Spationaut Supply Suit and Hardsuit Stat Pass Number 2 (#7448)
@@ -16,5 +16,7 @@
|
|||||||
- id: ClothingBeltUtilityFilled
|
- id: ClothingBeltUtilityFilled
|
||||||
- id: FlashlightSeclite
|
- id: FlashlightSeclite
|
||||||
- id: SurvivalKnife
|
- id: SurvivalKnife
|
||||||
|
- id: ClothingOuterHardsuitSpatio
|
||||||
|
- id: ClothingHeadHelmetHardsuitSpatio
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -43,7 +43,10 @@
|
|||||||
- state: inhand-right
|
- state: inhand-right
|
||||||
- state: inhand-right-unshaded
|
- state: inhand-right-unshaded
|
||||||
shader: unshaded
|
shader: unshaded
|
||||||
|
- type: PressureProtection
|
||||||
|
highPressureMultiplier: 0.40
|
||||||
|
lowPressureMultiplier: 100
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingHeadHardsuitBase
|
parent: ClothingHeadHardsuitBase
|
||||||
id: ClothingHeadHelmetHardsuitCap
|
id: ClothingHeadHelmetHardsuitCap
|
||||||
@@ -214,3 +217,52 @@
|
|||||||
- type: PressureProtection
|
- type: PressureProtection
|
||||||
highPressureMultiplier: 0.5
|
highPressureMultiplier: 0.5
|
||||||
lowPressureMultiplier: 100
|
lowPressureMultiplier: 100
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: ClothingHeadHardsuitWithLightBase
|
||||||
|
id: ClothingHeadHelmetHardsuitSpatio
|
||||||
|
name: spationaut hardsuit helmet
|
||||||
|
description: A sturdy helmet designed for complex industrial operations in space.
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
netsync: false
|
||||||
|
sprite: Clothing/Head/Hardsuits/spatiohelm.rsi
|
||||||
|
layers:
|
||||||
|
- state: icon
|
||||||
|
- state: icon-unshaded
|
||||||
|
shader: unshaded
|
||||||
|
- state: light-overlay
|
||||||
|
visible: false
|
||||||
|
shader: unshaded
|
||||||
|
map: [ "light" ]
|
||||||
|
- type: HandheldLight
|
||||||
|
addPrefix: false
|
||||||
|
inhandVisuals:
|
||||||
|
left:
|
||||||
|
- state: inhand-left-light
|
||||||
|
shader: unshaded
|
||||||
|
right:
|
||||||
|
- state: inhand-right-light
|
||||||
|
shader: unshaded
|
||||||
|
clothingVisuals:
|
||||||
|
head:
|
||||||
|
- state: equipped-head-light
|
||||||
|
shader: unshaded
|
||||||
|
- type: Clothing
|
||||||
|
clothingVisuals:
|
||||||
|
head:
|
||||||
|
- state: equipped-head
|
||||||
|
- state: equipped-head-unshaded
|
||||||
|
shader: unshaded
|
||||||
|
inhandVisuals:
|
||||||
|
left:
|
||||||
|
- state: inhand-left
|
||||||
|
- state: inhand-left-unshaded
|
||||||
|
shader: unshaded
|
||||||
|
right:
|
||||||
|
- state: inhand-right
|
||||||
|
- state: inhand-right-unshaded
|
||||||
|
shader: unshaded
|
||||||
|
- type: PressureProtection
|
||||||
|
highPressureMultiplier: 0.8
|
||||||
|
lowPressureMultiplier: 100
|
||||||
|
|||||||
@@ -13,13 +13,13 @@
|
|||||||
lowPressureMultiplier: 100
|
lowPressureMultiplier: 100
|
||||||
- type: ClothingSpeedModifier
|
- type: ClothingSpeedModifier
