Files
tbd-station-14/Content.Shared/Emoting/EmotingComponent.cs

13 lines
371 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Emoting
{
[RegisterComponent, NetworkedComponent]
public sealed partial class EmotingComponent : Component
{
[DataField("enabled"), Access(typeof(EmoteSystem),
Friend = AccessPermissions.ReadWrite,
Other = AccessPermissions.Read)] public bool Enabled = true;
}
}