ExtinguishOnTrigger and TriggerOnInteractHand (#39537)
* simplely one commit * simplelly two commit * requested changes --------- Co-authored-by: iaada <iaada@users.noreply.github.com>
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@@ -8,7 +8,7 @@ namespace Content.Server.Trigger.Systems;
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/// <summary>
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/// Handles igniting when triggered and stopping ignition after the delay.
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/// </summary>
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/// <seealso cref="FlameStackOnTriggerSystem"/>
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/// <seealso cref="FireStackOnTriggerSystem"/>
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public sealed class IgniteOnTriggerSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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