* refactor JobRequirements * add profile support * fix * Update quartermaster.yml * sloth fixes * inport 30208 * Update DepartmentPrototype.cs * species restriction * left tweak stick * stringbuilder is cool!
74 lines
2.3 KiB
C#
74 lines
2.3 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Players.PlayTimeTracking;
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using Content.Shared.Preferences;
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using Content.Shared.Roles.Jobs;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Roles;
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[UsedImplicitly]
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[Serializable, NetSerializable]
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public sealed partial class RoleTimeRequirement : JobRequirement
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{
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/// <summary>
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/// What particular role they need the time requirement with.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<PlayTimeTrackerPrototype> Role = default!;
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/// <inheritdoc cref="DepartmentTimeRequirement.Time"/>
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[DataField(required: true)]
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public TimeSpan Time;
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public override bool Check(IEntityManager entManager,
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IPrototypeManager protoManager,
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HumanoidCharacterProfile? profile,
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IReadOnlyDictionary<string, TimeSpan> playTimes,
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[NotNullWhen(false)] out FormattedMessage? reason)
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{
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reason = new FormattedMessage();
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string proto = Role;
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playTimes.TryGetValue(proto, out var roleTime);
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var roleDiff = Time.TotalMinutes - roleTime.TotalMinutes;
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var departmentColor = Color.Yellow;
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if (entManager.EntitySysManager.TryGetEntitySystem(out SharedJobSystem? jobSystem))
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{
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var jobProto = jobSystem.GetJobPrototype(proto);
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if (jobSystem.TryGetDepartment(jobProto, out var departmentProto))
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departmentColor = departmentProto.Color;
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}
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if (!Inverted)
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{
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if (roleDiff <= 0)
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return true;
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-role-insufficient",
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("time", Math.Ceiling(roleDiff)),
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("job", Loc.GetString(proto)),
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("departmentColor", departmentColor.ToHex())));
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return false;
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}
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if (roleDiff <= 0)
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{
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reason = FormattedMessage.FromMarkupPermissive(Loc.GetString(
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"role-timer-role-too-high",
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("time", -roleDiff),
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("job", Loc.GetString(proto)),
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("departmentColor", departmentColor.ToHex())));
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return false;
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}
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return true;
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}
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}
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