Files
tbd-station-14/Content.Server/Sandbox/SandboxManager.cs
Pieter-Jan Briers a2d8fc1ef9 Sandbox panel
2019-10-02 21:47:32 +02:00

81 lines
2.6 KiB
C#

using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.Sandbox;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
namespace Content.Server.Sandbox
{
internal sealed class SandboxManager : SharedSandboxManager, ISandboxManager
{
#pragma warning disable 649
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IServerNetManager _netManager;
[Dependency] private readonly IGameTicker _gameTicker;
#pragma warning restore 649
private bool _isSandboxEnabled;
public bool IsSandboxEnabled
{
get => _isSandboxEnabled;
set
{
_isSandboxEnabled = value;
UpdateSandboxStatusForAll();
}
}
public void Initialize()
{
_netManager.RegisterNetMessage<MsgSandboxStatus>(nameof(MsgSandboxStatus));
_netManager.RegisterNetMessage<MsgSandboxRespawn>(nameof(MsgSandboxRespawn), SandboxRespawnReceived);
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
_gameTicker.OnRunLevelChanged += GameTickerOnOnRunLevelChanged;
}
private void GameTickerOnOnRunLevelChanged(GameRunLevelChangedEventArgs obj)
{
// Automatically clear sandbox state when round resets.
if (obj.NewRunLevel == GameRunLevel.PreRoundLobby)
{
IsSandboxEnabled = false;
}
}
private void OnPlayerStatusChanged(object sender, SessionStatusEventArgs e)
{
if (e.NewStatus != SessionStatus.Connected || e.OldStatus != SessionStatus.Connecting)
{
return;
}
var msg = _netManager.CreateNetMessage<MsgSandboxStatus>();
msg.SandboxAllowed = IsSandboxEnabled;
_netManager.ServerSendMessage(msg, e.Session.ConnectedClient);
}
private void SandboxRespawnReceived(MsgSandboxRespawn message)
{
if (!IsSandboxEnabled)
{
return;
}
var player = _playerManager.GetSessionByChannel(message.MsgChannel);
_gameTicker.Respawn(player);
}
private void UpdateSandboxStatusForAll()
{
var msg = _netManager.CreateNetMessage<MsgSandboxStatus>();
msg.SandboxAllowed = IsSandboxEnabled;
_netManager.ServerSendToAll(msg);
}
}
}