Sandbox panel
This commit is contained in:
@@ -7,6 +7,7 @@ using Content.Client.Interfaces;
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using Content.Client.Interfaces.Chat;
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using Content.Client.Interfaces.Parallax;
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using Content.Client.Parallax;
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using Content.Client.Sandbox;
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using Content.Client.UserInterface;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Chemistry;
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@@ -134,6 +135,8 @@ namespace Content.Client
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IoCManager.Register<IParallaxManager, ParallaxManager>();
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IoCManager.Register<IChatManager, ChatManager>();
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IoCManager.Register<IEscapeMenuOwner, EscapeMenuOwner>();
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IoCManager.Register<ISandboxManager, SandboxManager>();
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if (TestingCallbacks != null)
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{
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var cast = (ClientModuleTestingCallbacks) TestingCallbacks;
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@@ -195,6 +198,7 @@ namespace Content.Client
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IoCManager.Resolve<IClientGameTicker>().Initialize();
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IoCManager.Resolve<IOverlayManager>().AddOverlay(new ParallaxOverlay());
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IoCManager.Resolve<IChatManager>().Initialize();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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}
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public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
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7
Content.Client/Sandbox/ISandboxManager.cs
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7
Content.Client/Sandbox/ISandboxManager.cs
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@@ -0,0 +1,7 @@
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namespace Content.Client.Sandbox
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{
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public interface ISandboxManager
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{
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void Initialize();
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}
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}
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111
Content.Client/Sandbox/SandboxManager.cs
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111
Content.Client/Sandbox/SandboxManager.cs
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@@ -0,0 +1,111 @@
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using Content.Client.UserInterface;
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using Content.Shared.Sandbox;
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using Robust.Client.Interfaces.Placement;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Sandbox
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{
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internal sealed class SandboxManager : SharedSandboxManager, ISandboxManager
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{
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#pragma warning disable 649
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[Dependency] private readonly IGameHud _gameHud;
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[Dependency] private readonly IClientNetManager _netManager;
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[Dependency] private readonly ILocalizationManager _localization;
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[Dependency] private readonly IPlacementManager _placementManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IResourceCache _resourceCache;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
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#pragma warning restore 649
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private bool _sandboxAllowed;
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private SandboxWindow _window;
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public void Initialize()
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{
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_netManager.RegisterNetMessage<MsgSandboxStatus>(nameof(MsgSandboxStatus),
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message => SetAllowed(message.SandboxAllowed));
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_gameHud.SandboxButtonToggled = SandboxButtonToggled;
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}
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private void SandboxButtonToggled(bool newValue)
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{
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if (newValue)
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{
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if (_sandboxAllowed)
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{
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OpenWindow();
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}
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}
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else
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{
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_window?.Close();
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}
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}
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private void SetAllowed(bool newAllowed)
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{
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if (newAllowed == _sandboxAllowed)
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{
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return;
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}
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_sandboxAllowed = newAllowed;
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_gameHud.SandboxButtonVisible = newAllowed;
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if (!newAllowed)
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{
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// Sandbox permission revoked, close window.
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_window?.Close();
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}
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}
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private void OpenWindow()
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{
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if (_window != null)
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{
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return;
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}
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_window = new SandboxWindow(_localization);
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_window.OnClose += WindowOnOnClose;
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_window.RespawnButton.OnPressed += OnRespawnButtonOnOnPressed;
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_window.SpawnTilesButton.OnPressed += OnSpawnTilesButtonClicked;
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_window.SpawnEntitiesButton.OnPressed += OnSpawnEntitiesButtonClicked;
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_window.Open();
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}
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private void WindowOnOnClose()
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{
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_window = null;
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_gameHud.SandboxButtonDown = false;
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}
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private void OnRespawnButtonOnOnPressed(BaseButton.ButtonEventArgs args)
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{
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_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgSandboxRespawn>());
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}
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private void OnSpawnEntitiesButtonClicked(BaseButton.ButtonEventArgs args)
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{
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var window = new EntitySpawnWindow(_placementManager, _prototypeManager, _resourceCache, _localization);
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window.OpenToLeft();
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}
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private void OnSpawnTilesButtonClicked(BaseButton.ButtonEventArgs args)
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{
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var window = new TileSpawnWindow(_tileDefinitionManager, _placementManager, _resourceCache);
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window.OpenToLeft();
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}
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}
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}
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45
Content.Client/Sandbox/SandboxWindow.cs
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45
Content.Client/Sandbox/SandboxWindow.cs
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@@ -0,0 +1,45 @@
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Localization;
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namespace Content.Client.Sandbox
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{
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public sealed class SandboxWindow : SS14Window
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{
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public Button RespawnButton { get; }
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public Button SpawnEntitiesButton { get; }
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public Button SpawnTilesButton { get; }
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public SandboxWindow(ILocalizationManager loc)
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{
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Title = loc.GetString("Sandbox Panel");
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RespawnButton = new Button
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{
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Text = loc.GetString("Respawn")
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};
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SpawnEntitiesButton = new Button
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{
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Text = loc.GetString("Spawn Entities")
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};
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SpawnTilesButton = new Button
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{
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Text = loc.GetString("Spawn Tiles")
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};
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Contents.AddChild(new VBoxContainer
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{
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Children =
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{
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RespawnButton,
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SpawnEntitiesButton,
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SpawnTilesButton
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}
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});
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Size = CombinedMinimumSize;
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}
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}
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}
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@@ -182,7 +182,7 @@ namespace Content.Client.UserInterface
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_buttonSandboxMenu = new TopButton(sandboxTexture, "B")
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{
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ToolTip = _loc.GetString("Open sandbox menu."),
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Visible = true
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Visible = false
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};
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_topButtonsContainer.AddChild(_buttonSandboxMenu);
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@@ -3,6 +3,7 @@ using Content.Server.GameTicking;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Sandbox;
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using Content.Shared.Interfaces;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.ContentPack;
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@@ -48,6 +49,7 @@ namespace Content.Server
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IoCManager.Register<IGameTicker, GameTicker>();
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IoCManager.Register<IChatManager, ChatManager>();
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IoCManager.Register<IMoMMILink, MoMMILink>();
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IoCManager.Register<ISandboxManager, SandboxManager>();
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if (TestingCallbacks != null)
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{
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var cast = (ServerModuleTestingCallbacks) TestingCallbacks;
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@@ -73,6 +75,7 @@ namespace Content.Server
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base.PostInit();
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_gameTicker.Initialize();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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}
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public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
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@@ -1,10 +1,18 @@
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Sandbox;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.GamePresets
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{
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public sealed class PresetSandbox : GamePreset
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{
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#pragma warning disable 649
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[Dependency] private readonly ISandboxManager _sandboxManager;
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#pragma warning restore 649
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public override void Start()
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{
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// Nothing yet.
