Makes RnD less useless (#3763)

* Initial

* Idk what I did for this change but i'll push it
This commit is contained in:
Swept
2021-04-01 07:04:18 +00:00
committed by GitHub
parent 8d1b90c28d
commit a69e98dcdc
6 changed files with 135 additions and 102 deletions

View File

@@ -10,7 +10,7 @@
icon: icon:
sprite: Constructible/Power/server.rsi sprite: Constructible/Power/server.rsi
state: server-on state: server-on
requiredPoints: 250 requiredPoints: 2500
# Biological Technology Tree # Biological Technology Tree
@@ -21,9 +21,12 @@
icon: icon:
sprite: Constructible/Misc/potted_plants.rsi sprite: Constructible/Misc/potted_plants.rsi
state: applebush state: applebush
requiredPoints: 1000 requiredPoints: 10000
requiredTechnologies: requiredTechnologies:
- BasicResearch - BasicResearch
unlockedRecipes:
- Scythe
- Hatchet
- type: technology - type: technology
name: "advanced botany" name: "advanced botany"
@@ -32,9 +35,11 @@
icon: icon:
sprite: Objects/Specific/Hydroponics/potato.rsi sprite: Objects/Specific/Hydroponics/potato.rsi
state: seed state: seed
requiredPoints: 1500 requiredPoints: 15000
requiredTechnologies: requiredTechnologies:
- BiologicalTechnology - BiologicalTechnology
unlockedRecipes:
- Shovel
- type: technology - type: technology
name: "advanced surgery" name: "advanced surgery"
@@ -43,9 +48,16 @@
icon: icon:
sprite: Objects/Specific/Medical/Surgery/saw.rsi sprite: Objects/Specific/Medical/Surgery/saw.rsi
state: saw state: saw
requiredPoints: 1500 requiredPoints: 15000
requiredTechnologies: requiredTechnologies:
- BiologicalTechnology - BiologicalTechnology
unlockedRecipes:
- Scalpel
- Retractor
- Cautery
- Drill
- BoneSaw
- Hemostat
# Chemistry Technology Tree # Chemistry Technology Tree
@@ -56,9 +68,14 @@
icon: icon:
sprite: Objects/Specific/Chemistry/beaker_large.rsi sprite: Objects/Specific/Chemistry/beaker_large.rsi
state: beakerlarge state: beakerlarge
requiredPoints: 1000 requiredPoints: 10000
requiredTechnologies: requiredTechnologies:
- BasicResearch - BasicResearch
unlockedRecipes:
- Beaker
- LargeBeaker
- Dropper
- Syringe
# Security Technology Tree # Security Technology Tree
@@ -69,66 +86,70 @@
icon: icon:
sprite: Objects/Weapons/Melee/stunbaton.rsi sprite: Objects/Weapons/Melee/stunbaton.rsi
state: stunbaton_off state: stunbaton_off
requiredPoints: 1000 requiredPoints: 10000
requiredTechnologies: requiredTechnologies:
- BasicResearch - BasicResearch
unlockedRecipes:
- Flash
- Handcuffs
- Stunbaton
- type: technology # - type: technology
name: "ballistic technology" # name: "ballistic technology"
id: BallisticTechnology # id: BallisticTechnology
description: Just a fancy term for guns. # description: Just a fancy term for guns.
icon: # icon:
sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi # sprite: Objects/Weapons/Guns/Pistols/clarissa.rsi
state: icon # state: icon
requiredPoints: 1500 # requiredPoints: 15000
requiredTechnologies: # requiredTechnologies:
- SecurityTechnology # - SecurityTechnology
#
- type: technology # - type: technology
name: "direct energy technology" # name: "direct energy technology"
id: DirectEnergyTechnology # id: DirectEnergyTechnology
description: Basically laser guns. # description: Basically laser guns.
icon: # icon:
sprite: Objects/Weapons/Guns/Battery/taser.rsi # sprite: Objects/Weapons/Guns/Battery/taser.rsi
state: icon # state: icon
requiredPoints: 1500 # requiredPoints: 15000
requiredTechnologies: # requiredTechnologies:
