Refactor serialization copying to use source generators (#19412)
This commit is contained in:
@@ -11,7 +11,7 @@ using Robust.Shared.Reflection;
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namespace Content.Benchmarks
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{
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[Virtual]
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public class EntityManagerGetAllComponents
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public partial class EntityManagerGetAllComponents
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{
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private IEntityManager _entityManager;
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@@ -87,7 +87,7 @@ namespace Content.Benchmarks
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return count;
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}
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private sealed class DummyComponent : Component
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private sealed partial class DummyComponent : Component
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{
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}
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}
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@@ -4,7 +4,7 @@ using Robust.Shared.GameStates;
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namespace Content.Client.Administration.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed class HeadstandComponent : SharedHeadstandComponent
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public sealed partial class HeadstandComponent : SharedHeadstandComponent
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{
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}
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@@ -4,5 +4,5 @@ using Robust.Shared.GameStates;
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namespace Content.Client.Administration.Components;
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[NetworkedComponent, RegisterComponent]
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public sealed class KillSignComponent : SharedKillSignComponent
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public sealed partial class KillSignComponent : SharedKillSignComponent
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{ }
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@@ -5,7 +5,7 @@ namespace Content.Client.Atmos.Components;
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/// accumulated.
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/// </summary>
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[RegisterComponent]
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public sealed class FireVisualsComponent : Component
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public sealed partial class FireVisualsComponent : Component
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{
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[DataField("fireStackAlternateState")]
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public int FireStackAlternateState = 3;
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@@ -3,7 +3,7 @@ using Content.Shared.Atmos.Components;
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namespace Content.Client.Atmos.Components;
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[RegisterComponent]
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public sealed class MapAtmosphereComponent : SharedMapAtmosphereComponent
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public sealed partial class MapAtmosphereComponent : SharedMapAtmosphereComponent
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{
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}
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@@ -3,6 +3,6 @@ using Robust.Shared.GameObjects;
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namespace Content.Client.Atmos.Components;
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[RegisterComponent]
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public sealed class PipeColorVisualsComponent : Component
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public sealed partial class PipeColorVisualsComponent : Component
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{
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}
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@@ -3,18 +3,18 @@ using Content.Shared.Atmos.Monitor;
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namespace Content.Client.Atmos.Monitor;
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[RegisterComponent]
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public sealed class AtmosAlarmableVisualsComponent : Component
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public sealed partial class AtmosAlarmableVisualsComponent : Component
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{
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[DataField("layerMap")]
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public string LayerMap { get; } = string.Empty;
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public string LayerMap { get; private set; } = string.Empty;
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[DataField("alarmStates")]
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public readonly Dictionary<AtmosAlarmType, string> AlarmStates = new();
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public Dictionary<AtmosAlarmType, string> AlarmStates = new();
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[DataField("hideOnDepowered")]
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public readonly List<string>? HideOnDepowered;
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public List<string>? HideOnDepowered;
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// eh...
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[DataField("setOnDepowered")]
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public readonly Dictionary<string, string>? SetOnDepowered;
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public Dictionary<string, string>? SetOnDepowered;
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}
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@@ -5,7 +5,7 @@ namespace Content.Client.Atmos.Visualizers;
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/// the ready / full pair controls the color of the light.
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/// </summary>
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[RegisterComponent]
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public sealed class PortableScrubberVisualsComponent : Component
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public sealed partial class PortableScrubberVisualsComponent : Component
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{
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[DataField("idleState", required: true)]
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public string IdleState = default!;
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@@ -8,7 +8,7 @@ namespace Content.Client.Audio;
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/// Samples nearby <see cref="AmbientSoundComponent"/> and plays audio.
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/// </summary>
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[RegisterComponent]
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public sealed class AmbientSoundTreeComponent : Component, IComponentTreeComponent<AmbientSoundComponent>
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public sealed partial class AmbientSoundTreeComponent : Component, IComponentTreeComponent<AmbientSoundComponent>
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{
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public DynamicTree<ComponentTreeEntry<AmbientSoundComponent>> Tree { get; set; } = default!;
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}
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@@ -2,7 +2,7 @@
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namespace Content.Client.Beam.Components;
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[RegisterComponent]
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public sealed class BeamComponent : SharedBeamComponent
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public sealed partial class BeamComponent : SharedBeamComponent
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{
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}
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@@ -1,5 +1,5 @@
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namespace Content.Client.Bed;
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[RegisterComponent]
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public sealed class StasisBedVisualsComponent : Component
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public sealed partial class StasisBedVisualsComponent : Component
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{}
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@@ -1,6 +1,6 @@
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namespace Content.Client.Botany.Components;
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[RegisterComponent]
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public sealed class PlantHolderVisualsComponent : Component
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public sealed partial class PlantHolderVisualsComponent : Component
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{
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}
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@@ -1,7 +1,7 @@
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namespace Content.Client.Botany.Components;
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[RegisterComponent]
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public sealed class PotencyVisualsComponent : Component
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public sealed partial class PotencyVisualsComponent : Component
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{
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[DataField("minimumScale")]
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public float MinimumScale = 1f;
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@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
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namespace Content.Client.CartridgeLoader.Cartridges;
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public sealed class CrewManifestUi : UIFragment
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public sealed partial class CrewManifestUi : UIFragment
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{
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private CrewManifestUiFragment? _fragment;
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@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
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namespace Content.Client.CartridgeLoader.Cartridges;
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public sealed class NetProbeUi : UIFragment
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public sealed partial class NetProbeUi : UIFragment
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{
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private NetProbeUiFragment? _fragment;
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@@ -6,7 +6,7 @@ using Robust.Client.UserInterface;
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namespace Content.Client.CartridgeLoader.Cartridges;
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public sealed class NewsReadUi : UIFragment
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public sealed partial class NewsReadUi : UIFragment
