New indicators for combat mode (#15427)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
87
Content.Client/CombatMode/CombatModeIndicatorsOverlay.cs
Normal file
87
Content.Client/CombatMode/CombatModeIndicatorsOverlay.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
using Content.Client.Hands.Systems;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.CombatMode;
|
||||
|
||||
/// <summary>
|
||||
/// This shows something like crosshairs for the combat mode next to the mouse cursor.
|
||||
/// For weapons with the gun class, a crosshair of one type is displayed,
|
||||
/// while for all other types of weapons and items in hand, as well as for an empty hand,
|
||||
/// a crosshair of a different type is displayed. These crosshairs simply show the state of combat mode (on|off).
|
||||
/// </summary>
|
||||
public sealed class CombatModeIndicatorsOverlay : Overlay
|
||||
{
|
||||
private readonly IInputManager _inputManager;
|
||||
private readonly IEntityManager _entMan;
|
||||
private readonly IEyeManager _eye;
|
||||
private readonly CombatModeSystem _combat;
|
||||
private readonly HandsSystem _hands = default!;
|
||||
|
||||
private readonly Texture _gunSight;
|
||||
private readonly Texture _meleeSight;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
|
||||
|
||||
public Color MainColor = Color.White.WithAlpha(0.3f);
|
||||
public Color StrokeColor = Color.Black.WithAlpha(0.5f);
|
||||
public float Scale = 0.8f; // 1 is a little big
|
||||
|
||||
public CombatModeIndicatorsOverlay(IInputManager input, IEntityManager entMan,
|
||||
IEyeManager eye, CombatModeSystem combatSys, HandsSystem hands)
|
||||
{
|
||||
_inputManager = input;
|
||||
_entMan = entMan;
|
||||
_eye = eye;
|
||||
_combat = combatSys;
|
||||
_hands = hands;
|
||||
|
||||
var spriteSys = _entMan.EntitySysManager.GetEntitySystem<SpriteSystem>();
|
||||
_gunSight = spriteSys.Frame0(new SpriteSpecifier.Rsi(new ResPath("/Textures/Interface/Misc/crosshair_pointers.rsi"),
|
||||
"gun_sight"));
|
||||
_meleeSight = spriteSys.Frame0(new SpriteSpecifier.Rsi(new ResPath("/Textures/Interface/Misc/crosshair_pointers.rsi"),
|
||||
"melee_sight"));
|
||||
}
|
||||
|
||||
protected override bool BeforeDraw(in OverlayDrawArgs args)
|
||||
{
|
||||
if (!_combat.IsInCombatMode())
|
||||
return false;
|
||||
|
||||
return base.BeforeDraw(in args);
|
||||
}
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var mouseScreenPosition = _inputManager.MouseScreenPosition;
|
||||
var mousePosMap = _eye.ScreenToMap(mouseScreenPosition);
|
||||
if (mousePosMap.MapId != args.MapId)
|
||||
return;
|
||||
|
||||
var handEntity = _hands.GetActiveHandEntity();
|
||||
var isHandGunItem = _entMan.HasComponent<GunComponent>(handEntity);
|
||||
|
||||
var mousePos = mouseScreenPosition.Position;
|
||||
var uiScale = (args.ViewportControl as Control)?.UIScale ?? 1f;
|
||||
var limitedScale = uiScale > 1.25f ? 1.25f : uiScale;
|
||||
|
||||
var sight = isHandGunItem ? _gunSight : _meleeSight;
|
||||
DrawSight(sight, args.ScreenHandle, mousePos, limitedScale * Scale);
|
||||
}
|
||||
|
||||
private void DrawSight(Texture sight, DrawingHandleScreen screen, Vector2 centerPos, float scale)
|
||||
{
|
||||
var sightSize = sight.Size * scale;
|
||||
var expandedSize = sightSize + 7f;
|
||||
|
||||
screen.DrawTextureRect(sight,
|
||||
UIBox2.FromDimensions(centerPos - sightSize * 0.5f, sightSize), StrokeColor);
|
||||
screen.DrawTextureRect(sight,
|
||||
UIBox2.FromDimensions(centerPos - expandedSize * 0.5f, expandedSize), MainColor);
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,22 @@
|
||||
using Content.Client.Hands.Systems;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.Targeting;
