Anomaly point/stability tweaks (#17051)
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@@ -112,7 +112,7 @@ public sealed class AnomalyComponent : Component
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/// This is more likely to trend upwards than donwards, because that's funny
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/// This is more likely to trend upwards than donwards, because that's funny
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/// </remarks>
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/// </remarks>
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[DataField("pulseStabilityVariation")]
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[DataField("pulseStabilityVariation")]
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public Vector2 PulseStabilityVariation = (-0.125f, 0.20f);
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public Vector2 PulseStabilityVariation = (-0.1f, 0.15f);
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/// <summary>
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/// <summary>
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/// The sound played when an anomaly pulses
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/// The sound played when an anomaly pulses
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@@ -175,14 +175,14 @@ public sealed class AnomalyComponent : Component
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/// The minimum amount of research points generated per second
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/// The minimum amount of research points generated per second
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/// </summary>
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/// </summary>
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[DataField("minPointsPerSecond")]
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[DataField("minPointsPerSecond")]
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public int MinPointsPerSecond;
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public int MinPointsPerSecond = 10;
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/// <summary>
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/// <summary>
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/// The maximum amount of research points generated per second
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/// The maximum amount of research points generated per second
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/// This doesn't include the point bonus for being unstable.
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/// This doesn't include the point bonus for being unstable.
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/// </summary>
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/// </summary>
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[DataField("maxPointsPerSecond")]
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[DataField("maxPointsPerSecond")]
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public int MaxPointsPerSecond = 75;
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public int MaxPointsPerSecond = 80;
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/// <summary>
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/// <summary>
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/// The multiplier applied to the point value for the
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/// The multiplier applied to the point value for the
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