Add EffectBlockerExtensions

This commit is contained in:
DrSmugleaf
2020-12-20 04:31:04 +01:00
parent fcd52fa90c
commit a3fdcd3a68
11 changed files with 72 additions and 38 deletions

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@@ -8,6 +8,7 @@ using Content.Shared.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Buckle;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;

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@@ -8,6 +8,7 @@ using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.Containers;

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@@ -1,4 +1,5 @@
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Movement

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@@ -3,6 +3,7 @@ using System;
using Content.Shared.GameObjects.Components.Strap;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;

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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using Content.Shared.Physics;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;

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@@ -1,4 +1,5 @@
using JetBrains.Annotations;
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
@@ -15,9 +16,9 @@ namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
var canMove = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
foreach (var blocker in entity.GetAllComponents<IActionBlocker>())
{
canMove &= blockers.CanMove(); // Sets var to false if false
canMove &= blocker.CanMove(); // Sets var to false if false
}
return canMove;
@@ -27,9 +28,9 @@ namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
var canInteract = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
foreach (var blocker in entity.GetAllComponents<IActionBlocker>())
{
canInteract &= blockers.CanInteract();
canInteract &= blocker.CanInteract();
}
return canInteract;
@@ -39,9 +40,9 @@ namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
var canUse = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
foreach (var blocker in entity.GetAllComponents<IActionBlocker>())
{
canUse &= blockers.CanUse();
canUse &= blocker.CanUse();
}
return canUse;
@@ -51,9 +52,9 @@ namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
var canThrow = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
foreach (var blocker in entity.GetAllComponents<IActionBlocker>())
{
canThrow &= blockers.CanThrow();
canThrow &= blocker.CanThrow();
}
return canThrow;
@@ -63,9 +64,9 @@ namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
var canSpeak = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
foreach (var blocker in entity.GetAllComponents<IActionBlocker>())
{
canSpeak &= blockers.CanSpeak();
canSpeak &= blocker.CanSpeak();
}
return canSpeak;
@@ -75,9 +76,9 @@ namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
var canDrop = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
foreach (var blocker in entity.GetAllComponents<IActionBlocker>())
{
canDrop &= blockers.CanDrop();
canDrop &= blocker.CanDrop();
}
return canDrop;
@@ -87,9 +88,9 @@ namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
var canPickup = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
foreach (var blocker in entity.GetAllComponents<IActionBlocker>())
{
canPickup &= blockers.CanPickup();
canPickup &= blocker.CanPickup();
}
return canPickup;
@@ -99,9 +100,9 @@ namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
var canEmote = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
foreach (var blocker in entity.GetAllComponents<IActionBlocker>())
{
canEmote &= blockers.CanEmote();
canEmote &= blocker.CanEmote();
}
return canEmote;
@@ -111,9 +112,9 @@ namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
var canAttack = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
foreach (var blocker in entity.GetAllComponents<IActionBlocker>())
{
canAttack &= blockers.CanAttack();
canAttack &= blocker.CanAttack();
}
return canAttack;
@@ -123,9 +124,9 @@ namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
var canEquip = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
foreach (var blocker in entity.GetAllComponents<IActionBlocker>())
{
canEquip &= blockers.CanEquip();
canEquip &= blocker.CanEquip();
}
return canEquip;
@@ -135,9 +136,9 @@ namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
var canUnequip = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
foreach (var blocker in entity.GetAllComponents<IActionBlocker>())
{
canUnequip &= blockers.CanUnequip();
canUnequip &= blocker.CanUnequip();
}
return canUnequip;
@@ -147,9 +148,9 @@ namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
var canChangeDirection = true;
foreach (var blockers in entity.GetAllComponents<IActionBlocker>())
foreach (var blocker in entity.GetAllComponents<IActionBlocker>())
{
canChangeDirection &= blockers.CanChangeDirection();
canChangeDirection &= blocker.CanChangeDirection();
}
return canChangeDirection;

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@@ -1,4 +1,6 @@
namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
namespace Content.Shared.GameObjects.EntitySystems.ActionBlocker
{
/// <summary>
/// This interface gives components the ability to block certain actions from

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@@ -0,0 +1,17 @@
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems.EffectBlocker
{
public static class EffectBlockerExtensions
{
public static bool CanFall(this IEntity entity)
{
return EffectBlockerSystem.CanFall(entity);
}
public static bool CanSlip(this IEntity entity)
{
return EffectBlockerSystem.CanSlip(entity);
}
}
}

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@@ -1,28 +1,21 @@
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.EntitySystems
namespace Content.Shared.GameObjects.EntitySystems.EffectBlocker
{
/// <summary>
/// This interface gives components the ability to block certain effects
/// from affecting the owning entity. For actions see <see cref="IActionBlocker"/>
/// </summary>
public interface IEffectBlocker
{
bool CanFall() => true;
bool CanSlip() => true;
}
/// <summary>
/// Utility methods to check if an effect is allowed to affect a specific entity.
/// For actions see <see cref="ActionBlockerSystem"/>
/// </summary>
[UsedImplicitly]
public class EffectBlockerSystem : EntitySystem
{
public static bool CanFall(IEntity entity)
{
var canFall = true;
foreach (var blocker in entity.GetAllComponents<IEffectBlocker>())
{
canFall &= blocker.CanFall(); // Sets var to false if false
@@ -34,6 +27,7 @@ namespace Content.Shared.GameObjects.EntitySystems
public static bool CanSlip(IEntity entity)
{
var canSlip = true;
foreach (var blocker in entity.GetAllComponents<IEffectBlocker>())
{
canSlip &= blocker.CanSlip(); // Sets var to false if false

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@@ -0,0 +1,14 @@
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
namespace Content.Shared.GameObjects.EntitySystems.EffectBlocker
{
/// <summary>
/// This interface gives components the ability to block certain effects
/// from affecting the owning entity. For actions see <see cref="IActionBlocker"/>
/// </summary>
public interface IEffectBlocker
{
bool CanFall() => true;
bool CanSlip() => true;
}
}

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@@ -1,3 +1,4 @@
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;