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{
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private NewsReadUiFragment? _fragment;
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@@ -6,7 +6,7 @@ using Robust.Client.UserInterface;
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namespace Content.Client.CartridgeLoader.Cartridges;
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public sealed class NotekeeperUi : UIFragment
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public sealed partial class NotekeeperUi : UIFragment
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{
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private NotekeeperUiFragment? _fragment;
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@@ -18,7 +18,7 @@ using Robust.Shared.Utility;
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namespace Content.Client.Changelog
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{
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public sealed class ChangelogManager
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public sealed partial class ChangelogManager
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{
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[Dependency] private readonly IResourceManager _resource = default!;
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[Dependency] private readonly ISerializationManager _serialization = default!;
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@@ -86,20 +86,20 @@ namespace Content.Client.Changelog
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}
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[DataDefinition]
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public sealed class ChangelogEntry : ISerializationHooks
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public sealed partial class ChangelogEntry : ISerializationHooks
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{
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[DataField("id")]
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public int Id { get; private set; }
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[DataField("author")]
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public string Author { get; } = "";
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public string Author { get; private set; } = "";
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[DataField("time")] private string _time = default!;
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public DateTime Time { get; private set; }
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[DataField("changes")]
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public List<ChangelogChange> Changes { get; } = default!;
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public List<ChangelogChange> Changes { get; private set; } = default!;
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void ISerializationHooks.AfterDeserialization()
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{
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@@ -108,7 +108,7 @@ namespace Content.Client.Changelog
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}
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[DataDefinition]
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public sealed class ChangelogChange : ISerializationHooks
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public sealed partial class ChangelogChange : ISerializationHooks
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{
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[DataField("type")]
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public ChangelogLineType Type { get; private set; }
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@@ -4,7 +4,7 @@ using Content.Shared.FixedPoint;
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namespace Content.Client.Chemistry.Components
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{
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[RegisterComponent]
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public sealed class HyposprayComponent : SharedHyposprayComponent
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public sealed partial class HyposprayComponent : SharedHyposprayComponent
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{
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[ViewVariables]
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public FixedPoint2 CurrentVolume;
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@@ -17,7 +17,7 @@ namespace Content.Client.Chemistry.Components
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/// Client behavior for injectors & syringes. Used for item status on injectors
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/// </summary>
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[RegisterComponent]
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public sealed class InjectorComponent : SharedInjectorComponent
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public sealed partial class InjectorComponent : SharedInjectorComponent
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{
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[ViewVariables]
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public FixedPoint2 CurrentVolume;
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@@ -8,7 +8,7 @@ namespace Content.Client.Chemistry.Visualizers;
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/// </summary>
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[RegisterComponent]
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[Access(typeof(FoamVisualizerSystem))]
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public sealed class FoamVisualsComponent : Component
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public sealed partial class FoamVisualsComponent : Component
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{
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/// <summary>
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/// The id of the animation used when the foam dissolves.
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@@ -7,4 +7,4 @@ namespace Content.Client.Chemistry.Visualizers;
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/// </summary>
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[RegisterComponent]
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[Access(typeof(SmokeVisualizerSystem))]
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public sealed class SmokeVisualsComponent : Component {}
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public sealed partial class SmokeVisualsComponent : Component {}
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@@ -11,7 +11,7 @@ using Robust.Shared.Utility;
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namespace Content.Client.Chemistry.Visualizers
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{
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[RegisterComponent]
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public sealed class SolutionContainerVisualsComponent : Component
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public sealed partial class SolutionContainerVisualsComponent : Component
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{
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[DataField("maxFillLevels")]
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public int MaxFillLevels = 0;
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@@ -7,7 +7,7 @@ namespace Content.Client.Chemistry.Visualizers;
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/// </summary>
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[RegisterComponent]
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[Access(typeof(VaporVisualizerSystem))]
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public sealed class VaporVisualsComponent : Component
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public sealed partial class VaporVisualsComponent : Component
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{
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/// <summary>
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/// The id of the animation played when the vapor spawns in.
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@@ -7,7 +7,7 @@ using static Robust.Client.GameObjects.SpriteComponent;
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namespace Content.Client.Clickable
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{
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[RegisterComponent]
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public sealed class ClickableComponent : Component
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public sealed partial class ClickableComponent : Component
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{
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[Dependency] private readonly IClickMapManager _clickMapManager = default!;
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@@ -131,7 +131,7 @@ namespace Content.Client.Clickable
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}
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[DataDefinition]
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public sealed class DirBoundData
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public sealed partial class DirBoundData
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{
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[DataField("all")] public Box2 All;
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[DataField("north")] public Box2 North;
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@@ -5,7 +5,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Client.Construction
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{
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[RegisterComponent]
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public sealed class ConstructionGhostComponent : Component
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public sealed partial class ConstructionGhostComponent : Component
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{
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[ViewVariables] public ConstructionPrototype? Prototype { get; set; }
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[ViewVariables] public int GhostId { get; set; }
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@@ -5,7 +5,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Client.Crayon
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{
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[RegisterComponent]
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public sealed class CrayonComponent : SharedCrayonComponent
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public sealed partial class CrayonComponent : SharedCrayonComponent
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{
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[ViewVariables(VVAccess.ReadWrite)] public bool UIUpdateNeeded;
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[ViewVariables] public int Charges { get; set; }
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@@ -3,7 +3,7 @@ using Content.Shared.FixedPoint;
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namespace Content.Client.Damage;
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[RegisterComponent]
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public sealed class DamageVisualsComponent : Component
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public sealed partial class DamageVisualsComponent : Component
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{
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/// <summary>
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/// Damage thresholds between damage state changes.
