Gravity anomaly rework (#24452)
* balance * gorilla gauntlet fix * magboots update * some more buff * randomwalk speed scales with severity * nerf * content * Revert "content"
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@@ -1,4 +1,5 @@
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using Content.Server.Singularity.Components;
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using Content.Server.Physics.Components;
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using Content.Server.Singularity.Components;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Anomaly.Effects;
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using Content.Shared.Anomaly.Effects.Components;
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@@ -19,21 +20,31 @@ public sealed class GravityAnomalySystem : SharedGravityAnomalySystem
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SubscribeLocalEvent<GravityAnomalyComponent, AnomalyStabilityChangedEvent>(OnStabilityChanged);
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}
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private void OnSeverityChanged(EntityUid uid, GravityAnomalyComponent component, ref AnomalySeverityChangedEvent args)
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private void OnSeverityChanged(Entity<GravityAnomalyComponent> anomaly, ref AnomalySeverityChangedEvent args)
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{
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if (TryComp<RadiationSourceComponent>(uid, out var radSource))
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radSource.Intensity = component.MaxRadiationIntensity * args.Severity;
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if (TryComp<RadiationSourceComponent>(anomaly, out var radSource))
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radSource.Intensity = anomaly.Comp.MaxRadiationIntensity * args.Severity;
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if (!TryComp<GravityWellComponent>(uid, out var gravityWell))
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return;
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var accel = (component.MaxAccel - component.MinAccel) * args.Severity + component.MinAccel;
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if (TryComp<GravityWellComponent>(anomaly, out var gravityWell))
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{
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var accel = MathHelper.Lerp(anomaly.Comp.MinAccel, anomaly.Comp.MaxAccel, args.Severity);
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gravityWell.BaseRadialAcceleration = accel;
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gravityWell.BaseTangentialAcceleration = accel * 0.2f;
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var radialAccel = MathHelper.Lerp(anomaly.Comp.MinRadialAccel, anomaly.Comp.MaxRadialAccel, args.Severity);
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gravityWell.BaseTangentialAcceleration = radialAccel;
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}
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private void OnStabilityChanged(EntityUid uid, GravityAnomalyComponent component, ref AnomalyStabilityChangedEvent args)
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if (TryComp<RandomWalkComponent>(anomaly, out var randomWalk))
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{
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if (TryComp<GravityWellComponent>(uid, out var gravityWell))
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gravityWell.MaxRange = component.MaxGravityWellRange * args.Stability;
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var speed = MathHelper.Lerp(anomaly.Comp.MinSpeed, anomaly.Comp.MaxSpeed, args.Severity);
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randomWalk.MinSpeed = speed - anomaly.Comp.SpeedVariation;
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randomWalk.MaxSpeed = speed + anomaly.Comp.SpeedVariation;
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}
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}
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private void OnStabilityChanged(Entity<GravityAnomalyComponent> anomaly, ref AnomalyStabilityChangedEvent args)
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{
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if (TryComp<GravityWellComponent>(anomaly, out var gravityWell))
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gravityWell.MaxRange = anomaly.Comp.MaxGravityWellRange * args.Stability;
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}
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}
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@@ -1,3 +1,4 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Singularity.Components;
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using Content.Shared.Ghost;
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using Content.Shared.Singularity.EntitySystems;
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@@ -192,6 +193,9 @@ public sealed class GravityWellSystem : SharedGravityWellSystem
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continue;
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}
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if (TryComp<MovedByPressureComponent>(entity, out var movedPressure) && !movedPressure.Enabled) //Ignore magboots users
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continue;
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if(!CanGravPulseAffect(entity))
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continue;
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@@ -1,4 +1,4 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Anomaly.Effects.Components;
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@@ -9,47 +9,81 @@ public sealed partial class GravityAnomalyComponent : Component
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/// The maximumum size the GravityWellComponent MaxRange can be.
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/// Is scaled linearly with stability.
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/// </summary>
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[DataField("maxGravityWellRange"), ViewVariables(VVAccess.ReadWrite)]
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public float MaxGravityWellRange = 8f;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxGravityWellRange = 10f;
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/// <summary>
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/// The maximum distance from which the anomaly
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/// can throw you via a pulse.
