From a71f4e65c8ce656cb865f89e4c2d2049c3959d2c Mon Sep 17 00:00:00 2001 From: Emisse <99158783+Emisse@users.noreply.github.com> Date: Sun, 10 Apr 2022 14:57:36 -0600 Subject: [PATCH] Spationaut Supply Suit and Hardsuit Stat Pass Number 2 (#7448) --- .../Catalog/Fills/Lockers/cargo.yml | 2 + .../Clothing/Head/hardsuit-helmets.yml | 54 ++++++++++- .../Clothing/OuterClothing/hardsuits.yml | 89 +++++++++++------- .../spatiohelm.rsi/equipped-head-light.png | Bin 0 -> 1415 bytes .../spatiohelm.rsi/equipped-head-unshaded.png | Bin 0 -> 203 bytes .../spatiohelm.rsi/equipped-head.png | Bin 0 -> 788 bytes .../Hardsuits/spatiohelm.rsi/icon-flash.png | Bin 0 -> 668 bytes .../spatiohelm.rsi/icon-unshaded.png | Bin 0 -> 148 bytes .../Head/Hardsuits/spatiohelm.rsi/icon.png | Bin 0 -> 469 bytes .../spatiohelm.rsi/inhand-left-light.png | Bin 0 -> 1125 bytes .../spatiohelm.rsi/inhand-left-unshaded.png | Bin 0 -> 122 bytes .../Hardsuits/spatiohelm.rsi/inhand-left.png | Bin 0 -> 712 bytes .../spatiohelm.rsi/inhand-right-light.png | Bin 0 -> 1258 bytes .../spatiohelm.rsi/inhand-right-unshaded.png | Bin 0 -> 177 bytes .../Hardsuits/spatiohelm.rsi/inhand-right.png | Bin 0 -> 820 bytes .../spatiohelm.rsi/light-overlay.png | Bin 0 -> 2583 bytes .../Head/Hardsuits/spatiohelm.rsi/meta.json | 59 ++++++++++++ .../spatio.rsi/equipped-OUTERCLOTHING.png | Bin 0 -> 2329 bytes .../Hardsuits/spatio.rsi/icon.png | Bin 0 -> 864 bytes .../Hardsuits/spatio.rsi/inhand-left.png | Bin 0 -> 971 bytes .../Hardsuits/spatio.rsi/inhand-right.png | Bin 0 -> 994 bytes .../Hardsuits/spatio.rsi/meta.json | 27 ++++++ 22 files changed, 198 insertions(+), 33 deletions(-) create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/equipped-head-light.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/equipped-head-unshaded.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/equipped-head.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/icon-flash.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/icon-unshaded.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-left-light.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-left-unshaded.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-right-light.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-right-unshaded.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/light-overlay.png create mode 100644 Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/meta.json create mode 100644 Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/icon.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/cargo.yml b/Resources/Prototypes/Catalog/Fills/Lockers/cargo.yml index 9e3cebe5e0..3681174a9e 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/cargo.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/cargo.yml @@ -16,5 +16,7 @@ - id: ClothingBeltUtilityFilled - id: FlashlightSeclite - id: SurvivalKnife + - id: ClothingOuterHardsuitSpatio + - id: ClothingHeadHelmetHardsuitSpatio diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml index d2c05e3bfc..b48660837c 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml @@ -43,7 +43,10 @@ - state: inhand-right - state: inhand-right-unshaded shader: unshaded - + - type: PressureProtection + highPressureMultiplier: 0.40 + lowPressureMultiplier: 100 + - type: entity