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@@ -55,7 +55,7 @@ public sealed class DamageVisualsComponent : Component
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/// (for example, Brute), and has a value
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/// of a DamageVisualizerSprite (see below)
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/// </summary>
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[DataField("damageOverlayGroups")] public readonly Dictionary<string, DamageVisualizerSprite>? DamageOverlayGroups;
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[DataField("damageOverlayGroups")] public Dictionary<string, DamageVisualizerSprite>? DamageOverlayGroups;
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/// <summary>
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/// Sets if you want sprites to overlay the
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@@ -68,7 +68,7 @@ public sealed class DamageVisualsComponent : Component
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/// - There are no target layers
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/// - There is no damage group
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/// </summary>
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[DataField("overlay")] public readonly bool Overlay = true;
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[DataField("overlay")] public bool Overlay = true;
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/// <summary>
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/// A single damage group to target.
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@@ -84,7 +84,7 @@ public sealed class DamageVisualsComponent : Component
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/// what kind of damage combination
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/// you would want, on which threshold.
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/// </remarks>
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[DataField("damageGroup")] public readonly string? DamageGroup;
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[DataField("damageGroup")] public string? DamageGroup;
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/// <summary>
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/// Set this if you want incoming damage to be
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@@ -106,14 +106,14 @@ public sealed class DamageVisualsComponent : Component
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/// This will only work if you have damageOverlay
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/// defined - otherwise, it will not work.
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/// </remarks>
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[DataField("trackAllDamage")] public readonly bool TrackAllDamage;
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[DataField("trackAllDamage")] public bool TrackAllDamage;
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/// <summary>
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/// This is the overlay sprite used, if _trackAllDamage is
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/// enabled. Supports no complex per-group layering,
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/// just an actually simple damage overlay. See
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/// DamageVisualizerSprite for more information.
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/// </summary>
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[DataField("damageOverlay")] public readonly DamageVisualizerSprite? DamageOverlay;
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[DataField("damageOverlay")] public DamageVisualizerSprite? DamageOverlay;
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public readonly List<Enum> TargetLayerMapKeys = new();
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public bool Disabled = false;
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@@ -128,7 +128,7 @@ public sealed class DamageVisualsComponent : Component
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// deals with the edge case of human damage visuals not
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// being in color without making a Dict<Dict<Dict<Dict<Dict<Dict...
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[DataDefinition]
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public sealed class DamageVisualizerSprite
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public sealed partial class DamageVisualizerSprite
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{
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/// <summary>
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/// The RSI path for the damage visualizer
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@@ -151,11 +151,11 @@ public sealed class DamageVisualizerSprite
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/// - DamageOverlay_{threshold} if not targeting
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/// a layer.
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/// </remarks>
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[DataField("sprite", required: true)] public readonly string Sprite = default!;
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[DataField("sprite", required: true)] public string Sprite = default!;
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/// <summary>
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/// The color of this sprite overlay.
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/// Supports only hexadecimal format.
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/// </summary>
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[DataField("color")] public readonly string? Color;
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[DataField("color")] public string? Color;
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}
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@@ -3,7 +3,7 @@ using Content.Shared.Mobs;
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namespace Content.Client.DamageState;
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[RegisterComponent]
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public sealed class DamageStateVisualsComponent : Component
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public sealed partial class DamageStateVisualsComponent : Component
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{
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public int? OriginalDrawDepth;
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@@ -195,7 +195,7 @@ public sealed class DecalPlacementSystem : EntitySystem
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}
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}
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public sealed class PlaceDecalActionEvent : WorldTargetActionEvent
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public sealed partial class PlaceDecalActionEvent : WorldTargetActionEvent
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{
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[DataField("decalId", customTypeSerializer:typeof(PrototypeIdSerializer<DecalPrototype>), required:true)]
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public string DecalId = string.Empty;
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@@ -4,7 +4,7 @@ namespace Content.Client.Disposal;
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[RegisterComponent]
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[ComponentReference(typeof(SharedDisposalUnitComponent))]
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public sealed class DisposalUnitComponent : SharedDisposalUnitComponent
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public sealed partial class DisposalUnitComponent : SharedDisposalUnitComponent
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{
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}
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@@ -3,7 +3,7 @@ using Content.Shared.Dragon;
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namespace Content.Client.Dragon;
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[RegisterComponent]
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public sealed class DragonRiftComponent : SharedDragonRiftComponent
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public sealed partial class DragonRiftComponent : SharedDragonRiftComponent
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{
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||||
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}
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@@ -4,4 +4,4 @@ namespace Content.Client.Effects;
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/// Deletes the attached entity whenever any animation completes. Used for temporary client-side entities.
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/// </summary>
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[RegisterComponent]
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public sealed class EffectVisualsComponent : Component {}
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public sealed partial class EffectVisualsComponent : Component {}
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@@ -2,7 +2,7 @@ namespace Content.Client.Explosion;
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[RegisterComponent]
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[Access(typeof(ClusterGrenadeVisualizerSystem))]
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public sealed class ClusterGrenadeVisualsComponent : Component
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public sealed partial class ClusterGrenadeVisualsComponent : Component
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{
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[DataField("state")]
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public string? State;
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||||
@@ -3,7 +3,7 @@ using Robust.Client.Graphics;
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namespace Content.Client.Explosion;
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[RegisterComponent]
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public sealed class ExplosionVisualsTexturesComponent : Component
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public sealed partial class ExplosionVisualsTexturesComponent : Component
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{
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/// <summary>
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/// Uid of the client-side point light entity for this explosion.