|
||||||
walkModifier: 0.65
|
walkModifier: 0.65
|
||||||
sprintModifier: 0.65 #less armor than engineering but slightly higher move speed so they can get to breaches a bit faster
|
sprintModifier: 0.7 #less armor than engineering but slightly higher move speed so they can get to breaches a bit faster
|
||||||
- type: Armor
|
- type: Armor
|
||||||
modifiers:
|
modifiers:
|
||||||
coefficients:
|
coefficients:
|
||||||
Blunt: 0.95 #less physical protection but significantly more atmospheric protections than engi
|
Blunt: 0.9 #raising these slightly so its a bit more attractive
|
||||||
Slash: 0.95
|
Slash: 0.9
|
||||||
Piercing: 0.95
|
Piercing: 0.9
|
||||||
Heat: 0.35
|
Heat: 0.35
|
||||||
Radiation: 0.25
|
Radiation: 0.25
|
||||||
|
|
||||||
@@ -45,7 +45,7 @@
|
|||||||
Blunt: 0.8
|
Blunt: 0.8
|
||||||
Slash: 0.8
|
Slash: 0.8
|
||||||
Piercing: 0.85
|
Piercing: 0.85
|
||||||
Heat: 0.8
|
Heat: 0.5 #putting higher enviro since the captain's carapace is already super heavy physical
|
||||||
Radiation: 0.1
|
Radiation: 0.1
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -88,7 +88,7 @@
|
|||||||
lowPressureMultiplier: 100
|
lowPressureMultiplier: 100
|
||||||
- type: ClothingSpeedModifier
|
- type: ClothingSpeedModifier
|
||||||
walkModifier: 0.65
|
walkModifier: 0.65
|
||||||
sprintModifier: 0.55 #slightly slower than magboot walking
|
sprintModifier: 0.65 #making this a bit faster than salvages
|
||||||
- type: Armor
|
- type: Armor
|
||||||
modifiers:
|
modifiers:
|
||||||
coefficients:
|
coefficients:
|
||||||
@@ -112,16 +112,16 @@
|
|||||||
highPressureMultiplier: 0.45
|
highPressureMultiplier: 0.45
|
||||||
lowPressureMultiplier: 100
|
lowPressureMultiplier: 100
|
||||||
- type: ClothingSpeedModifier
|
- type: ClothingSpeedModifier
|
||||||
walkModifier: 0.65
|
walkModifier: 0.75
|
||||||
sprintModifier: 0.75 #It's the advanced hardsuit it should be a little faster than engineering imo
|
sprintModifier: 0.8 #turning this up slightly because CEs have started just wearing firesuits instead and never putting on advanced armor
|
||||||
- type: Armor
|
- type: Armor
|
||||||
modifiers:
|
modifiers:
|
||||||
coefficients:
|
coefficients:
|
||||||
Blunt: 0.9
|
Blunt: 0.85
|
||||||
Slash: 0.85
|
Slash: 0.85
|
||||||
Piercing: 0.9
|
Piercing: 0.85
|
||||||
Heat: 0.55
|
Heat: 0.45 #slightly improved stats over last pass
|
||||||
Radiation: 0.05 #combines the engi and atmos bonuses
|
Radiation: 0.25
|
||||||
|
|
||||||
#The voidsuit and eva suit are not techically 'hardsuits' but this seems to be the place for all EVA-capable outer clothing. This may be worth reevaluating when we have a lot more items.
|
#The voidsuit and eva suit are not techically 'hardsuits' but this seems to be the place for all EVA-capable outer clothing. This may be worth reevaluating when we have a lot more items.
