Removes references to GetAnchoredEntitiesEnumerator(Vector2i) (#37796)
* Removes references to GetAnchoredEntitiesEnumerator(Vector2i) * requested changes(I think)
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@@ -567,7 +567,7 @@ public abstract partial class SharedMoverController : VirtualController
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// If the coordinates have a FootstepModifier component
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// i.e. component that emit sound on footsteps emit that sound
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var anchored = grid.GetAnchoredEntitiesEnumerator(position);
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var anchored = _mapSystem.GetAnchoredEntitiesEnumerator(xform.GridUid.Value, grid, position);
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while (anchored.MoveNext(out var maybeFootstep))
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{
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@@ -45,7 +45,7 @@ public sealed partial class NearbyTilesPercentRule : RulesRule
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// Only consider collidable anchored (for reasons some subfloor stuff has physics but non-collidable)
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if (IgnoreAnchored)
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{
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var gridEnum = grid.GetAnchoredEntitiesEnumerator(tile.GridIndices);
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var gridEnum = mapSys.GetAnchoredEntitiesEnumerator(xform.GridUid.Value, grid, tile.GridIndices);
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var found = false;
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while (gridEnum.MoveNext(out var ancUid))
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