Spationaut Supply Suit and Hardsuit Stat Pass Number 2 (#7448)
@@ -16,5 +16,7 @@
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- id: ClothingBeltUtilityFilled
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- id: FlashlightSeclite
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- id: SurvivalKnife
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- id: ClothingOuterHardsuitSpatio
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- id: ClothingHeadHelmetHardsuitSpatio
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@@ -43,6 +43,9 @@
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- state: inhand-right
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- state: inhand-right-unshaded
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shader: unshaded
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- type: PressureProtection
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highPressureMultiplier: 0.40
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lowPressureMultiplier: 100
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- type: entity
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parent: ClothingHeadHardsuitBase
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@@ -214,3 +217,52 @@
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- type: PressureProtection
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highPressureMultiplier: 0.5
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lowPressureMultiplier: 100
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- type: entity
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parent: ClothingHeadHardsuitWithLightBase
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id: ClothingHeadHelmetHardsuitSpatio
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name: spationaut hardsuit helmet
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description: A sturdy helmet designed for complex industrial operations in space.
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components:
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- type: Sprite
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netsync: false
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sprite: Clothing/Head/Hardsuits/spatiohelm.rsi
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layers:
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- state: icon
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- state: icon-unshaded
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shader: unshaded
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- state: light-overlay
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visible: false
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shader: unshaded
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map: [ "light" ]
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- type: HandheldLight
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addPrefix: false
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inhandVisuals:
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left:
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- state: inhand-left-light
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shader: unshaded
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right:
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- state: inhand-right-light
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shader: unshaded
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clothingVisuals:
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head:
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- state: equipped-head-light
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shader: unshaded
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- type: Clothing
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clothingVisuals:
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head:
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- state: equipped-head
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- state: equipped-head-unshaded
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shader: unshaded
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inhandVisuals:
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left:
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- state: inhand-left
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- state: inhand-left-unshaded
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shader: unshaded
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right:
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- state: inhand-right
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- state: inhand-right-unshaded
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shader: unshaded
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- type: PressureProtection
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||||
highPressureMultiplier: 0.8
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lowPressureMultiplier: 100
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@@ -13,13 +13,13 @@
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.65
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sprintModifier: 0.65 #less armor than engineering but slightly higher move speed so they can get to breaches a bit faster
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sprintModifier: 0.7 #less armor than engineering but slightly higher move speed so they can get to breaches a bit faster
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.95 #less physical protection but significantly more atmospheric protections than engi
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Slash: 0.95
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Piercing: 0.95
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Blunt: 0.9 #raising these slightly so its a bit more attractive
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.35
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Radiation: 0.25
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@@ -45,7 +45,7 @@
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.85
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Heat: 0.8
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Heat: 0.5 #putting higher enviro since the captain's carapace is already super heavy physical
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Radiation: 0.1
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- type: entity
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||||
@@ -88,7 +88,7 @@
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.65
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sprintModifier: 0.55 #slightly slower than magboot walking
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sprintModifier: 0.65 #making this a bit faster than salvages
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- type: Armor
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modifiers:
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coefficients:
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@@ -112,16 +112,16 @@
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highPressureMultiplier: 0.45
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.65
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sprintModifier: 0.75 #It's the advanced hardsuit it should be a little faster than engineering imo
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walkModifier: 0.75
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sprintModifier: 0.8 #turning this up slightly because CEs have started just wearing firesuits instead and never putting on advanced armor
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Blunt: 0.85
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Slash: 0.85
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Piercing: 0.9
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Heat: 0.55
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Radiation: 0.05 #combines the engi and atmos bonuses
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Piercing: 0.85
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Heat: 0.45 #slightly improved stats over last pass
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Radiation: 0.25
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#The voidsuit and eva suit are not techically 'hardsuits' but this seems to be the place for all EVA-capable outer clothing. This may be worth reevaluating when we have a lot more items.
