starts moving alarm sync logic to alarmables

This commit is contained in:
vulppine
2022-08-20 07:36:53 -07:00
parent 8878c0d8a6
commit a2d18e7a6d
5 changed files with 183 additions and 79 deletions

View File

@@ -19,7 +19,10 @@ namespace Content.Server.Atmos.Monitor.Components
/// <summary>
/// A component to add to device network devices if you want them to be alarmed
/// by an atmospheric monitor.
/// by an atmospheric alarmer. This will store every single alert received, and
/// calculate the highest alert based on the alerts received. Equally, if you
/// link other alarmables to this, it will store the alerts from them to
/// calculate the highest network alert.
/// </summary>
[RegisterComponent]
public sealed class AtmosAlarmableComponent : Component
@@ -27,6 +30,9 @@ namespace Content.Server.Atmos.Monitor.Components
[ViewVariables]
public List<EntityUid> LinkedMonitors { get; set; } = new();
[ViewVariables]
public Dictionary<string, AtmosMonitorAlarmType> NetworkAlarmStates = new();
[ViewVariables] public AtmosMonitorAlarmType LastAlarmState = AtmosMonitorAlarmType.Normal;
[ViewVariables] public AtmosMonitorAlarmType HighestNetworkState = AtmosMonitorAlarmType.Normal;
[ViewVariables] public bool IgnoreAlarms { get; set; } = false;

View File

@@ -0,0 +1,14 @@
namespace Content.Server.Atmos.Monitor.Components;
[RegisterComponent]
public sealed class AtmosAlarmingComponent : Component
{
/// <summary>
/// All registered receivers in this alarmer.
/// </summary>
public HashSet<string> RegisteredReceivers = new();
// Somebody should do this someday. I'll leave it here as a reminder,
// just in case.
// public string StationAlarmMonitorFrequencyId
}

View File

@@ -1,10 +1,13 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.Atmos.Monitor.Components;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Power.Components;
using Content.Shared.Atmos.Monitor;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Utility;
namespace Content.Server.Atmos.Monitor.Systems
{
@@ -12,9 +15,26 @@ namespace Content.Server.Atmos.Monitor.Systems
{
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly AudioSystem _audioSystem = default!;
/// <summary>
/// Syncs alerts from this alarm receiver to other alarm receivers.
/// Creates a network effect as a result. Note: if the alert receiver
/// is not aware of the device beforehand, it will not sync.
/// </summary>
public const string SyncAlerts = "atmos_alarmable_sync_alerts";
public override void Initialize()
{
SubscribeLocalEvent<AtmosAlarmableComponent, DeviceNetworkPacketEvent>(OnPacketRecv);
SubscribeLocalEvent<AtmosAlarmableComponent, PowerChangedEvent>(OnPowerChange);
}
private void OnPowerChange(EntityUid uid, AtmosAlarmableComponent component, PowerChangedEvent args)
{
if (!args.Powered)
{
Reset(uid, component);
}
}
private void OnPacketRecv(EntityUid uid, AtmosAlarmableComponent component, DeviceNetworkPacketEvent args)
@@ -24,25 +44,108 @@ namespace Content.Server.Atmos.Monitor.Systems
if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent? netConn))
return;
if (args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? cmd)
&& cmd == AtmosMonitorSystem.AtmosMonitorAlarmCmd)
if (args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? cmd))
{
// does it have a state & network max state?
