VGRoid support (#27659)

* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
This commit is contained in:
metalgearsloth
2024-07-03 22:23:11 +10:00
committed by GitHub
parent 1faa1b5df6
commit a2f99cc69e
103 changed files with 4928 additions and 2627 deletions

View File

@@ -1,30 +1,20 @@
using Content.Shared.Maps;
using Content.Shared.Tag;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.DungeonGenerators;
/// <summary>
/// Places rooms in pre-selected pack layouts. Chooses rooms from the specified whitelist.
/// </summary>
public sealed partial class PrefabDunGen : IDunGen
/// <remarks>
/// DungeonData keys are:
/// - FallbackTile
/// - Rooms
/// </remarks>
public sealed partial class PrefabDunGen : IDunGenLayer
{
/// <summary>
/// Rooms need to match any of these tags
/// </summary>
[DataField("roomWhitelist", customTypeSerializer:typeof(PrototypeIdListSerializer<TagPrototype>))]
public List<string> RoomWhitelist = new();
/// <summary>
/// Room pack presets we can use for this prefab.
/// </summary>
[DataField("presets", required: true, customTypeSerializer:typeof(PrototypeIdListSerializer<DungeonPresetPrototype>))]
public List<string> Presets = new();
/// <summary>
/// Fallback tile.
/// </summary>
[DataField("tile", customTypeSerializer:typeof(PrototypeIdSerializer<ContentTileDefinition>))]
public string Tile = "FloorSteel";
[DataField(required: true)]
public List<ProtoId<DungeonPresetPrototype>> Presets = new();
}