starts moving alarm sync logic to alarmables

This commit is contained in:
vulppine
2022-08-20 07:36:53 -07:00
parent 8878c0d8a6
commit a2d18e7a6d
5 changed files with 183 additions and 79 deletions

View File

@@ -51,6 +51,8 @@ namespace Content.Server.Atmos.Monitor.Systems
public const string AtmosMonitorSetThresholdCmd = "atmos_monitor_set_threshold";
public const string AtmosMonitorGetDataCmd = "atmos_monitor_get_data";
// Packet data
/// <summary>
/// Data response that contains the threshold types in an atmos monitor alarm.
@@ -82,7 +84,6 @@ namespace Content.Server.Atmos.Monitor.Systems
{
SubscribeLocalEvent<AtmosMonitorComponent, ComponentInit>(OnAtmosMonitorInit);
SubscribeLocalEvent<AtmosMonitorComponent, ComponentStartup>(OnAtmosMonitorStartup);
SubscribeLocalEvent<AtmosMonitorComponent, ComponentShutdown>(OnAtmosMonitorShutdown);
SubscribeLocalEvent<AtmosMonitorComponent, AtmosDeviceUpdateEvent>(OnAtmosUpdate);
SubscribeLocalEvent<AtmosMonitorComponent, TileFireEvent>(OnFireEvent);
SubscribeLocalEvent<AtmosMonitorComponent, PowerChangedEvent>(OnPowerChangedEvent);
@@ -115,59 +116,6 @@ namespace Content.Server.Atmos.Monitor.Systems
_atmosDeviceSystem.LeaveAtmosphere(atmosDeviceComponent);
return;
}
_checkPos.Add(uid);
}
private void OnAtmosMonitorShutdown(EntityUid uid, AtmosMonitorComponent component, ComponentShutdown args)
{
if (_checkPos.Contains(uid)) _checkPos.Remove(uid);
}
// hackiest shit ever but there's no PostStartup event
private HashSet<EntityUid> _checkPos = new();
public override void Update(float frameTime)
{
/* NOPE
foreach (var uid in _checkPos)
OpenAirOrReposition(uid);
*/
}
private void OpenAirOrReposition(EntityUid uid, AtmosMonitorComponent? component = null, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref component, ref appearance)) return;
var transform = Transform(component.Owner);
if (transform.GridUid == null)
return;
// atmos alarms will first attempt to get the air
// directly underneath it - if not, then it will
// instead place itself directly in front of the tile
// it is facing, and then visually shift itself back
// via sprite offsets (SS13 style but fuck it)
var coords = transform.Coordinates;
var pos = _transformSystem.GetGridOrMapTilePosition(uid, transform);
if (_atmosphereSystem.IsTileAirBlocked(transform.GridUid.Value, pos))
{
var rotPos = transform.LocalRotation.RotateVec(new Vector2(0, -1));
transform.Anchored = false;
coords = coords.Offset(rotPos);
transform.Coordinates = coords;
appearance.SetData(AtmosMonitorVisuals.Offset, - new Vector2i(0, -1));
transform.Anchored = true;
}
GasMixture? air = _atmosphereSystem.GetContainingMixture(uid, true);
component.TileGas = air;
_checkPos.Remove(uid);
}
private void BeforePacketRecv(EntityUid uid, AtmosMonitorComponent component, BeforePacketSentEvent args)
@@ -188,8 +136,11 @@ namespace Content.Server.Atmos.Monitor.Systems
// ignore packets from self, ignore from different frequency
if (netConn.Address == args.SenderAddress) return;
var responseKey = string.Empty;
switch (cmd)
{
/*
// sync on alarm or explicit sync
case AtmosMonitorAlarmCmd:
case AtmosMonitorAlarmSyncCmd:
@@ -199,10 +150,12 @@ namespace Content.Server.Atmos.Monitor.Systems
&& !component.NetworkAlarmStates.TryAdd(args.SenderAddress, state))
component.NetworkAlarmStates[args.SenderAddress] = state;
break;
*/
case AtmosMonitorAlarmResetCmd:
Reset(uid);
// Don't clear alarm states here.
break;
/*
case AtmosMonitorAlarmResetAllCmd:
if (args.Data.TryGetValue(AtmosMonitorAlarmSrc, out string? resetSrc)
&& alarmable.AlarmedByPrototypes.Contains(resetSrc))
@@ -211,6 +164,7 @@ namespace Content.Server.Atmos.Monitor.Systems
component.NetworkAlarmStates.Clear();
}
break;
*/
case AtmosMonitorSetThresholdCmd:
if (args.Data.TryGetValue(AtmosMonitorThresholdData, out AtmosAlarmThreshold? thresholdData)
&& args.Data.TryGetValue(AtmosMonitorThresholdDataType, out AtmosMonitorThresholdType? thresholdType))
@@ -220,9 +174,9 @@ namespace Content.Server.Atmos.Monitor.Systems
}
break;
case AirAlarmSystem.AirAlarmSyncCmd:
case AtmosMonitorGetDataCmd:
var payload = new NetworkPayload();
payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSyncData);
payload.Add(DeviceNetworkConstants.Command, AtmosMonitorAtmosData);
if (component.TileGas != null)
{
var gases = new Dictionary<Gas, float>();
@@ -231,7 +185,7 @@ namespace Content.Server.Atmos.Monitor.Systems
gases.Add(gas, component.TileGas.GetMoles(gas));
}
payload.Add(AirAlarmSystem.AirAlarmSyncData, new AtmosSensorData(
payload.Add(AtmosMonitorAtmosData, new AtmosSensorData(
component.TileGas.Pressure,
component.TileGas.Temperature,
component.TileGas.TotalMoles,
@@ -259,10 +213,6 @@ namespace Content.Server.Atmos.Monitor.Systems
_atmosDeviceSystem.LeaveAtmosphere(atmosDeviceComponent);
component.TileGas = null;
}
// clear memory when power cycled
component.LastAlarmState = AtmosMonitorAlarmType.Normal;
component.NetworkAlarmStates.Clear();
}
else if (args.Powered)
{