From a77d280c470fa559ea041df763c069f3081480fe Mon Sep 17 00:00:00 2001 From: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Date: Thu, 1 Jun 2023 19:07:20 -0400 Subject: [PATCH] Anomaly point/stability tweaks (#17051) --- Content.Shared/Anomaly/Components/AnomalyComponent.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Content.Shared/Anomaly/Components/AnomalyComponent.cs b/Content.Shared/Anomaly/Components/AnomalyComponent.cs index ca3127e8ba..ff95e41940 100644 --- a/Content.Shared/Anomaly/Components/AnomalyComponent.cs +++ b/Content.Shared/Anomaly/Components/AnomalyComponent.cs @@ -112,7 +112,7 @@ public sealed class AnomalyComponent : Component /// This is more likely to trend upwards than donwards, because that's funny /// [DataField("pulseStabilityVariation")] - public Vector2 PulseStabilityVariation = (-0.125f, 0.20f); + public Vector2 PulseStabilityVariation = (-0.1f, 0.15f); /// /// The sound played when an anomaly pulses @@ -175,14 +175,14 @@ public sealed class AnomalyComponent : Component /// The minimum amount of research points generated per second /// [DataField("minPointsPerSecond")] - public int MinPointsPerSecond; + public int MinPointsPerSecond = 10; /// /// The maximum amount of research points generated per second /// This doesn't include the point bonus for being unstable. /// [DataField("maxPointsPerSecond")] - public int MaxPointsPerSecond = 75; + public int MaxPointsPerSecond = 80; /// /// The multiplier applied to the point value for the