|
||||
using JetBrains.Annotations;
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
namespace Content.Client.CombatMode;
|
||||
|
||||
namespace Content.Client.CombatMode
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class CombatModeSystem : SharedCombatModeSystem
|
||||
{
|
||||
[Dependency] private readonly IOverlayManager _overlayManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eye = default!;
|
||||
public event Action? LocalPlayerCombatModeUpdated;
|
||||
|
||||
public override void Initialize()
|
||||
@@ -19,6 +24,8 @@ namespace Content.Client.CombatMode
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<CombatModeComponent, ComponentHandleState>(OnHandleState);
|
||||
|
||||
_cfg.OnValueChanged(CCVars.CombatModeIndicatorsPointShow, OnShowCombatIndicatorsChanged, true);
|
||||
}
|
||||
|
||||
private void OnHandleState(EntityUid uid, CombatModeComponent component, ref ComponentHandleState args)
|
||||
@@ -33,7 +40,9 @@ namespace Content.Client.CombatMode
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
CommandBinds.Unregister<CombatModeSystem>();
|
||||
_cfg.OnValueChanged(CCVars.CombatModeIndicatorsPointShow, OnShowCombatIndicatorsChanged);
|
||||
_overlayManager.RemoveOverlay<CombatModeIndicatorsOverlay>();
|
||||
|
||||
base.Shutdown();
|
||||
}
|
||||
|
||||
@@ -73,5 +82,21 @@ namespace Content.Client.CombatMode
|
||||
|
||||
LocalPlayerCombatModeUpdated?.Invoke();
|
||||
}
|
||||
|
||||
private void OnShowCombatIndicatorsChanged(bool isShow)
|
||||
{
|
||||
if (isShow)
|
||||
{
|
||||
_overlayManager.AddOverlay(new CombatModeIndicatorsOverlay(
|
||||
_inputManager,
|
||||
EntityManager,
|
||||
_eye,
|
||||
this,
|
||||
EntityManager.System<HandsSystem>()));
|
||||
}
|
||||
else
|
||||
{
|
||||
_overlayManager.RemoveOverlay<CombatModeIndicatorsOverlay>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
<OptionButton Name="HudThemeOption" />
|
||||
</BoxContainer>
|
||||
<CheckBox Name="ShowHeldItemCheckBox" Text="{Loc 'ui-options-show-held-item'}" />
|
||||
<CheckBox Name="ShowCombatModeIndicatorsCheckBox" Text="{Loc 'ui-options-show-combat-mode-indicators'}" />
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<CheckBox Name="ViewportStretchCheckBox" Text="{Loc 'ui-options-vp-stretch'}" />
|
||||
<BoxContainer Name="ViewportScaleBox" Orientation="Horizontal">
|
||||
|
||||
@@ -99,6 +99,7 @@ namespace Content.Client.Options.UI.Tabs
|
||||
};
|
||||
|
||||
ShowHeldItemCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
ShowCombatModeIndicatorsCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
IntegerScalingCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
ViewportLowResCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
ParallaxLowQualityCheckBox.OnToggled += OnCheckBoxToggled;
|
||||
@@ -116,6 +117,7 @@ namespace Content.Client.Options.UI.Tabs
|
||||
ParallaxLowQualityCheckBox.Pressed = _cfg.GetCVar(CCVars.ParallaxLowQuality);
|
||||
FpsCounterCheckBox.Pressed = _cfg.GetCVar(CCVars.HudFpsCounterVisible);
|
||||
ShowHeldItemCheckBox.Pressed = _cfg.GetCVar(CCVars.HudHeldItemShow);
|
||||
ShowCombatModeIndicatorsCheckBox.Pressed = _cfg.GetCVar(CCVars.CombatModeIndicatorsPointShow);
|
||||
ViewportWidthSlider.Value = _cfg.GetCVar(CCVars.ViewportWidth);
|
||||
|
||||
_cfg.OnValueChanged(CCVars.ViewportMinimumWidth, _ => UpdateViewportWidthRange());
|
||||
@@ -158,6 +160,7 @@ namespace Content.Client.Options.UI.Tabs
|
||||