- SecurityTechnology # - SecurityTechnology
#
- type: technology # - type: technology
name: "explosives technology" # name: "explosives technology"
id: ExplosivesTechnology # id: ExplosivesTechnology
description: Let's just start with grenades for now. # description: Let's just start with grenades for now.
icon: # icon:
sprite: Objects/Weapons/Grenades/flashbang.rsi # sprite: Objects/Weapons/Grenades/flashbang.rsi
state: icon # state: icon
requiredPoints: 1500 # requiredPoints: 15000
requiredTechnologies: # requiredTechnologies:
- SecurityTechnology # - SecurityTechnology
#
- type: technology # - type: technology
name: "armor technology" # name: "armor technology"
id: ArmorTechnology # id: ArmorTechnology
description: Basic protective gear for security personnel. # description: Basic protective gear for security personnel.
icon: # icon:
sprite: Clothing/OuterClothing/Vests/kevlar.rsi # sprite: Clothing/OuterClothing/Vests/kevlar.rsi
state: icon # state: icon
requiredPoints: 1500 # requiredPoints: 15000
requiredTechnologies: # requiredTechnologies:
- SecurityTechnology # - SecurityTechnology
# Data Theory Technology Tree # Data Theory Technology Tree
- type: technology # - type: technology
name: "data theory" # name: "data theory"
id: DataTheory # id: DataTheory
description: Just like regular data, but in space! # description: Just like regular data, but in space!
icon: # icon:
sprite: Constructible/Power/computers.rsi # sprite: Constructible/Power/computers.rsi
state: computer-datatheory # state: computer-datatheory
requiredPoints: 1000 # requiredPoints: 10000
requiredTechnologies: # requiredTechnologies:
- BasicResearch # - BasicResearch
# Industrial Engineering Technology Tree # Industrial Engineering Technology Tree
@@ -139,18 +160,20 @@
icon: icon:
sprite: Constructible/Power/protolathe.rsi sprite: Constructible/Power/protolathe.rsi
state: icon state: icon
requiredPoints: 1000 requiredPoints: 10000
requiredTechnologies: requiredTechnologies:
- BasicResearch - BasicResearch
unlockedRecipes: unlockedRecipes:
- ConveyorAssembly - ConveyorAssembly
- RCD
- RCDAmmo
- type: technology - type: technology
name: material sheet printing name: material sheet printing
id: Sheets id: Sheets
description: Print those sheets! description: Print those sheets!
icon: Objects/Materials/Sheets/researchicon.png icon: Objects/Materials/Sheets/researchicon.png
requiredPoints: 250 requiredPoints: 2500
requiredTechnologies: requiredTechnologies:
- IndustrialEngineering - IndustrialEngineering
unlockedRecipes: unlockedRecipes:
@@ -166,19 +189,23 @@
icon: icon:
sprite: Constructible/Power/apc.rsi sprite: Constructible/Power/apc.rsi
state: apcewires state: apcewires
requiredPoints: 1000 requiredPoints: 10000
requiredTechnologies: requiredTechnologies:
- BasicResearch - BasicResearch
unlockedRecipes:
- CableStack
- LightTube
- LightBulb
# Bluespace Theory Technology Tree # Bluespace Theory Technology Tree
- type: technology # - type: technology
name: "basic bluespace theory" # name: "basic bluespace theory"
id: BluespaceTheory # id: BluespaceTheory
description: An experimental course on the mysterious technology known as bluespace. # description: An experimental course on the mysterious technology known as bluespace.
icon: # icon:
sprite: Objects/Misc/skub.rsi # sprite: Objects/Misc/skub.rsi
state: icon # state: icon
requiredPoints: 1000 # requiredPoints: 999999
requiredTechnologies: # requiredTechnologies:
- BasicResearch # - BasicResearch

