Files
tbd-station-14/Content.Server/Traits/TraitSystem.cs
2024-06-03 14:47:06 -04:00

59 lines
2.1 KiB
C#

using Content.Server.GameTicking;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Traits;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager;
namespace Content.Server.Traits;
public sealed class TraitSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ISerializationManager _serializationManager = default!;
[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayerSpawnCompleteEvent>(OnPlayerSpawnComplete);
}
// When the player is spawned in, add all trait components selected during character creation
private void OnPlayerSpawnComplete(PlayerSpawnCompleteEvent args)
{
foreach (var traitId in args.Profile.TraitPreferences)
{
if (!_prototypeManager.TryIndex<TraitPrototype>(traitId, out var traitPrototype))
{
Log.Warning($"No trait found with ID {traitId}!");
return;
}
if (traitPrototype.Whitelist != null && !traitPrototype.Whitelist.IsValid(args.Mob))
continue;
if (traitPrototype.Blacklist != null && traitPrototype.Blacklist.IsValid(args.Mob))
continue;
// Add all components required by the prototype
EntityManager.AddComponents(args.Mob, traitPrototype.Components, false);
// Add item required by the trait
if (traitPrototype.TraitGear == null)
continue;
if (!TryComp(args.Mob, out HandsComponent? handsComponent))
continue;
var coords = Transform(args.Mob).Coordinates;
var inhandEntity = EntityManager.SpawnEntity(traitPrototype.TraitGear, coords);
_sharedHandsSystem.TryPickup(args.Mob,
inhandEntity,
checkActionBlocker: false,
handsComp: handsComponent);
}
}
}