parent: ClothingHeadHardsuitBase id: ClothingHeadHelmetHardsuitCap @@ -214,3 +217,52 @@ - type: PressureProtection highPressureMultiplier: 0.5 lowPressureMultiplier: 100 + +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitSpatio + name: spationaut hardsuit helmet + description: A sturdy helmet designed for complex industrial operations in space. + components: + - type: Sprite + netsync: false + sprite: Clothing/Head/Hardsuits/spatiohelm.rsi + layers: + - state: icon + - state: icon-unshaded + shader: unshaded + - state: light-overlay + visible: false + shader: unshaded + map: [ "light" ] + - type: HandheldLight + addPrefix: false + inhandVisuals: + left: + - state: inhand-left-light + shader: unshaded + right: + - state: inhand-right-light + shader: unshaded + clothingVisuals: + head: + - state: equipped-head-light + shader: unshaded + - type: Clothing + clothingVisuals: + head: + - state: equipped-head + - state: equipped-head-unshaded + shader: unshaded + inhandVisuals: + left: + - state: inhand-left + - state: inhand-left-unshaded + shader: unshaded + right: + - state: inhand-right + - state: inhand-right-unshaded + shader: unshaded + - type: PressureProtection + highPressureMultiplier: 0.8 + lowPressureMultiplier: 100 diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml index 88648de2fd..bc7904cbd2 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml @@ -13,13 +13,13 @@ lowPressureMultiplier: 100 - type: ClothingSpeedModifier walkModifier: 0.65 - sprintModifier: 0.65 #less armor than engineering but slightly higher move speed so they can get to breaches a bit faster + sprintModifier: 0.7 #less armor than engineering but slightly higher move speed so they can get to breaches a bit faster - type: Armor modifiers: coefficients: - Blunt: 0.95 #less physical protection but significantly more atmospheric protections than engi - Slash: 0.95 - Piercing: 0.95 + Blunt: 0.9 #raising these slightly so its a bit more attractive + Slash: 0.9 + Piercing: 0.9 Heat: 0.35 Radiation: 0.25 @@ -45,7 +45,7 @@ Blunt: 0.8 Slash: 0.8 Piercing: 0.85 - Heat: 0.8 + Heat: 0.5 #putting higher enviro since the captain's carapace is already super heavy physical Radiation: 0.1 - type: entity @@ -88,7 +88,7 @@ lowPressureMultiplier: 100 - type: ClothingSpeedModifier walkModifier: 0.65 - sprintModifier: 0.55 #slightly slower than magboot walking + sprintModifier: 0.65 #making this a bit faster than salvages - type: Armor modifiers: coefficients: @@ -112,16 +112,16 @@ highPressureMultiplier: 0.45 lowPressureMultiplier: 100 - type: ClothingSpeedModifier - walkModifier: 0.65 - sprintModifier: 0.75 #It's the advanced hardsuit it should be a little faster than engineering imo + walkModifier: 0.75 + sprintModifier: 0.8 #turning this up slightly because CEs have started just wearing firesuits instead and never putting on advanced armor - type: Armor modifiers: coefficients: - Blunt: 0.9 + Blunt: 0.85 Slash: 0.85 - Piercing: 0.9 - Heat: 0.55 - Radiation: 0.05 #combines the engi and atmos bonuses + Piercing: 0.85 + Heat: 0.45 #slightly improved stats over last pass + Radiation: 0.25 #The voidsuit and eva suit are not techically 'hardsuits' but this seems to be the place for all EVA-capable outer clothing. This may be worth reevaluating when we have a lot more