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@@ -3,4 +3,4 @@ using Content.Shared.Explosion;
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namespace Content.Client.Explosion;
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[RegisterComponent, Access(typeof(TriggerSystem))]
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public sealed class TriggerOnProximityComponent : SharedTriggerOnProximityComponent {}
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public sealed partial class TriggerOnProximityComponent : SharedTriggerOnProximityComponent {}
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||||
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@@ -4,6 +4,6 @@ using Robust.Shared.GameStates;
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namespace Content.Client.Extinguisher;
|
||||
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[NetworkedComponent, RegisterComponent]
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||||
public sealed class FireExtinguisherComponent : SharedFireExtinguisherComponent
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||||
public sealed partial class FireExtinguisherComponent : SharedFireExtinguisherComponent
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||||
{
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||||
}
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||||
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||||
@@ -4,7 +4,7 @@ namespace Content.Client.Eye;
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||||
/// Component for keeping track of client-side eye lerping. This component should only be added or removed via the <see cref="EyeLerpingSystem"/>.
|
||||
/// </summary>
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||||
[RegisterComponent]
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||||
public sealed class LerpingEyeComponent : Component
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||||
public sealed partial class LerpingEyeComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// False if this eye was automatically added when a player was attached to this entity.
|
||||
|
||||
@@ -3,7 +3,7 @@ using Content.Shared.GPS;
|
||||
namespace Content.Client.GPS.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class HandheldGPSComponent : SharedHandheldGPSComponent
|
||||
public sealed partial class HandheldGPSComponent : SharedHandheldGPSComponent
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Content.Client.Ghost
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedGhostComponent))]
|
||||
public sealed class GhostComponent : SharedGhostComponent
|
||||
public sealed partial class GhostComponent : SharedGhostComponent
|
||||
{
|
||||
public bool IsAttached { get; set; }
|
||||
|
||||
@@ -42,9 +42,9 @@ namespace Content.Client.Ghost
|
||||
};
|
||||
}
|
||||
|
||||
public sealed class ToggleLightingActionEvent : InstantActionEvent { };
|
||||
public sealed partial class ToggleLightingActionEvent : InstantActionEvent { };
|
||||
|
||||
public sealed class ToggleFoVActionEvent : InstantActionEvent { };
|
||||
public sealed partial class ToggleFoVActionEvent : InstantActionEvent { };
|
||||
|
||||
public sealed class ToggleGhostsActionEvent : InstantActionEvent { };
|
||||
public sealed partial class ToggleGhostsActionEvent : InstantActionEvent { };
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Content.Client.Guidebook.Components;
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[Access(typeof(GuidebookSystem))]
|
||||
public sealed class GuideHelpComponent : Component
|
||||
public sealed partial class GuideHelpComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// What guides to include show when opening the guidebook. The first entry will be used to select the currently
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/// This is used for the guidebook monkey.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class GuidebookControlsTestComponent : Component
|
||||
public sealed partial class GuidebookControlsTestComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Content.Client.IconSmoothing
|
||||
/// Any objects with the same <c>key</c> will connect.
|
||||
/// </remarks>
|
||||
[RegisterComponent]
|
||||
public sealed class IconSmoothComponent : Component
|
||||
public sealed partial class IconSmoothComponent : Component
|
||||
{
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("enabled")]
|
||||
public bool Enabled = true;
|
||||
@@ -24,13 +24,13 @@ namespace Content.Client.IconSmoothing
|
||||
/// We will smooth with other objects with the same key.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("key")]
|
||||
public string? SmoothKey { get; }
|
||||
public string? SmoothKey { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Prepended to the RSI state.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("base")]
|
||||
public string StateBase { get; } = string.Empty;
|
||||
public string StateBase { get; private set; } = string.Empty;
|
||||
|
||||
[DataField("shader", customTypeSerializer:typeof(PrototypeIdSerializer<ShaderPrototype>))]
|
||||
public string? Shader;
|
||||
|
||||
@@ -5,7 +5,7 @@ using Robust.Shared.Audio.Midi;
|
||||
namespace Content.Client.Instruments;
|
||||
|
||||
[RegisterComponent, ComponentReference(typeof(SharedInstrumentComponent))]
|
||||
public sealed class InstrumentComponent : SharedInstrumentComponent
|
||||
public sealed partial class InstrumentComponent : SharedInstrumentComponent
|
||||
{
|
||||
public event Action? OnMidiPlaybackEnded;
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ using Robust.Shared.Prototypes;
|
||||
namespace Content.Client.Interactable.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class InteractionOutlineComponent : Component
|
||||
public sealed partial class InteractionOutlineComponent : Component
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace Content.Client.Inventory;
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[Access(typeof(ClientInventorySystem))]
|
||||
public sealed class InventorySlotsComponent : Component
|
||||
public sealed partial class InventorySlotsComponent : Component
|
||||
{
|
||||
[ViewVariables]
|
||||
public readonly Dictionary<string, ClientInventorySystem.SlotData> SlotData = new ();
|
||||
|
||||
@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
|
||||
namespace Content.Client.Items.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class ItemStatusComponent : Component
|
||||
public sealed partial class ItemStatusComponent : Component
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
namespace Content.Client.Kudzu
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class KudzuVisualsComponent : Component
|
||||
public sealed partial class KudzuVisualsComponent : Component
|
||||
{
|
||||
[DataField("layer")]
|
||||
public int Layer { get; } = 0;
|
||||
public int Layer { get; private set; } = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace Content.Client.Light.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
public sealed class EmergencyLightComponent : SharedEmergencyLightComponent
|
||||
public sealed partial class EmergencyLightComponent : SharedEmergencyLightComponent
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Content.Client.Light.Components;
|
||||
/// Component that represents a handheld expendable light which can be activated and eventually dies over time.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class ExpendableLightComponent : SharedExpendableLightComponent
|
||||
public sealed partial class ExpendableLightComponent : SharedExpendableLightComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// The icon state used by expendable lights when the they have been completely expended.