_cfg.SetCVar(CCVars.ViewportScaleRender, !ViewportLowResCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.ParallaxLowQuality, ParallaxLowQualityCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.HudHeldItemShow, ShowHeldItemCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.CombatModeIndicatorsPointShow, ShowCombatModeIndicatorsCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.HudFpsCounterVisible, FpsCounterCheckBox.Pressed);
|
||||
_cfg.SetCVar(CCVars.ViewportWidth, (int) ViewportWidthSlider.Value);
|
||||
|
||||
@@ -194,6 +197,7 @@ namespace Content.Client.Options.UI.Tabs
|
||||
var isVPResSame = ViewportLowResCheckBox.Pressed == !_cfg.GetCVar(CCVars.ViewportScaleRender);
|
||||
var isPLQSame = ParallaxLowQualityCheckBox.Pressed == _cfg.GetCVar(CCVars.ParallaxLowQuality);
|
||||
var isShowHeldItemSame = ShowHeldItemCheckBox.Pressed == _cfg.GetCVar(CCVars.HudHeldItemShow);
|
||||
var isCombatModeIndicatorsSame = ShowCombatModeIndicatorsCheckBox.Pressed == _cfg.GetCVar(CCVars.CombatModeIndicatorsPointShow);
|
||||
var isFpsCounterVisibleSame = FpsCounterCheckBox.Pressed == _cfg.GetCVar(CCVars.HudFpsCounterVisible);
|
||||
var isWidthSame = (int) ViewportWidthSlider.Value == _cfg.GetCVar(CCVars.ViewportWidth);
|
||||
var isLayoutSame = HudLayoutOption.SelectedMetadata is string opt && opt == _cfg.GetCVar(CCVars.UILayout);
|
||||
@@ -209,6 +213,7 @@ namespace Content.Client.Options.UI.Tabs
|
||||
isPLQSame &&
|
||||
isHudThemeSame &&
|
||||
isShowHeldItemSame &&
|
||||
isCombatModeIndicatorsSame &&
|
||||
isFpsCounterVisibleSame &&
|
||||
isWidthSame &&
|
||||
isLayoutSame;
|
||||
|
||||
@@ -2,9 +2,8 @@ using Content.Shared.CombatMode;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Server.CombatMode
|
||||
{
|
||||
[UsedImplicitly]
|
||||
namespace Content.Server.CombatMode;
|
||||
|
||||
public sealed class CombatModeSystem : SharedCombatModeSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
@@ -19,4 +18,3 @@ namespace Content.Server.CombatMode
|
||||
args.State = new CombatModeComponentState(component.IsInCombatMode, component.ActiveZone);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -572,6 +572,9 @@ namespace Content.Shared.CCVar
|
||||
public static readonly CVarDef<bool> HudHeldItemShow =
|
||||
CVarDef.Create("hud.held_item_show", true, CVar.ARCHIVE | CVar.CLIENTONLY);
|
||||
|
||||
public static readonly CVarDef<bool> CombatModeIndicatorsPointShow =
|
||||
CVarDef.Create("hud.combat_mode_indicators_point_show", true, CVar.ARCHIVE | CVar.CLIENTONLY);
|
||||
|
||||
public static readonly CVarDef<float> HudHeldItemOffset =
|
||||
CVarDef.Create("hud.held_item_offset", 28f, CVar.ARCHIVE | CVar.CLIENTONLY);
|
||||
|
||||
|
||||
@@ -6,8 +6,8 @@ using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.CombatMode
|
||||
{
|
||||
namespace Content.Shared.CombatMode;
|
||||
|
||||
public abstract class SharedCombatModeSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _protoMan = default!;
|
||||
@@ -103,4 +103,3 @@ namespace Content.Shared.CombatMode
|
||||
}
|
||||
|
||||
public sealed class ToggleCombatActionEvent : InstantActionEvent { }
|
||||
}
|
||||
|
||||
@@ -29,6 +29,7 @@ ui-options-volume-percent = { TOSTRING($volume, "P0") }
|
||||
## Graphics menu
|
||||
|
||||
ui-options-show-held-item = Show held item next to cursor?
|
||||
ui-options-show-combat-mode-indicators = Show combat mode indicators with cursor?
|
||||
ui-options-vsync = VSync
|
||||
ui-options-fullscreen = Fullscreen
|
||||
ui-options-lighting-label = Lighting Quality:
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "https://github.com/Arteben",
|
||||
"size": {
|
||||
"x": 64,
|
||||
"y": 64
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "gun_sight"
|
||||
},
|
||||
{
|
||||
"name": "melee_sight"
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user