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- type: entity
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@@ -190,8 +190,8 @@
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- type: DiseaseProtection
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protection: 0.2
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- type: ClothingSpeedModifier
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walkModifier: 0.7 #higher speed to reflect description but not as high as cap/eva
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sprintModifier: 0.7
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walkModifier: 0.9 #old movespeed i had was too punishing and this needs to be useable for saving people in medbay
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sprintModifier: 0.9
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- type: entity
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parent: ClothingOuterHardsuitBase
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||||
@@ -209,14 +209,14 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.6 #increased blunt as per description, for bomb survival
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Slash: 0.9
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Blunt: 0.6
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Slash: 0.75 #increasing slash on this because it's a big ass suit
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Piercing: 0.95
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Heat: 0.65 #increased enviro due to science getting increasingly involved with artifact testing
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Heat: 0.65
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Radiation: 0.25
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- type: ClothingSpeedModifier
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walkModifier: 0.65 #heavier armor but still a bit faster than engineering
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sprintModifier: 0.6
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walkModifier: 0.75 #moving the movespeed on this up, it's a high risk item and traitors shouldnt have to keep this in their bag all round
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sprintModifier: 0.75
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- type: entity
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parent: ClothingOuterHardsuitBase
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@@ -232,15 +232,15 @@
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highPressureMultiplier: 0.75
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.65 #higher move speed because ive seen salvage teams straight up stealing eva to go about salvaging faster
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sprintModifier: 0.55
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walkModifier: 0.6 #changing these values around so its only a tiny bit faster so less salvages get stuck floating in space
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sprintModifier: 0.65
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.85 #closer stats to what the mining suit had in 13
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Slash: 0.85
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Piercing: 0.9
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Heat: 0.9
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Blunt: 0.8 #buffed up due to introduction of spationaut suit
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Slash: 0.75
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Piercing: 0.75
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Heat: 0.85
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Radiation: 0.5
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- type: entity
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@@ -259,14 +259,14 @@
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- type: Armor
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||||
modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Blunt: 0.7
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Slash: 0.7
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Piercing: 0.7
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Heat: 0.8 #buffed combat stats all round
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Radiation: 0.25
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- type: entity
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parent: ClothingOuterHardsuitSecurity #set parent to sec hardsuit, hopefully wont break anything
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parent: ClothingOuterHardsuitSecurity
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id: ClothingOuterHardsuitSecurityRed
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name: head of security's hardsuit
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description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
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@@ -279,13 +279,13 @@
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highPressureMultiplier: 0.75
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.7 #faster than sec hardsuit because HoS hardsuit should be better imo, sec hardsuit retains default hardsuit movespeed to discourage continual wear
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sprintModifier: 0.55
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walkModifier: 0.7
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sprintModifier: 0.7 #buffing the movespeed slightly so its somewhat feasible to catch up to a felon, this speed is what the cmo's was at. seems a good fit
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.7 #slightly higher than sec hardsuit
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Slash: 0.75
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||||
Blunt: 0.7
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Slash: 0.65
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Piercing: 0.7
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Heat: 0.8
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Radiation: 0.25
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@@ -364,3 +364,28 @@
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Piercing: 1
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||||
Heat: 0.5
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||||
Radiation: 0.3
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- type: entity
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||||
parent: ClothingOuterHardsuitBase
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||||
id: ClothingOuterHardsuitSpatio
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||||
name: spationaut hardsuit
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||||
description: A lightweight hardsuit designed for industrial eva activies in zero grav.
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components:
|
||||
- type: Sprite
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||||
sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi
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||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi
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||||
- type: PressureProtection
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||||
highPressureMultiplier: 0.9
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lowPressureMultiplier: 100
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- type: ClothingSpeedModifier
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walkModifier: 0.9 #mildly better than eva, might adjust this down if its heavily abused but want to see how it plays out in game first
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sprintModifier: 0.8
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- type: Armor
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modifiers:
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||||
coefficients:
|
||||
Blunt: 0.9
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||||
Slash: 0.9
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||||
Piercing: 0.95
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||||
Heat: 0.9
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Radiation: 0.5 #low physical but gave some rad protection in case of rad artifacts/rad storms
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|
After Width: | Height: | Size: 1.4 KiB |
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After Width: | Height: | Size: 203 B |
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After Width: | Height: | Size: 788 B |
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After Width: | Height: | Size: 668 B |
|
After Width: | Height: | Size: 148 B |
|
After Width: | Height: | Size: 469 B |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 122 B |
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After Width: | Height: | Size: 712 B |
|
After Width: | Height: | Size: 1.2 KiB |
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After Width: | Height: | Size: 177 B |
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After Width: | Height: | Size: 820 B |
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After Width: | Height: | Size: 2.5 KiB |
@@ -0,0 +1,59 @@
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{
|
||||
"version": 1,
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||||
"license": "CC-BY-SA-3.0",
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||||
"copyright": "made by emisse for ss14",
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||||
"size": {
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||||
"x": 32,
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||||
"y": 32
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},
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||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
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||||
{
|
||||
"name": "icon-unshaded"
|
||||
},
|
||||
{
|
||||
"name": "icon-flash"
|
||||
},
|
||||
{
|
||||
"name": "light-overlay"
|
||||
},
|
||||
{
|
||||
"name": "equipped-head",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-head-light",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "equipped-head-unshaded",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left-unshaded",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left-light",
|
||||
"directions": 4
|
||||
},
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||||
{
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||||
"name": "inhand-right",
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||||
"directions": 4
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||||
},
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||||
{
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||||
"name": "inhand-right-unshaded",
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||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right-light",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 864 B |
|
After Width: | Height: | Size: 971 B |
|
After Width: | Height: | Size: 994 B |
@@ -0,0 +1,27 @@
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||||
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "made by emisse for ss14",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-OUTERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||