From a77d280c470fa559ea041df763c069f3081480fe Mon Sep 17 00:00:00 2001
From: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Date: Thu, 1 Jun 2023 19:07:20 -0400
Subject: [PATCH] Anomaly point/stability tweaks (#17051)
---
Content.Shared/Anomaly/Components/AnomalyComponent.cs | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/Content.Shared/Anomaly/Components/AnomalyComponent.cs b/Content.Shared/Anomaly/Components/AnomalyComponent.cs
index ca3127e8ba..ff95e41940 100644
--- a/Content.Shared/Anomaly/Components/AnomalyComponent.cs
+++ b/Content.Shared/Anomaly/Components/AnomalyComponent.cs
@@ -112,7 +112,7 @@ public sealed class AnomalyComponent : Component
/// This is more likely to trend upwards than donwards, because that's funny
///
[DataField("pulseStabilityVariation")]
- public Vector2 PulseStabilityVariation = (-0.125f, 0.20f);
+ public Vector2 PulseStabilityVariation = (-0.1f, 0.15f);
///
/// The sound played when an anomaly pulses
@@ -175,14 +175,14 @@ public sealed class AnomalyComponent : Component
/// The minimum amount of research points generated per second
///
[DataField("minPointsPerSecond")]
- public int MinPointsPerSecond;
+ public int MinPointsPerSecond = 10;
///
/// The maximum amount of research points generated per second
/// This doesn't include the point bonus for being unstable.
///
[DataField("maxPointsPerSecond")]
- public int MaxPointsPerSecond = 75;
+ public int MaxPointsPerSecond = 80;
///
/// The multiplier applied to the point value for the