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace Content.Client.Light.Components
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[ImplicitDataDefinitionForInheritors]
|
||||
public abstract class LightBehaviourAnimationTrack : AnimationTrackProperty
|
||||
public abstract partial class LightBehaviourAnimationTrack : AnimationTrackProperty
|
||||
{
|
||||
protected IEntityManager _entMan = default!;
|
||||
protected IRobustRandom _random = default!;
|
||||
@@ -111,7 +111,7 @@ namespace Content.Client.Light.Components
|
||||
/// A light behaviour that alternates between StartValue and EndValue
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public sealed class PulseBehaviour : LightBehaviourAnimationTrack
|
||||
public sealed partial class PulseBehaviour : LightBehaviourAnimationTrack
|
||||
{
|
||||
public override (int KeyFrameIndex, float FramePlayingTime) AdvancePlayback(
|
||||
object context, int prevKeyFrameIndex, float prevPlayingTime, float frameTime)
|
||||
@@ -166,7 +166,7 @@ namespace Content.Client.Light.Components
|
||||
/// A light behaviour that interpolates from StartValue to EndValue
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public sealed class FadeBehaviour : LightBehaviourAnimationTrack
|
||||
public sealed partial class FadeBehaviour : LightBehaviourAnimationTrack
|
||||
{
|
||||
/// <summary>
|
||||
/// Automatically reverse the animation when EndValue is reached. In this particular case, MaxTime specifies the
|
||||
@@ -229,7 +229,7 @@ namespace Content.Client.Light.Components
|
||||
/// A light behaviour that interpolates using random values chosen between StartValue and EndValue.
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
public sealed class RandomizeBehaviour : LightBehaviourAnimationTrack
|
||||
public sealed partial class RandomizeBehaviour : LightBehaviourAnimationTrack
|
||||
{
|
||||
private float _randomValue1;
|
||||
private float _randomValue2;
|
||||
@@ -295,7 +295,7 @@ namespace Content.Client.Light.Components
|
||||
/// </summary>
|
||||
[UsedImplicitly]
|
||||
[DataDefinition]
|
||||
public sealed class ColorCycleBehaviour : LightBehaviourAnimationTrack, ISerializationHooks
|
||||
public sealed partial class ColorCycleBehaviour : LightBehaviourAnimationTrack, ISerializationHooks
|
||||
{
|
||||
[DataField("property")]
|
||||
public override string Property { get; protected set; } = "Color";
|
||||
@@ -357,7 +357,7 @@ namespace Content.Client.Light.Components
|
||||
/// A component which applies a specific behaviour to a PointLightComponent on its owner.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class LightBehaviourComponent : SharedLightBehaviourComponent, ISerializationHooks
|
||||
public sealed partial class LightBehaviourComponent : SharedLightBehaviourComponent, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
@@ -381,7 +381,7 @@ namespace Content.Client.Light.Components
|
||||
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
[DataField("behaviours")]
|
||||
public readonly List<LightBehaviourAnimationTrack> Behaviours = new();
|
||||
public List<LightBehaviourAnimationTrack> Behaviours = new();
|
||||
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public readonly List<AnimationContainer> Animations = new();
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace Content.Client.Light.Components;
|
||||
/// Fades out the <see cref="SharedPointLightComponent"/> attached to this entity.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class LightFadeComponent : Component
|
||||
public sealed partial class LightFadeComponent : Component
|
||||
{
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("duration")]
|
||||
public float Duration = 0.5f;
|
||||
|
||||
@@ -5,14 +5,14 @@ namespace Content.Client.Light.Visualizers;
|
||||
|
||||
[RegisterComponent]
|
||||
[Access(typeof(PoweredLightVisualizerSystem))]
|
||||
public sealed class PoweredLightVisualsComponent : Component
|
||||
public sealed partial class PoweredLightVisualsComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// A map of the sprite states used by this visualizer indexed by the light state they correspond to.
|
||||
/// </summary>
|
||||
[DataField("spriteStateMap")]
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public readonly Dictionary<PoweredLightState, string> SpriteStateMap = new()
|
||||
public Dictionary<PoweredLightState, string> SpriteStateMap = new()
|
||||
{
|
||||
[PoweredLightState.Empty] = "empty",
|
||||
[PoweredLightState.Off] = "off",
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
namespace Content.Client.Lightning.Components;
|
||||
[RegisterComponent]
|
||||
public sealed class LightningComponent : SharedLightningComponent
|
||||
public sealed partial class LightningComponent : SharedLightningComponent
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -141,7 +141,7 @@ public sealed partial class MappingSystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class StartPlacementActionEvent : InstantActionEvent
|
||||
public sealed partial class StartPlacementActionEvent : InstantActionEvent
|
||||
{
|
||||
[DataField("entityType")]
|
||||
public string? EntityType;
|
||||
|
||||
@@ -5,7 +5,7 @@ using Robust.Shared.IoC;
|
||||
namespace Content.Client.Markers
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class MarkerComponent : Component
|
||||
public sealed partial class MarkerComponent : Component
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/// This is used for visualizing mech constructions
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class MechAssemblyVisualsComponent : Component
|
||||
public sealed partial class MechAssemblyVisualsComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The prefix that is followed by the number which
|
||||
|
||||
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
|
||||
|
||||
namespace Content.Client.Mech.Ui.Equipment;
|
||||
|
||||
public sealed class MechGrabberUi : UIFragment
|
||||
public sealed partial class MechGrabberUi : UIFragment
|
||||
{
|
||||
private MechGrabberUiFragment? _fragment;
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ using Robust.Client.UserInterface;
|
||||
|
||||
namespace Content.Client.Mech.Ui.Equipment;
|
||||
|
||||
public sealed class MechSoundboardUi : UIFragment
|
||||
public sealed partial class MechSoundboardUi : UIFragment
|
||||
{
|
||||
private MechSoundboardUiFragment? _fragment;
|
||||
|
||||
|
||||
@@ -3,6 +3,6 @@
|
||||
namespace Content.Client.MedicalScanner;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class MedicalScannerComponent : SharedMedicalScannerComponent
|
||||
public sealed partial class MedicalScannerComponent : SharedMedicalScannerComponent
|
||||
{
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace Content.Client.NPC.HTN;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class HTNComponent : NPCComponent
|
||||
public sealed partial class HTNComponent : NPCComponent
|
||||
{
|
||||
public string DebugText = string.Empty;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ using Content.Shared.NPC;
|
||||
|
||||
namespace Content.Client.NPC;
|
||||
|
||||
public abstract class NPCComponent : SharedNPCComponent
|
||||
public abstract partial class NPCComponent : SharedNPCComponent
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ using System.Numerics;
|
||||
namespace Content.Client.NPC;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class NPCSteeringComponent : Component
|
||||
public sealed partial class NPCSteeringComponent : Component
|
||||
{
|
||||
/* Not hooked up to the server component as it's used for debugging only.
