Refactor serialization copying to use source generators (#19412)
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@@ -3,7 +3,7 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Emoting
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{
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[RegisterComponent, NetworkedComponent]
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public sealed class EmotingComponent : Component
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public sealed partial class EmotingComponent : Component
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{
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[DataField("enabled"), Access(typeof(EmoteSystem),
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Friend = AccessPermissions.ReadWrite,
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