// does it have a source?
// and can this be alarmed by the source?
// if so, raise an alarm
if (args.Data.TryGetValue(DeviceNetworkConstants.CmdSetState, out AtmosMonitorAlarmType state)
&& args.Data.TryGetValue(AtmosMonitorSystem.AtmosMonitorAlarmNetMax, out AtmosMonitorAlarmType netMax)
&& args.Data.TryGetValue(AtmosMonitorSystem.AtmosMonitorAlarmSrc, out string? source)
&& component.AlarmedByPrototypes.Contains(source))
{
component.LastAlarmState = state;
component.HighestNetworkState = netMax;
UpdateAppearance(uid, netMax);
PlayAlertSound(uid, netMax, component);
RaiseLocalEvent(component.Owner, new AtmosMonitorAlarmEvent(state, netMax), true);
}
return;
}
switch (cmd)
{
case AtmosMonitorSystem.AtmosMonitorAlarmCmd:
// Set the alert state, and then cache it so we can calculate
// the maximum alarm state at all times.
if (args.Data.TryGetValue(DeviceNetworkConstants.CmdSetState, out AtmosMonitorAlarmType state))
{
if (!component.NetworkAlarmStates.ContainsKey(args.SenderAddress))
{
component.NetworkAlarmStates.Add(args.SenderAddress, state);
}
else
{
component.NetworkAlarmStates[args.SenderAddress] = state;
}
if (!TryGetHighestAlert(uid, out var netMax, component))
{
netMax = AtmosMonitorAlarmType.Normal;
}
component.LastAlarmState = netMax.Value;
UpdateAppearance(uid, netMax.Value);
PlayAlertSound(uid, netMax.Value, component);
RaiseLocalEvent(component.Owner, new AtmosMonitorAlarmEvent(state, netMax.Value), true);
}
break;
case SyncAlerts:
// Synchronize alerts, but only if they're already known by this monitor.
// This should help eliminate the chain effect, especially with
if (!args.Data.TryGetValue(SyncAlerts,
out IReadOnlyDictionary<string, AtmosMonitorAlarmType>? alarms))
{
break;
}
foreach (var (key, alarm) in alarms)
{
if (component.NetworkAlarmStates.ContainsKey(key))
{
component.NetworkAlarmStates[key] = alarm;
}
}
if (TryGetHighestAlert(uid, out var maxAlert, component)
&& component.LastAlarmState < maxAlert)
{
component.LastAlarmState = maxAlert.Value;
RaiseLocalEvent(uid, new AtmosMonitorAlarmEvent(maxAlert.Value, maxAlert.Value));
}
break;
}
}
/// <summary>
/// Resets the state of this alarmable to normal.
/// </summary>
/// <param name="uid"></param>
/// <param name="alarmable"></param>
public void Reset(EntityUid uid, AtmosAlarmableComponent? alarmable = null)
{
if (!Resolve(uid, ref alarmable))
{
return;
}
alarmable.LastAlarmState = AtmosMonitorAlarmType.Normal;
alarmable.NetworkAlarmStates.Clear();
RaiseLocalEvent(uid, new AtmosMonitorAlarmEvent(AtmosMonitorAlarmType.Normal, AtmosMonitorAlarmType.Normal));
}
/// <summary>
/// Tries to get the highest possible alert stored in this alarm.
/// </summary>
/// <param name="uid"></param>
/// <param name="alarm"></param>
/// <param name="alarmable"></param>
/// <returns></returns>
private bool TryGetHighestAlert(EntityUid uid, [NotNullWhen(true)] out AtmosMonitorAlarmType? alarm,
AtmosAlarmableComponent? alarmable = null)
{
alarm = null;
if (!Resolve(uid, ref alarmable))
{
return false;
}
foreach (var alarmState in alarmable.NetworkAlarmStates.Values)
{
alarm = alarm < alarmState ? alarmState : alarm;
}
return alarm != null;
}
private void PlayAlertSound(EntityUid uid, AtmosMonitorAlarmType alarm, AtmosAlarmableComponent alarmable)