items. - type: entity @@ -190,8 +190,8 @@ - type: DiseaseProtection protection: 0.2 - type: ClothingSpeedModifier - walkModifier: 0.7 #higher speed to reflect description but not as high as cap/eva - sprintModifier: 0.7 + walkModifier: 0.9 #old movespeed i had was too punishing and this needs to be useable for saving people in medbay + sprintModifier: 0.9 - type: entity parent: ClothingOuterHardsuitBase @@ -209,14 +209,14 @@ - type: Armor modifiers: coefficients: - Blunt: 0.6 #increased blunt as per description, for bomb survival - Slash: 0.9 + Blunt: 0.6 + Slash: 0.75 #increasing slash on this because it's a big ass suit Piercing: 0.95 - Heat: 0.65 #increased enviro due to science getting increasingly involved with artifact testing + Heat: 0.65 Radiation: 0.25 - type: ClothingSpeedModifier - walkModifier: 0.65 #heavier armor but still a bit faster than engineering - sprintModifier: 0.6 + walkModifier: 0.75 #moving the movespeed on this up, it's a high risk item and traitors shouldnt have to keep this in their bag all round + sprintModifier: 0.75 - type: entity parent: ClothingOuterHardsuitBase @@ -232,15 +232,15 @@ highPressureMultiplier: 0.75 lowPressureMultiplier: 100 - type: ClothingSpeedModifier - walkModifier: 0.65 #higher move speed because ive seen salvage teams straight up stealing eva to go about salvaging faster - sprintModifier: 0.55 + walkModifier: 0.6 #changing these values around so its only a tiny bit faster so less salvages get stuck floating in space + sprintModifier: 0.65 - type: Armor modifiers: coefficients: - Blunt: 0.85 #closer stats to what the mining suit had in 13 - Slash: 0.85 - Piercing: 0.9 - Heat: 0.9 + Blunt: 0.8 #buffed up due to introduction of spationaut suit + Slash: 0.75 + Piercing: 0.75 + Heat: 0.85 Radiation: 0.5 - type: entity @@ -259,14 +259,14 @@ - type: Armor modifiers: coefficients: - Blunt: 0.8 - Slash: 0.8 + Blunt: 0.7 + Slash: 0.7 Piercing: 0.7 Heat: 0.8 #buffed combat stats all round Radiation: 0.25 - type: entity - parent: ClothingOuterHardsuitSecurity #set parent to sec hardsuit, hopefully wont break anything + parent: ClothingOuterHardsuitSecurity id: ClothingOuterHardsuitSecurityRed name: head of security's hardsuit description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. @@ -279,13 +279,13 @@ highPressureMultiplier: 0.75 lowPressureMultiplier: 100 - type: ClothingSpeedModifier - walkModifier: 0.7 #faster than sec hardsuit because HoS hardsuit should be better imo, sec hardsuit retains default hardsuit movespeed to discourage continual wear - sprintModifier: 0.55 + walkModifier: 0.7 + sprintModifier: 0.7 #buffing the movespeed slightly so its somewhat feasible to catch up to a felon, this speed is what the cmo's was at. seems a good fit - type: Armor modifiers: coefficients: - Blunt: 0.7 #slightly higher than sec hardsuit - Slash: 0.75 + Blunt: 0.7 + Slash: 0.65 Piercing: 0.7 Heat: 0.8 Radiation: 0.25 @@ -364,3 +364,28 @@ Piercing: 1 Heat: 0.5 Radiation: 0.3 + +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitSpatio + name: spationaut hardsuit + description: A lightweight hardsuit designed for industrial eva activies in zero grav. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi + - type: PressureProtection + highPressureMultiplier: 0.9 + lowPressureMultiplier: 100 + - type: ClothingSpeedModifier + walkModifier: 0.9 #mildly better than eva, might adjust this down if its heavily abused but want to see how it plays out in game first + sprintModifier: 0.8 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.95 + Heat: 0.9 + Radiation: 0.5 #low physical but gave some rad protection in case of rad artifacts/rad storms diff --git a/Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/equipped-head-light.png b/Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/equipped-head-light.png new file mode 100644 index 0000000000000000000000000000000000000000..249c93d5d4ca18005956b2c59894d167b419acef GIT binary patch literal 1415 zcmV;21$g?2P)Px)K}keGRCt{2nr}>1WgN#p&pDS+=GB;Pa=F08JB2qyiWWvr+Jt6XOq_qNIgOfD zOW0akC~w@dsl?LS!rIz=LAerhlcIOxM7K&C;zH*pnDaXEYKvV3cEgMJo?hI04hLj# z529z~^V!bsbDs13`98nr&wcj%9*{iQh%vuv`cGTFIl9VM)&X#!F+ioyg&uxfnCsNT z^^MKLGzu1V!~)AupPG=Qo1 z7X!uN!N`Tz-l|-+GR~^yaoz(hUa4%kHsWB6!tEh@=H$%YC2)K4L zL|0K2?!^l!+InyWu}({fL=6xe2oI(J+>b<)zMQsFTi05|j?*QqYb_%9V?Mos+tyn0 z5bU_L#8?Lk^PKFsv;=_eGw1XqcSvvwI1;S0V`_3z6|l#lDs1ULCMX5cfLo9{2s2xA zj3N0b(WhPU!c;u2WU|v!_^M?n{@4AR8i0;O%NzG^(6kPC0N3Xqe^hJ7OC{P=nq9$_WaXE+=<`sFfB!;zVYWzK??wWpi{7@W4v)-#Q+d9 z0#&}UebJXXp%gd{N^6cS`v5cbjm@j$`uy>z$uU6er|p4FhFQepZ2V|6?JE&0w$&}>@c)i9fZYP@MjF6w0d^w|V7CCfkp{3^fZa#~*e$?rqyg*}U^mhL zb_=i@X#l$g*o`!R-2&`J8o+J=c9W=Q$Y5thuIL%)ec-%!K{OyX|1flpY(7dij;Jj# zR{nkKr*Jir`aqtE9M4-G0X+k~n(hKC%ySygdBvqcOt?vWjvi;Fj?wa){ry)Xsl)1q zn5TFmcN8r71uA_m+TG<8bT_fKbQb==J;OKu;u~M1sE#$!$bC(9B#kVo)5<6q;f*r* zr|<5cA8y`oer@S2BTmAqvBf;A}1)kZ;fWP0Z+Yu|i(rBGB=QIyEY22I8ySmi4_YQB@8Q<?g)6*pt|k5fuZ^*+dI6o zB3J1d=rx9U&)q4^oH0PO_%hn-3UhY9qEzqwEHC~!hj{N#zyQPYL+pNHZW;!>wlOVYq{|w(i`~& zi#oh&P*FF{LphbpfyMx#aGLO{LA+{Ec-5fQrbr|bi9{liNF)-8L?V$$B$6kPe*sg} V(Euin@3sH{002ovPDHLkV1n_tw0r;n literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/equipped-head-unshaded.png b/Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/equipped-head-unshaded.png new file mode 100644 index 0000000000000000000000000000000000000000..e8aaf06567fc2c0e1465869a6232e534936ba7a6 GIT binary patch literal 203 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`7zFr)xB}_y zFv&$tYLWP)Px%&PhZ;RCt{2+RUUlVE!df<4#Eh-43e20=ZX;d5-5Y%FZ4%d58scdl16^PIYF(C_o+z4QKl_op6Z z-vbabFvgg1-aYiA(w|ecST-Fq0Kh%!LOA(aQ@xI=TxQXzp4I^X3u`;d^`)N37&ESU zj{pG6(W~b1DZg)MgAg}v%=%WWD*5s{YsYr3SzlgWhQ3=G)KE z8_kY$-LHsUtT$h-=p92)AvFLYANJ#ZXv%ziQf)QD7*lFOhNxAp=-8{=Foz%pAxmlv z;GAoV@qi&35y}<)?0mu2MUZo@m2b7`uWuJLpnz8ZQfED>)K_j;6m2&{2qAgP4o0)-m?1j^sYNgq4;TlfGFIkY*xIdQYqyRG&loQG#-TTwn0;5Y zH6^xQTLhw_51=(5Yh*VF>2CpR6P$B=`r^U2@2z9`uwV9a%DiqTUcNW5S}OJIZBWt! z=oLdxc*Xz#bGgzl=j>pO!=D}=_U-LYqz16QUC=}xzZBBU{Q&HW7r^k|0baKgUUzHx zVvJ!aq?vmLWRq&8)w=t0<{NLXrCzra&z^s@G!>JyF5Z SrR3}Y00004m% literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/icon-flash.png b/Resources/Textures/Clothing/Head/Hardsuits/spatiohelm.rsi/icon-flash.png new file mode 100644 index 0000000000000000000000000000000000000000..9a8e3fd855ad4ce27a560993d460850f30683b1c GIT binary patch literal 668 zcmV;N0%QG&P)Px%R!KxbR9J=WmCsAtU>wFjX&R+NgdKFV!g`P?WOK#gE+R+=GB)twM%}@Gp*Ix< zJM1)eaXanqX@^nJ!-|LftZeQwVOX@Fvbn-si>t^wYg^jp-JwfqVwu7z~top^`)hU{?Oft zm`8L15DfIyO(p#9i`1$Kmsz+*ydM}J8MzEF{`C2a8C^VAC{k}UGG>J#0h727=vi1; 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