|
||||
*/
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace Content.Client.NetworkConfigurator;
|
||||
/// This is used for...
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class NetworkConfiguratorActiveLinkOverlayComponent : Component
|
||||
public sealed partial class NetworkConfiguratorActiveLinkOverlayComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The entities linked to this network configurator.
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/// Used for specifying the pda windows border colors
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class PdaBorderColorComponent : Component
|
||||
public sealed partial class PdaBorderColorComponent : Component
|
||||
{
|
||||
[DataField("borderColor", required: true)]
|
||||
public string? BorderColor;
|
||||
|
||||
@@ -4,6 +4,6 @@ using Robust.Shared.GameStates;
|
||||
namespace Content.Client.Paper;
|
||||
|
||||
[NetworkedComponent, RegisterComponent]
|
||||
public sealed class PaperComponent : SharedPaperComponent
|
||||
public sealed partial class PaperComponent : SharedPaperComponent
|
||||
{
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ using System.Numerics;
|
||||
namespace Content.Client.Paper;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class PaperVisualsComponent : Component
|
||||
public sealed partial class PaperVisualsComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The path to the image which will be used as a background for the paper itself
|
||||
|
||||
@@ -16,14 +16,14 @@ namespace Content.Client.Parallax.Data;
|
||||
|
||||
[UsedImplicitly]
|
||||
[DataDefinition]
|
||||
public sealed class GeneratedParallaxTextureSource : IParallaxTextureSource
|
||||
public sealed partial class GeneratedParallaxTextureSource : IParallaxTextureSource
|
||||
{
|
||||
/// <summary>
|
||||
/// Parallax config path (the TOML file).
|
||||
/// In client resources.
|
||||
/// </summary>
|
||||
[DataField("configPath")]
|
||||
public ResPath ParallaxConfigPath { get; } = new("/parallax_config.toml");
|
||||
public ResPath ParallaxConfigPath { get; private set; } = new("/parallax_config.toml");
|
||||
|
||||
/// <summary>
|
||||
/// ID for debugging, caching, and so forth.
|
||||
@@ -31,7 +31,7 @@ public sealed class GeneratedParallaxTextureSource : IParallaxTextureSource
|
||||
/// It is advisible to provide a roughly unique ID for any unique config contents.
|
||||
/// </summary>
|
||||
[DataField("id")]
|
||||
public string Identifier { get; } = "other";
|
||||
public string Identifier { get; private set; } = "other";
|
||||
|
||||
/// <summary>
|
||||
/// Cached path.
|
||||
|
||||
@@ -5,7 +5,7 @@ using Robust.Client.Graphics;
|
||||
namespace Content.Client.Parallax.Data
|
||||
{
|
||||
[ImplicitDataDefinitionForInheritors]
|
||||
public interface IParallaxTextureSource
|
||||
public partial interface IParallaxTextureSource
|
||||
{
|
||||
/// <summary>
|
||||
/// Generates or loads the texture.
|
||||
|
||||
@@ -10,13 +10,13 @@ namespace Content.Client.Parallax.Data;
|
||||
|
||||
[UsedImplicitly]
|
||||
[DataDefinition]
|
||||
public sealed class ImageParallaxTextureSource : IParallaxTextureSource
|
||||
public sealed partial class ImageParallaxTextureSource : IParallaxTextureSource
|
||||
{
|
||||
/// <summary>
|
||||
/// Texture path.
|
||||
/// </summary>
|
||||
[DataField("path", required: true)]
|
||||
public ResPath Path { get; } = default!;
|
||||
public ResPath Path { get; private set; } = default!;
|
||||
|
||||
Task<Texture> IParallaxTextureSource.GenerateTexture(CancellationToken cancel)
|
||||
{
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace Content.Client.Parallax.Data;
|
||||
/// The configuration for a parallax layer.
|
||||
/// </summary>
|
||||
[DataDefinition]
|
||||
public sealed class ParallaxLayerConfig
|
||||
public sealed partial class ParallaxLayerConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// The texture source for this layer.
|
||||
|
||||
@@ -15,23 +15,23 @@ public sealed class ParallaxPrototype : IPrototype
|
||||
{
|
||||
/// <inheritdoc/>
|
||||
[IdDataField]
|
||||
public string ID { get; } = default!;
|
||||
public string ID { get; private set; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Parallax layers.
|
||||
/// </summary>
|
||||
[DataField("layers")]
|
||||
public List<ParallaxLayerConfig> Layers { get; } = new();
|
||||
public List<ParallaxLayerConfig> Layers { get; private set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Parallax layers, low-quality.
