Files
tbd-station-14/Content.Shared/Procedural/DungeonGenerators/PrefabDunGen.cs
metalgearsloth a2f99cc69e VGRoid support (#27659)
* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
2024-07-03 22:23:11 +10:00

21 lines
544 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.DungeonGenerators;
/// <summary>
/// Places rooms in pre-selected pack layouts. Chooses rooms from the specified whitelist.
/// </summary>
/// <remarks>
/// DungeonData keys are:
/// - FallbackTile
/// - Rooms
/// </remarks>
public sealed partial class PrefabDunGen : IDunGenLayer
{
/// <summary>
/// Room pack presets we can use for this prefab.
/// </summary>
[DataField(required: true)]
public List<ProtoId<DungeonPresetPrototype>> Presets = new();
}