View File

@@ -76,20 +76,13 @@
recipes: recipes:
- Brutepack - Brutepack
- Ointment - Ointment
- LightTube
- LightBulb
- SheetSteel
- GlassStack
- Wirecutter - Wirecutter
- Screwdriver - Screwdriver
- Welder - Welder
- Wrench - Wrench
- CableStack
- Crowbar - Crowbar
- Multitool - Multitool
- MiniHoe - MiniHoe
- Scythe
- Hatchet
- Shovel - Shovel
- Spade - Spade
- type: Appearance - type: Appearance
@@ -139,20 +132,31 @@
- type: TechnologyDatabase - type: TechnologyDatabase
- type: ProtolatheDatabase - type: ProtolatheDatabase
protolatherecipes: protolatherecipes:
- Brutepack
- Ointment
- LightTube - LightTube
- LightBulb - LightBulb
- SheetSteel - SheetSteel
- GlassStack - GlassStack
- Wirecutter
- Screwdriver
- Welder
- Wrench
- CableStack - CableStack
- Crowbar
- Multitool
- ConveyorAssembly - ConveyorAssembly
- RCD
- RCDAmmo
- Scythe
- Hatchet
- Shovel
- Scalpel
- Retractor
- Cautery
- Drill
- BoneSaw
- Hemostat
- Beaker
- LargeBeaker
- Dropper
- Syringe
- Flash
- Handcuffs
- Stunbaton
- type: UserInterface - type: UserInterface
interfaces: interfaces:
- key: enum.LatheUiKey.Key - key: enum.LatheUiKey.Key

View File

@@ -51,7 +51,7 @@
- Opaque - Opaque
- MobImpassable - MobImpassable
- type: ResearchPointSource - type: ResearchPointSource
pointspersecond: 1000 pointspersecond: 100
active: true active: true
- type: UserInterface - type: UserInterface
interfaces: interfaces:

View File

@@ -20,7 +20,9 @@
- type: latheRecipe - type: latheRecipe
id: Dropper id: Dropper
icon: Objects/Specific/Chemistry/dropper.rsi icon:
sprite: Objects/Specific/Chemistry/dropper.rsi
state: dropper
result: Dropper result: Dropper
completetime: 500 completetime: 500
materials: materials:
@@ -28,16 +30,10 @@
- type: latheRecipe - type: latheRecipe
id: Syringe id: Syringe
icon: Objects/Specific/Chemistry/syringe.rsi icon:
sprite: Objects/Specific/Chemistry/syringe.rsi
state: syringe_base0
result: Syringe result: Syringe
completetime: 500 completetime: 500
materials: materials:
glass: 50 glass: 50
- type: latheRecipe
id: bottle
icon: Objects/Specific/Chemistry/bottle.rsi
result: bottle
completetime: 500
materials:
glass: 60

View File

@@ -1,6 +1,8 @@
- type: latheRecipe - type: latheRecipe
id: Handcuffs id: Handcuffs
icon: Objects/Misc/handcuffs.rsi icon:
sprite: Objects/Misc/handcuffs.rsi
state: handcuff
result: Handcuffs result: Handcuffs
completetime: 500 completetime: 500
materials: materials:
@@ -8,7 +10,9 @@
- type: latheRecipe - type: latheRecipe
id: Stunbaton id: Stunbaton
icon: Objects/Weapons/Melee/stunbaton.rsi icon:
sprite: Objects/Weapons/Melee/stunbaton.rsi
state: stunbaton_off
result: Stunbaton result: Stunbaton
completetime: 500 completetime: 500
materials: materials:
@@ -17,7 +21,9 @@
- type: latheRecipe - type: latheRecipe
id: Flash id: Flash
icon: Objects/Weapons/Melee/flash.rsi icon:
sprite: Objects/Weapons/Melee/flash.rsi
state: flash
result: Flash result: Flash
completetime: 500 completetime: 500
materials: materials:

View File

@@ -96,7 +96,7 @@
id: RCD id: RCD
icon: icon:
sprite: Objects/Tools/rcd.rsi sprite: Objects/Tools/rcd.rsi
state: rcd state: icon
result: RCD result: RCD
completetime: 1000 completetime: 1000
materials: materials: