Accent trait limit (#28046)
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@@ -38,27 +38,21 @@ public sealed class TraitSystem : EntitySystem
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continue;
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// Add all components required by the prototype
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foreach (var entry in traitPrototype.Components.Values)
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{
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if (HasComp(args.Mob, entry.Component.GetType()))
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continue;
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var comp = (Component) _serializationManager.CreateCopy(entry.Component, notNullableOverride: true);
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comp.Owner = args.Mob;
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EntityManager.AddComponent(args.Mob, comp);
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}
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EntityManager.AddComponents(args.Mob, traitPrototype.Components, false);
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// Add item required by the trait
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if (traitPrototype.TraitGear != null)
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{
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if (!TryComp(args.Mob, out HandsComponent? handsComponent))
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continue;
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if (traitPrototype.TraitGear == null)
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continue;
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var coords = Transform(args.Mob).Coordinates;
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var inhandEntity = EntityManager.SpawnEntity(traitPrototype.TraitGear, coords);
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_sharedHandsSystem.TryPickup(args.Mob, inhandEntity, checkActionBlocker: false,
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handsComp: handsComponent);
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}
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if (!TryComp(args.Mob, out HandsComponent? handsComponent))
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continue;
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var coords = Transform(args.Mob).Coordinates;
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var inhandEntity = EntityManager.SpawnEntity(traitPrototype.TraitGear, coords);
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_sharedHandsSystem.TryPickup(args.Mob,
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inhandEntity,
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checkActionBlocker: false,
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handsComp: handsComponent);
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}
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}
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}
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