with [color={$departmentColor}]{$job}[/color] to play this role. (Are you trying to play a trainee role?)
role-timer-age-to-old = Your character must be under the age of [color=yellow]{$age}[/color] to play this role.
role-timer-age-to-young = Your character must be over the age of [color=yellow]{$age}[/color] to play this role.
role-timer-whitelisted-species = Your character must be one of the following species to play this role:
role-timer-blacklisted-species = Your character must not be one of the following species to play this role:
role-timer-locked = Locked (hover for details)
role-timer-department-unknown = Unknown Department
role-ban = You have been banned from this role.

View File

@@ -15,6 +15,8 @@
time: 36000 #10 hours
- !type:OverallPlaytimeRequirement
time: 144000 #40 hrs
- !type:AgeRequirement
requiredAge: 20
weight: 10
startingGear: QuartermasterGear
icon: "JobIconQuarterMaster"

View File

@@ -16,6 +16,8 @@
- !type:DepartmentTimeRequirement
department: Command
time: 54000 # 15 hours
- !type:AgeRequirement
requiredAge: 20
weight: 20
startingGear: CaptainGear
icon: "JobIconCaptain"

View File

@@ -16,6 +16,8 @@
- !type:DepartmentTimeRequirement
department: Command
time: 36000 # 10 hours
- !type:AgeRequirement
requiredAge: 20
weight: 20
startingGear: HoPGear
icon: "JobIconHeadOfPersonnel"

View File

@@ -15,6 +15,8 @@
time: 36000 #10 hrs
- !type:OverallPlaytimeRequirement
time: 144000 #40 hrs
- !type:AgeRequirement
requiredAge: 20
weight: 10
startingGear: ChiefEngineerGear
icon: "JobIconChiefEngineer"

View File

@@ -17,6 +17,8 @@
time: 36000 #10 hrs
- !type:OverallPlaytimeRequirement
time: 144000 #40 hrs
- !type:AgeRequirement
requiredAge: 20
weight: 10
startingGear: CMOGear
icon: "JobIconChiefMedicalOfficer"

View File

@@ -9,6 +9,8 @@
time: 36000 #10 hrs
- !type:OverallPlaytimeRequirement
time: 144000 #40 hrs
- !type:AgeRequirement
requiredAge: 20
weight: 10
startingGear: ResearchDirectorGear
icon: "JobIconResearchDirector"

View File

@@ -15,6 +15,8 @@
time: 108000 # 30 hrs
- !type:OverallPlaytimeRequirement
time: 144000 #40 hrs
- !type:AgeRequirement
requiredAge: 20
weight: 10
startingGear: HoSGear
icon: "JobIconHeadOfSecurity"

View File

@@ -1,5 +1,6 @@
- type: department
id: Cargo
name: department-Cargo
description: department-Cargo-description
color: "#A46106"
roles:
@@ -9,6 +10,7 @@
- type: department
id: Civilian
name: department-Civilian
description: department-Civilian-description
color: "#9FED58"
weight: -10
@@ -34,6 +36,7 @@
- type: department
id: Command
name: department-Command
description: department-Command-description
color: "#334E6D"
roles:
@@ -50,6 +53,7 @@
- type: department
id: Engineering
name: department-Engineering
description: department-Engineering-description
color: "#EFB341"
roles:
@@ -60,6 +64,7 @@
- type: department
id: Medical
name: department-Medical
description: department-Medical-description
color: "#52B4E9"
roles:
@@ -72,6 +77,7 @@
- type: department
id: Security
name: department-Security
description: department-Security-description
color: "#DE3A3A"
weight: 20
@@ -84,6 +90,7 @@
- type: department
id: Science
name: department-Science
description: department-Science-description
color: "#D381C9"
roles:
@@ -93,6 +100,7 @@
- type: department
id: Specific
name: department-Specific
description: department-Specific-description
color: "#9FED58"
weight: 10