|
||||
/// </summary>
|
||||
[DataField("layersLQ")]
|
||||
public List<ParallaxLayerConfig> LayersLQ { get; } = new();
|
||||
public List<ParallaxLayerConfig> LayersLQ { get; private set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// If low-quality layers don't exist for this parallax and high-quality should be used instead.
|
||||
/// </summary>
|
||||
[DataField("layersLQUseHQ")]
|
||||
public bool LayersLQUseHQ { get; } = true;
|
||||
public bool LayersLQUseHQ { get; private set; } = true;
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace Content.Client.ParticleAccelerator;
|
||||
|
||||
[RegisterComponent]
|
||||
[Access(typeof(ParticleAcceleratorPartVisualizerSystem))]
|
||||
public sealed class ParticleAcceleratorPartVisualsComponent : Component
|
||||
public sealed partial class ParticleAcceleratorPartVisualsComponent : Component
|
||||
{
|
||||
[DataField("stateBase", required: true)]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
@@ -12,7 +12,7 @@ public sealed class ParticleAcceleratorPartVisualsComponent : Component
|
||||
|
||||
[DataField("stateSuffixes")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public readonly Dictionary<ParticleAcceleratorVisualState, string> StatesSuffixes = new()
|
||||
public Dictionary<ParticleAcceleratorVisualState, string> StatesSuffixes = new()
|
||||
{
|
||||
{ParticleAcceleratorVisualState.Powered, "p"},
|
||||
{ParticleAcceleratorVisualState.Level0, "p0"},
|
||||
|
||||
@@ -3,21 +3,21 @@ using Content.Shared.Pointing.Components;
|
||||
|
||||
namespace Content.Client.Pointing.Components;
|
||||
[RegisterComponent]
|
||||
public sealed class PointingArrowComponent : SharedPointingArrowComponent
|
||||
public sealed partial class PointingArrowComponent : SharedPointingArrowComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// How long it takes to go from the bottom of the animation to the top.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("animationTime")]
|
||||
public readonly float AnimationTime = 0.5f;
|
||||
public float AnimationTime = 0.5f;
|
||||
|
||||
/// <summary>
|
||||
/// How far it goes in any direction.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("offset")]
|
||||
public readonly Vector2 Offset = new(0, 0.25f);
|
||||
public Vector2 Offset = new(0, 0.25f);
|
||||
|
||||
public readonly string AnimationKey = "pointingarrow";
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
|
||||
namespace Content.Client.Pointing.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class RoguePointingArrowComponent : SharedRoguePointingArrowComponent
|
||||
public sealed partial class RoguePointingArrowComponent : SharedRoguePointingArrowComponent
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace Content.Client.Power.APC;
|
||||
|
||||
[RegisterComponent]
|
||||
[Access(typeof(ApcVisualizerSystem))]
|
||||
public sealed class ApcVisualsComponent : Component
|
||||
public sealed partial class ApcVisualsComponent : Component
|
||||
{
|
||||
#region Indicators
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/// <seealso cref="TegSystem"/>
|
||||
[RegisterComponent]
|
||||
public sealed class TegCirculatorComponent : Component
|
||||
public sealed partial class TegCirculatorComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace Content.Client.Power.SMES;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class SmesComponent : Component
|
||||
public sealed partial class SmesComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The prefix used for the RSI states of the sprite layers indicating the charge level of the SMES.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace Content.Client.Power.Visualizers;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class CableVisualizerComponent : Component
|
||||
public sealed partial class CableVisualizerComponent : Component
|
||||
{
|
||||
[DataField("statePrefix")]
|
||||
public string? StatePrefix;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace Content.Client.PowerCell;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class PowerCellVisualsComponent : Component {}
|
||||
public sealed partial class PowerCellVisualsComponent : Component {}
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace Content.Client.PowerCell;
|
||||
|
||||
[RegisterComponent]
|
||||
[Access(typeof(PowerChargerVisualizerSystem))]
|
||||
public sealed class PowerChargerVisualsComponent : Component
|
||||
public sealed partial class PowerChargerVisualsComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The base sprite state used if the power cell charger does not contain a power cell.
|
||||
@@ -29,7 +29,7 @@ public sealed class PowerChargerVisualsComponent : Component
|
||||
/// </summary>
|
||||
[DataField("lightStates")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public readonly Dictionary<CellChargerStatus, string> LightStates = new()
|
||||
public Dictionary<CellChargerStatus, string> LightStates = new()
|
||||
{
|
||||
[CellChargerStatus.Off] = "light-off",
|
||||
[CellChargerStatus.Empty] = "light-empty",
|
||||
|
||||
@@ -4,6 +4,6 @@ namespace Content.Client.Replay.Spectator;
|
||||
/// This component indicates that this entity currently has a replay spectator/observer attached to it.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class ReplaySpectatorComponent : Component
|
||||
public sealed partial class ReplaySpectatorComponent : Component
|
||||
{
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
namespace Content.Client.Rotation;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class RotationVisualsComponent : Component
|
||||
public sealed partial class RotationVisualsComponent : Component
|
||||
{
|
||||
[DataField("defaultRotation")]
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
public readonly Angle DefaultRotation = Angle.FromDegrees(90);
|
||||
public Angle DefaultRotation = Angle.FromDegrees(90);
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Angle VerticalRotation = 0;
|
||||
|
||||
@@ -3,7 +3,7 @@ using Content.Shared.Salvage.Expeditions;
|
||||
namespace Content.Client.Salvage;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class SalvageExpeditionComponent : SharedSalvageExpeditionComponent
|
||||
public sealed partial class SalvageExpeditionComponent : SharedSalvageExpeditionComponent
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -4,4 +4,4 @@ using Robust.Shared.GameStates;
|
||||
namespace Content.Client.Salvage;
|
||||
|
||||
[NetworkedComponent, RegisterComponent]
