@@ -15,6 +15,7 @@ namespace Content.Shared.Humanoid
|
||||
Chest,
|
||||
Head,
|
||||
Snout,
|
||||
SnoutCover, // things layered over snouts (i.e. noses)
|
||||
HeadSide, // side parts (i.e., frills)
|
||||
HeadTop, // top parts (i.e., ears)
|
||||
Eyes,
|
||||
|
||||
@@ -42,6 +42,11 @@ namespace Content.Shared.Humanoid
|
||||
yield return HumanoidVisualLayers.Hair;
|
||||
yield return HumanoidVisualLayers.FacialHair;
|
||||
yield return HumanoidVisualLayers.Snout;
|
||||
yield return HumanoidVisualLayers.SnoutCover;
|
||||
break;
|
||||
case HumanoidVisualLayers.Snout:
|
||||
yield return HumanoidVisualLayers.Snout;
|
||||
yield return HumanoidVisualLayers.SnoutCover;
|
||||
break;
|
||||
case HumanoidVisualLayers.LArm:
|
||||
yield return HumanoidVisualLayers.LArm;
|
||||
|
||||
@@ -12,6 +12,7 @@ namespace Content.Shared.Humanoid.Markings
|
||||
HeadTop,
|
||||
HeadSide,
|
||||
Snout,
|
||||
SnoutCover,
|
||||
Chest,
|
||||
UndergarmentTop,
|
||||
UndergarmentBottom,
|
||||
|
||||
@@ -21,6 +21,7 @@ markings-category-Head = Head
|
||||
markings-category-HeadTop = Head (Top)
|
||||
markings-category-HeadSide = Head (Side)
|
||||
markings-category-Snout = Snout
|
||||
markings-category-SnoutCover = Snout (Cover)
|
||||
markings-category-UndergarmentTop = Undergarment (Top)
|
||||
markings-category-UndergarmentBottom = Undergarment (Bottom)
|
||||
markings-category-Chest = Chest
|
||||
|
||||
@@ -95,6 +95,7 @@
|
||||
- map: [ "enum.HumanoidVisualLayers.Tail" ] # Mentioned in moth code: This needs renaming lol.
|
||||
- map: [ "back" ]
|
||||
- map: [ "neck" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.Hair" ] # Do these need to be here? (arachnid hair arachnid hair)
|
||||
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
|
||||
@@ -127,7 +128,7 @@
|
||||
- type: HumanoidAppearance
|
||||
species: Arachnid
|
||||
- type: Inventory
|
||||
speciesId: arachnid
|
||||
speciesId: arachnid
|
||||
|
||||
|
||||
#>88w88<
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
- map: [ "outerClothing" ]
|
||||
- map: [ "back" ]
|
||||
- map: [ "neck" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.Hair" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
|
||||
@@ -322,6 +323,7 @@
|
||||
- map: [ "outerClothing" ]
|
||||
- map: [ "back" ]
|
||||
- map: [ "neck" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.Hair" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
|
||||
|
||||
@@ -105,6 +105,7 @@
|
||||
- map: [ "enum.HumanoidVisualLayers.Tail" ] #in the utopian future we should probably have a wings enum inserted here so everyhting doesn't break
|
||||
- map: [ "back" ]
|
||||
- map: [ "neck" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.Hair" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
|
||||
|
||||
@@ -86,6 +86,7 @@
|
||||
- map: [ "back" ]
|
||||
- map: [ "neck" ]
|
||||
- map: [ "suitstorage" ] # This is not in the default order
|
||||
- map: [ "enum.HumanoidVisualLayers.SnoutCover" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.Hair" ]
|
||||
- map: [ "enum.HumanoidVisualLayers.HeadSide" ]
|
||||
|
||||
Reference in New Issue
Block a user