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_sandboxManager.IsSandboxEnabled = true;
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}
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}
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}
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@@ -156,8 +156,7 @@ namespace Content.Server.GameTicking
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RunLevel = GameRunLevel.InRound;
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// TODO: Allow other presets to be selected.
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var preset = (GamePreset)_dynamicTypeFactory.CreateInstance(_presetType ?? typeof(PresetSandbox));
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var preset = _dynamicTypeFactory.CreateInstance<GamePreset>(_presetType ?? typeof(PresetSandbox));
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preset.Start();
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foreach (var (playerSession, ready) in _playersInLobby.ToList())
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8
Content.Server/Sandbox/ISandboxManager.cs
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8
Content.Server/Sandbox/ISandboxManager.cs
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@@ -0,0 +1,8 @@
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namespace Content.Server.Sandbox
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{
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public interface ISandboxManager
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{
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bool IsSandboxEnabled { get; set; }
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void Initialize();
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}
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}
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80
Content.Server/Sandbox/SandboxManager.cs
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80
Content.Server/Sandbox/SandboxManager.cs
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@@ -0,0 +1,80 @@
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.Sandbox;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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namespace Content.Server.Sandbox
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{
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internal sealed class SandboxManager : SharedSandboxManager, ISandboxManager
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{
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#pragma warning disable 649
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IServerNetManager _netManager;
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[Dependency] private readonly IGameTicker _gameTicker;
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#pragma warning restore 649
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private bool _isSandboxEnabled;
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public bool IsSandboxEnabled
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{
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get => _isSandboxEnabled;
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set
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{
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_isSandboxEnabled = value;
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UpdateSandboxStatusForAll();
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}
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}
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public void Initialize()
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{
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_netManager.RegisterNetMessage<MsgSandboxStatus>(nameof(MsgSandboxStatus));
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_netManager.RegisterNetMessage<MsgSandboxRespawn>(nameof(MsgSandboxRespawn), SandboxRespawnReceived);
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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_gameTicker.OnRunLevelChanged += GameTickerOnOnRunLevelChanged;
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}
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private void GameTickerOnOnRunLevelChanged(GameRunLevelChangedEventArgs obj)
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{
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// Automatically clear sandbox state when round resets.
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if (obj.NewRunLevel == GameRunLevel.PreRoundLobby)
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{
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IsSandboxEnabled = false;
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}
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}
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private void OnPlayerStatusChanged(object sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus != SessionStatus.Connected || e.OldStatus != SessionStatus.Connecting)
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{
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return;
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}
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var msg = _netManager.CreateNetMessage<MsgSandboxStatus>();
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msg.SandboxAllowed = IsSandboxEnabled;
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_netManager.ServerSendMessage(msg, e.Session.ConnectedClient);
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}
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private void SandboxRespawnReceived(MsgSandboxRespawn message)
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{
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if (!IsSandboxEnabled)
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{
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return;
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}
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var player = _playerManager.GetSessionByChannel(message.MsgChannel);
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_gameTicker.Respawn(player);
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}
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private void UpdateSandboxStatusForAll()
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{
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var msg = _netManager.CreateNetMessage<MsgSandboxStatus>();
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msg.SandboxAllowed = IsSandboxEnabled;
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_netManager.ServerSendToAll(msg);
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}
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}
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}
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51
Content.Shared/Sandbox/SharedSandboxManager.cs
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51
Content.Shared/Sandbox/SharedSandboxManager.cs
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@@ -0,0 +1,51 @@
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using Lidgren.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Network;
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namespace Content.Shared.Sandbox
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{
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public abstract class SharedSandboxManager
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{
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protected sealed class MsgSandboxStatus : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgSandboxStatus);
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public MsgSandboxStatus(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public bool SandboxAllowed { get; set; }
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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SandboxAllowed = buffer.ReadBoolean();
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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buffer.Write(SandboxAllowed);
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}
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}
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protected sealed class MsgSandboxRespawn : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgSandboxRespawn);
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public MsgSandboxRespawn(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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}
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}
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}
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}
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