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/// </summary>
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[DataField("maxThrowRange"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxThrowRange = 5f;
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/// <summary>
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/// The maximum strength the anomaly
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/// can throw you via a pulse
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/// </summary>
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[DataField("maxThrowStrength"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxThrowStrength = 10;
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/// <summary>
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/// The maximum Intensity of the RadiationSourceComponent.
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/// Is scaled linearly with stability.
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/// </summary>
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[DataField("maxRadiationIntensity"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxRadiationIntensity = 3f;
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/// <summary>
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/// The minimum acceleration value for GravityWellComponent
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/// Is scaled linearly with stability.
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/// </summary>
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[DataField("minAccel"), ViewVariables(VVAccess.ReadWrite)]
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public float MinAccel = 1f;
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MinAccel = 0f;
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/// <summary>
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/// The maximum acceleration value for GravityWellComponent
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/// Is scaled linearly with stability.
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/// </summary>
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[DataField("maxAccel"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxAccel = 5f;
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/// <summary>
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/// The minimum acceleration value for GravityWellComponent
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/// Is scaled linearly with stability.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MinRadialAccel = 0f;
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/// <summary>
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/// The maximum acceleration value for GravityWellComponent
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/// Is scaled linearly with stability.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxRadialAccel = 5f;
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/// <summary>
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/// The maximum speed for RandomWalkComponent
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/// Is scaled linearly with severity.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MinSpeed = 0.1f;
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/// <summary>
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/// The maximum speed for RandomWalkComponent
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/// Is scaled linearly with severity.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float MaxSpeed = 1.0f;
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/// <summary>
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/// Random +- speed modifier
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float SpeedVariation = 0.1f;
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/// <summary>
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/// The range around the anomaly that will be spaced on supercritical.
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/// </summary>
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[DataField("spaceRange"), ViewVariables(VVAccess.ReadWrite)]
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public float SpaceRange = 3f;
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}
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@@ -1,5 +1,6 @@
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using System.Numerics;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Weapons.Melee.Components;
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@@ -89,6 +90,12 @@ public sealed partial class MeleeThrownComponent : Component
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoNetworkedField]
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public TimeSpan MinLifetimeTime;
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/// <summary>
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/// the status to which the entity will return when the thrown ends
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/// </summary>
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[DataField]
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public BodyStatus PreviousStatus;
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}
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/// <summary>
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@@ -71,6 +71,7 @@ public sealed class MeleeThrowOnHitSystem : EntitySystem
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(body.BodyType & (BodyType.Dynamic | BodyType.KinematicController)) == 0x0)
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return;
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comp.PreviousStatus = body.BodyStatus;
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comp.ThrownEndTime = _timing.CurTime + TimeSpan.FromSeconds(comp.Lifetime);
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comp.MinLifetimeTime = _timing.CurTime + TimeSpan.FromSeconds(comp.MinLifetime);
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_physics.SetBodyStatus(body, BodyStatus.InAir);
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@@ -82,7 +83,7 @@ public sealed class MeleeThrowOnHitSystem : EntitySystem
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private void OnThrownShutdown(Entity<MeleeThrownComponent> ent, ref ComponentShutdown args)
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{
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if (TryComp<PhysicsComponent>(ent, out var body))
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_physics.SetBodyStatus(body, BodyStatus.OnGround);
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_physics.SetBodyStatus(body,ent.Comp.PreviousStatus);
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var ev = new MeleeThrowOnHitEndEvent();
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RaiseLocalEvent(ent, ref ev);
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}
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@@ -102,6 +102,14 @@
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- type: GravityAnomaly
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- type: GravityWell
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- type: RadiationSource
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- type: Physics
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bodyType: Dynamic
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bodyStatus: InAir
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- type: CanMoveInAir
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- type: RandomWalk
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- type: SingularityDistortion
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intensity: 1000
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falloffPower: 2.7
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- type: entity
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id: AnomalyElectricity
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