|
||||
public sealed class SalvageMagnetComponent : SharedSalvageMagnetComponent {}
|
||||
public sealed partial class SalvageMagnetComponent : SharedSalvageMagnetComponent {}
|
||||
|
||||
@@ -3,5 +3,5 @@ using Content.Shared.Shuttles.Components;
|
||||
namespace Content.Client.Shuttles
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class ShuttleConsoleComponent : SharedShuttleConsoleComponent {}
|
||||
public sealed partial class ShuttleConsoleComponent : SharedShuttleConsoleComponent {}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,6 @@ namespace Content.Client.Shuttles;
|
||||
/// Managed by <see cref="ThrusterSystem"/>
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, Access(typeof(ThrusterSystem))]
|
||||
public sealed class ThrusterComponent : Component
|
||||
public sealed partial class ThrusterComponent : Component
|
||||
{
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ namespace Content.Client.Singularity.Visualizers;
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[Access(typeof(RadiationCollectorSystem))]
|
||||
public sealed class RadiationCollectorComponent : Component
|
||||
public sealed partial class RadiationCollectorComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The key used to index the (de)activation animations played when turning a radiation collector on/off.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace Content.Client.Smoking;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class BurnStateVisualsComponent : Component
|
||||
public sealed partial class BurnStateVisualsComponent : Component
|
||||
{
|
||||
[DataField("burntIcon")]
|
||||
public string BurntIcon = "burnt-icon";
|
||||
|
||||
@@ -6,7 +6,7 @@ namespace Content.Client.Sprite;
|
||||
/// The non-networked client-only component to track active <see cref="SpriteFadeComponent"/>
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(SpriteFadeSystem))]
|
||||
public sealed class FadingSpriteComponent : Component
|
||||
public sealed partial class FadingSpriteComponent : Component
|
||||
{
|
||||
[ViewVariables]
|
||||
public float OriginalAlpha;
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Content.Client.Storage
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedStorageComponent))]
|
||||
public sealed class ClientStorageComponent : SharedStorageComponent
|
||||
public sealed partial class ClientStorageComponent : SharedStorageComponent
|
||||
{
|
||||
private List<EntityUid> _storedEntities = new();
|
||||
public override IReadOnlyList<EntityUid> StoredEntities => _storedEntities;
|
||||
|
||||
@@ -4,7 +4,7 @@ using Robust.Shared.GameStates;
|
||||
namespace Content.Client.Storage.Components;
|
||||
|
||||
[RegisterComponent, ComponentReference(typeof(SharedEntityStorageComponent))]
|
||||
public sealed class EntityStorageComponent : SharedEntityStorageComponent
|
||||
public sealed partial class EntityStorageComponent : SharedEntityStorageComponent
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ namespace Content.Client.Storage.Visualizers;
|
||||
|
||||
[RegisterComponent]
|
||||
[Access(typeof(EntityStorageVisualizerSystem))]
|
||||
public sealed class EntityStorageVisualsComponent : Component
|
||||
public sealed partial class EntityStorageVisualsComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The RSI state used for the base layer of the storage entity sprite while the storage is closed.
|
||||
|
||||
@@ -4,7 +4,7 @@ namespace Content.Client.SubFloor;
|
||||
/// Added clientside if an entity is revealed for TRay.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class TrayRevealedComponent : Component
|
||||
public sealed partial class TrayRevealedComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
namespace Content.Client.SurveillanceCamera;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class ActiveSurveillanceCameraMonitorVisualsComponent : Component
|
||||
public sealed partial class ActiveSurveillanceCameraMonitorVisualsComponent : Component
|
||||
{
|
||||
public float TimeLeft = 10f;
|
||||
|
||||
|
||||
@@ -5,8 +5,8 @@ namespace Content.Client.SurveillanceCamera;
|
||||
// Dummy component so that targetted events work on client for
|
||||
// appearance events.
|
||||
[RegisterComponent]
|
||||
public sealed class SurveillanceCameraVisualsComponent : Component
|
||||
public sealed partial class SurveillanceCameraVisualsComponent : Component
|
||||
{
|
||||
[DataField("sprites")]
|
||||
public readonly Dictionary<SurveillanceCameraVisuals, string> CameraSprites = new();
|
||||
public Dictionary<SurveillanceCameraVisuals, string> CameraSprites = new();
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
/// This is an active component for tracking <see cref="TextScreenVisualsComponent"/>
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class TextScreenTimerComponent : Component
|
||||
public sealed partial class TextScreenTimerComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
namespace Content.Client.TextScreen;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class TextScreenVisualsComponent : Component
|
||||
public sealed partial class TextScreenVisualsComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// 1/32 - the size of a pixel
|
||||
|
||||
@@ -10,7 +10,7 @@ namespace Content.Client.Toggleable;
|
||||
/// visuals. This will modify the color of any attached point lights.
|
||||
/// </remarks>
|
||||
[RegisterComponent]
|
||||
public sealed class ToggleableLightVisualsComponent : Component
|
||||
public sealed partial class ToggleableLightVisualsComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Sprite layer that will have its visibility toggled when this item is toggled.
|
||||
@@ -28,5 +28,5 @@ public sealed class ToggleableLightVisualsComponent : Component
|
||||
/// Layers to add to the sprite of the player that is wearing this entity (while the component is toggled on).
|
||||
/// </summary>
|
||||
[DataField("clothingVisuals")]
|
||||
public readonly Dictionary<string, List<PrototypeLayerData>> ClothingVisuals = new();
|
||||
public Dictionary<string, List<PrototypeLayerData>> ClothingVisuals = new();
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ using Content.Shared.Tools.Components;
|
||||
namespace Content.Client.Tools.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class WeldableComponent : SharedWeldableComponent
|
||||
public sealed partial class WeldableComponent : SharedWeldableComponent
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user