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -190,8 +190,8 @@
|
|||||||
- type: DiseaseProtection
|
- type: DiseaseProtection
|
||||||
protection: 0.2
|
protection: 0.2
|
||||||
- type: ClothingSpeedModifier
|
- type: ClothingSpeedModifier
|
||||||
walkModifier: 0.7 #higher speed to reflect description but not as high as cap/eva
|
walkModifier: 0.9 #old movespeed i had was too punishing and this needs to be useable for saving people in medbay
|
||||||
sprintModifier: 0.7
|
sprintModifier: 0.9
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingOuterHardsuitBase
|
parent: ClothingOuterHardsuitBase
|
||||||
@@ -209,14 +209,14 @@
|
|||||||
- type: Armor
|
- type: Armor
|
||||||
modifiers:
|
modifiers:
|
||||||
coefficients:
|
coefficients:
|
||||||
Blunt: 0.6 #increased blunt as per description, for bomb survival
|
Blunt: 0.6
|
||||||
Slash: 0.9
|
Slash: 0.75 #increasing slash on this because it's a big ass suit
|
||||||
Piercing: 0.95
|
Piercing: 0.95
|
||||||
Heat: 0.65 #increased enviro due to science getting increasingly involved with artifact testing
|
Heat: 0.65
|
||||||
Radiation: 0.25
|
Radiation: 0.25
|
||||||
- type: ClothingSpeedModifier
|
- type: ClothingSpeedModifier
|
||||||
walkModifier: 0.65 #heavier armor but still a bit faster than engineering
|
walkModifier: 0.75 #moving the movespeed on this up, it's a high risk item and traitors shouldnt have to keep this in their bag all round
|
||||||
sprintModifier: 0.6
|
sprintModifier: 0.75
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingOuterHardsuitBase
|
parent: ClothingOuterHardsuitBase
|
||||||
@@ -232,15 +232,15 @@
|
|||||||
highPressureMultiplier: 0.75
|
highPressureMultiplier: 0.75
|
||||||
lowPressureMultiplier: 100
|
lowPressureMultiplier: 100
|
||||||
- type: ClothingSpeedModifier
|
- type: ClothingSpeedModifier
|
||||||
walkModifier: 0.65 #higher move speed because ive seen salvage teams straight up stealing eva to go about salvaging faster
|
walkModifier: 0.6 #changing these values around so its only a tiny bit faster so less salvages get stuck floating in space
|
||||||
sprintModifier: 0.55
|
sprintModifier: 0.65
|
||||||
- type: Armor
|
- type: Armor
|
||||||
modifiers:
|
modifiers:
|
||||||
coefficients:
|
coefficients:
|
||||||
Blunt: 0.85 #closer stats to what the mining suit had in 13
|
Blunt: 0.8 #buffed up due to introduction of spationaut suit
|
||||||
Slash: 0.85
|
Slash: 0.75
|
||||||
Piercing: 0.9
|
Piercing: 0.75
|
||||||
Heat: 0.9
|
Heat: 0.85
|
||||||
Radiation: 0.5
|
Radiation: 0.5
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
@@ -259,14 +259,14 @@
|
|||||||
- type: Armor
|
- type: Armor
|
||||||
modifiers:
|
modifiers:
|
||||||
coefficients:
|
coefficients:
|
||||||
Blunt: 0.8
|
Blunt: 0.7
|
||||||
Slash: 0.8
|
Slash: 0.7
|
||||||
Piercing: 0.7
|
Piercing: 0.7
|
||||||
Heat: 0.8 #buffed combat stats all round
|
Heat: 0.8 #buffed combat stats all round
|
||||||
Radiation: 0.25
|
Radiation: 0.25
|
||||||
|
|
||||||
- type: entity
|
- type: entity
|
||||||
parent: ClothingOuterHardsuitSecurity #set parent to sec hardsuit, hopefully wont break anything
|
parent: ClothingOuterHardsuitSecurity
|
||||||
id: ClothingOuterHardsuitSecurityRed
|
id: ClothingOuterHardsuitSecurityRed
|
||||||
name: head of security's hardsuit
|
name: head of security's hardsuit
|
||||||
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
|
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
|
||||||
@@ -279,13 +279,13 @@
|
|||||||
highPressureMultiplier: 0.75
|
highPressureMultiplier: 0.75
|
||||||
lowPressureMultiplier: 100
|
lowPressureMultiplier: 100
|
||||||
- type: ClothingSpeedModifier
|
- type: ClothingSpeedModifier
|
||||||
walkModifier: 0.7 #faster than sec hardsuit because HoS hardsuit should be better imo, sec hardsuit retains default hardsuit movespeed to discourage continual wear
|
walkModifier: 0.7
|
||||||
sprintModifier: 0.55