View File

@@ -0,0 +1,31 @@
using Content.Server.Atmos.Monitor.Components;
namespace Content.Server.Atmos.Monitor.Systems;
/// <summary>
/// System that alarms AtmosAlarmables via DeviceNetwork.
/// This is one way, and is usually triggered by an event.
/// </summary>
public sealed class AtmosAlarmingSystem : EntitySystem
{
/// <summary>
/// The alarm command key.
/// </summary>
public const string AtmosAlarmCmd = "atmos_alarming_alarm_cmd";
/// <summary>
/// Register command. Registers this address so that the alarm can send
/// to the given device.
/// </summary>
public const string AtmosAlarmRegisterCmd = "atmos_alarming_register_cmd";
/// <summary>
/// Alarm data. Contains the alert passed into this alarmer.
/// </summary>
public const string AtmosAlarmData = "atmos_alarming_alarm_data";
private void OnAlert(EntityUid uid, AtmosAlarmingComponent component, AtmosMonitorAlarmEvent args)
{
}
}

View File

@@ -51,6 +51,8 @@ namespace Content.Server.Atmos.Monitor.Systems
public const string AtmosMonitorSetThresholdCmd = "atmos_monitor_set_threshold";
public const string AtmosMonitorGetDataCmd = "atmos_monitor_get_data";
// Packet data
/// <summary>
/// Data response that contains the threshold types in an atmos monitor alarm.
@@ -82,7 +84,6 @@ namespace Content.Server.Atmos.Monitor.Systems
{
SubscribeLocalEvent<AtmosMonitorComponent, ComponentInit>(OnAtmosMonitorInit);
SubscribeLocalEvent<AtmosMonitorComponent, ComponentStartup>(OnAtmosMonitorStartup);
SubscribeLocalEvent<AtmosMonitorComponent, ComponentShutdown>(OnAtmosMonitorShutdown);
SubscribeLocalEvent<AtmosMonitorComponent, AtmosDeviceUpdateEvent>(OnAtmosUpdate);
SubscribeLocalEvent<AtmosMonitorComponent, TileFireEvent>(OnFireEvent);
SubscribeLocalEvent<AtmosMonitorComponent, PowerChangedEvent>(OnPowerChangedEvent);
@@ -115,59 +116,6 @@ namespace Content.Server.Atmos.Monitor.Systems
_atmosDeviceSystem.LeaveAtmosphere(atmosDeviceComponent);
return;
}
_checkPos.Add(uid);
}
private void OnAtmosMonitorShutdown(EntityUid uid, AtmosMonitorComponent component, ComponentShutdown args)
{
if (_checkPos.Contains(uid)) _checkPos.Remove(uid);
}
// hackiest shit ever but there's no PostStartup event
private HashSet<EntityUid> _checkPos = new();
public override void Update(float frameTime)
{
/* NOPE
foreach (var uid in _checkPos)
OpenAirOrReposition(uid);
*/
}
private void OpenAirOrReposition(EntityUid uid, AtmosMonitorComponent? component = null, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref component, ref appearance)) return;
var transform = Transform(component.Owner);
if (transform.GridUid == null)
return;
// atmos alarms will first attempt to get the air
// directly underneath it - if not, then it will
// instead place itself directly in front of the tile
// it is facing, and then visually shift itself back
// via sprite offsets (SS13 style but fuck it)
var coords = transform.Coordinates;
var pos = _transformSystem.GetGridOrMapTilePosition(uid, transform);
if (_atmosphereSystem.IsTileAirBlocked(transform.GridUid.Value, pos))
{
var rotPos = transform.LocalRotation.RotateVec(new Vector2(0, -1));
transform.Anchored = false;
coords = coords.Offset(rotPos);
transform.Coordinates = coords;
appearance.SetData(AtmosMonitorVisuals.Offset, - new Vector2i(0, -1));
transform.Anchored = true;
}
GasMixture? air = _atmosphereSystem.GetContainingMixture(uid, true);
component.TileGas = air;
_checkPos.Remove(uid);
}
private void BeforePacketRecv(EntityUid uid, AtmosMonitorComponent component, BeforePacketSentEvent args)
@@ -188,8 +136,11 @@ namespace Content.Server.Atmos.Monitor.Systems
// ignore packets from self, ignore from different frequency
if (netConn.Address == args.SenderAddress) return;
var responseKey = string.Empty;
switch (cmd)
{
/*
// sync on alarm or explicit sync
case AtmosMonitorAlarmCmd:
case AtmosMonitorAlarmSyncCmd:
@@ -199,10 +150,12 @@ namespace Content.Server.Atmos.Monitor.Systems
&& !component.NetworkAlarmStates.TryAdd(args.SenderAddress, state))
component.NetworkAlarmStates[args.SenderAddress] = state;
break;
*/
case AtmosMonitorAlarmResetCmd:
Reset(uid);
// Don't clear alarm states here.
break;
/*
case AtmosMonitorAlarmResetAllCmd:
if (args.Data.TryGetValue(AtmosMonitorAlarmSrc, out string? resetSrc)
&& alarmable.AlarmedByPrototypes.Contains(resetSrc))
@@ -211,6 +164,7 @@ namespace Content.Server.Atmos.Monitor.Systems
component.NetworkAlarmStates.Clear();
}
break;
*/
case AtmosMonitorSetThresholdCmd:
if (args.Data.TryGetValue(AtmosMonitorThresholdData, out AtmosAlarmThreshold? thresholdData)
&& args.Data.TryGetValue(AtmosMonitorThresholdDataType, out AtmosMonitorThresholdType? thresholdType))
@@ -220,9 +174,9 @@ namespace Content.Server.Atmos.Monitor.Systems
}
break;
case AirAlarmSystem.AirAlarmSyncCmd:
case AtmosMonitorGetDataCmd:
var payload = new NetworkPayload();
payload.Add(DeviceNetworkConstants.Command, AirAlarmSystem.AirAlarmSyncData);
payload.Add(DeviceNetworkConstants.Command, AtmosMonitorAtmosData);
if (component.TileGas != null)
{
var gases = new Dictionary<Gas, float>();
@@ -231,7 +185,7 @@ namespace Content.Server.Atmos.Monitor.Systems
gases.Add(gas, component.TileGas.GetMoles(gas));
}
payload.Add(AirAlarmSystem.AirAlarmSyncData, new AtmosSensorData(
payload.Add(AtmosMonitorAtmosData, new AtmosSensorData(
component.TileGas.Pressure,
component.TileGas.Temperature,
component.TileGas.TotalMoles,
@@ -259,10 +213,6 @@ namespace Content.Server.Atmos.Monitor.Systems
_atmosDeviceSystem.LeaveAtmosphere(atmosDeviceComponent);
component.TileGas = null;
}
// clear memory when power cycled
component.LastAlarmState = AtmosMonitorAlarmType.Normal;
component.NetworkAlarmStates.Clear();
}
else if (args.Powered)
{