Files
tbd-station-14/Content.Client/CartridgeLoader/Cartridges/NewsReadUi.cs

51 lines
1.6 KiB
C#

using Content.Client.UserInterface.Fragments;
using Content.Shared.CartridgeLoader.Cartridges;
using Content.Shared.CartridgeLoader;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
namespace Content.Client.CartridgeLoader.Cartridges;
public sealed partial class NewsReadUi : UIFragment
{
private NewsReadUiFragment? _fragment;
public override Control GetUIFragmentRoot()
{
return _fragment!;
}
public override void Setup(BoundUserInterface userInterface, EntityUid? fragmentOwner)
{
_fragment = new NewsReadUiFragment();
_fragment.OnNextButtonPressed += () =>
{
SendNewsReadMessage(NewsReadUiAction.Next, userInterface);
};
_fragment.OnPrevButtonPressed += () =>
{
SendNewsReadMessage(NewsReadUiAction.Prev, userInterface);
};
_fragment.OnNotificationSwithPressed += () =>
{
SendNewsReadMessage(NewsReadUiAction.NotificationSwith, userInterface);
};
}
public override void UpdateState(BoundUserInterfaceState state)
{
if (state is NewsReadBoundUserInterfaceState cast)
_fragment?.UpdateState(cast.Article, cast.TargetNum, cast.TotalNum, cast.NotificationOn);
else if (state is NewsReadEmptyBoundUserInterfaceState empty)
_fragment?.UpdateEmptyState(empty.NotificationOn);
}
private void SendNewsReadMessage(NewsReadUiAction action, BoundUserInterface userInterface)
{
var newsMessage = new NewsReadUiMessageEvent(action);
var message = new CartridgeUiMessage(newsMessage);
userInterface.SendMessage(message);
}
}