|
sprintModifier: 0.7 #buffing the movespeed slightly so its somewhat feasible to catch up to a felon, this speed is what the cmo's was at. seems a good fit
|
||||||
- type: Armor
|
- type: Armor
|
||||||
modifiers:
|
modifiers:
|
||||||
coefficients:
|
coefficients:
|
||||||
Blunt: 0.7 #slightly higher than sec hardsuit
|
Blunt: 0.7
|
||||||
Slash: 0.75
|
Slash: 0.65
|
||||||
Piercing: 0.7
|
Piercing: 0.7
|
||||||
Heat: 0.8
|
Heat: 0.8
|
||||||
Radiation: 0.25
|
Radiation: 0.25
|
||||||
@@ -364,3 +364,28 @@
|
|||||||
Piercing: 1
|
Piercing: 1
|
||||||
Heat: 0.5
|
Heat: 0.5
|
||||||
Radiation: 0.3
|
Radiation: 0.3
|
||||||
|
|
||||||
|
- type: entity
|
||||||
|
parent: ClothingOuterHardsuitBase
|
||||||
|
id: ClothingOuterHardsuitSpatio
|
||||||
|
name: spationaut hardsuit
|
||||||
|
description: A lightweight hardsuit designed for industrial eva activies in zero grav.
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi
|
||||||
|
- type: Clothing
|
||||||
|
sprite: Clothing/OuterClothing/Hardsuits/spatio.rsi
|
||||||
|
- type: PressureProtection
|
||||||
|
highPressureMultiplier: 0.9
|
||||||
|
lowPressureMultiplier: 100
|
||||||
|
- type: ClothingSpeedModifier
|
||||||
|
walkModifier: 0.9 #mildly better than eva, might adjust this down if its heavily abused but want to see how it plays out in game first
|
||||||
|
sprintModifier: 0.8
|
||||||
|
- type: Armor
|
||||||
|
modifiers:
|
||||||
|
coefficients:
|
||||||
|
Blunt: 0.9
|
||||||
|
Slash: 0.9
|
||||||
|
Piercing: 0.95
|
||||||
|
Heat: 0.9
|
||||||
|
Radiation: 0.5 #low physical but gave some rad protection in case of rad artifacts/rad storms
|
||||||
|
|||||||
|
After Width: | Height: | Size: 1.4 KiB |
|
After Width: | Height: | Size: 203 B |
|
After Width: | Height: | Size: 788 B |
|
After Width: | Height: | Size: 668 B |
|
After Width: | Height: | Size: 148 B |
|
After Width: | Height: | Size: 469 B |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 122 B |
|
After Width: | Height: | Size: 712 B |
|
After Width: | Height: | Size: 1.2 KiB |
|
After Width: | Height: | Size: 177 B |
|
After Width: | Height: | Size: 820 B |
|
After Width: | Height: | Size: 2.5 KiB |
@@ -0,0 +1,59 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "made by emisse for ss14",
|
||||||
|
"size": {
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "icon"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "icon-unshaded"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "icon-flash"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "light-overlay"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "equipped-head",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "equipped-head-light",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "equipped-head-unshaded",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "inhand-left",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "inhand-left-unshaded",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "inhand-left-light",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "inhand-right",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "inhand-right-unshaded",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "inhand-right-light",
|
||||||
|
"directions": 4
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 864 B |
|
After Width: | Height: | Size: 971 B |
|
After Width: | Height: | Size: 994 B |
@@ -0,0 +1,27 @@
|
|||||||
|
|
||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "made by emisse for ss14",
|
||||||
|
"size": {
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "icon"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "equipped-OUTERCLOTHING",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "inhand-left",
|
||||||
|
"directions": 4
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "inhand-right",
|
||||||
|
"directions": 4
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||