@@ -1,7 +1,17 @@
|
||||
|
||||
using Content.Shared.Eye.Blinding;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Player;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
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||||
using Content.Shared.Administration;
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||||
using Content.Shared.Administration.Events;
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||||
using Content.Shared.Eye.Blinding.Components;
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||||
using Content.Shared.GameTicking;
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||||
using Robust.Shared.GameObjects;
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||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.Client.Eye.Blinding;
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||||
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||||
@@ -21,20 +31,20 @@ public sealed class BlindingSystem : EntitySystem
|
||||
SubscribeLocalEvent<BlindableComponent, ComponentInit>(OnBlindInit);
|
||||
SubscribeLocalEvent<BlindableComponent, ComponentShutdown>(OnBlindShutdown);
|
||||
|
||||
SubscribeLocalEvent<BlindableComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
|
||||
SubscribeLocalEvent<BlindableComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
|
||||
SubscribeLocalEvent<BlindableComponent, PlayerAttachedEvent>(OnPlayerAttached);
|
||||
SubscribeLocalEvent<BlindableComponent, PlayerDetachedEvent>(OnPlayerDetached);
|
||||
|
||||
SubscribeNetworkEvent<RoundRestartCleanupEvent>(RoundRestartCleanup);
|
||||
|
||||
_overlay = new();
|
||||
}
|
||||
|
||||
private void OnPlayerAttached(EntityUid uid, BlindableComponent component, LocalPlayerAttachedEvent args)
|
||||
private void OnPlayerAttached(EntityUid uid, BlindableComponent component, PlayerAttachedEvent args)
|
||||
{
|
||||
_overlayMan.AddOverlay(_overlay);
|
||||
}
|
||||
|
||||
private void OnPlayerDetached(EntityUid uid, BlindableComponent component, LocalPlayerDetachedEvent args)
|
||||
private void OnPlayerDetached(EntityUid uid, BlindableComponent component, PlayerDetachedEvent args)
|
||||
{
|
||||
_overlayMan.RemoveOverlay(_overlay);
|
||||
_lightManager.Enabled = true;
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
using Content.Shared.Eye.Blinding;
|
||||
using Content.Shared.Eye.Blinding.Components;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Client.Eye.Blinding;
|
||||
|
||||
@@ -17,18 +20,18 @@ public sealed class BlurryVisionSystem : EntitySystem
|
||||
SubscribeLocalEvent<BlurryVisionComponent, ComponentInit>(OnBlurryInit);
|
||||
SubscribeLocalEvent<BlurryVisionComponent, ComponentShutdown>(OnBlurryShutdown);
|
||||
|
||||
SubscribeLocalEvent<BlurryVisionComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
|
||||
SubscribeLocalEvent<BlurryVisionComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
|
||||
SubscribeLocalEvent<BlurryVisionComponent, PlayerAttachedEvent>(OnPlayerAttached);
|
||||
SubscribeLocalEvent<BlurryVisionComponent, PlayerDetachedEvent>(OnPlayerDetached);
|
||||
|
||||
_overlay = new();
|
||||
}
|
||||
|
||||
private void OnPlayerAttached(EntityUid uid, BlurryVisionComponent component, LocalPlayerAttachedEvent args)
|
||||
private void OnPlayerAttached(EntityUid uid, BlurryVisionComponent component, PlayerAttachedEvent args)
|
||||
{
|
||||
_overlayMan.AddOverlay(_overlay);
|
||||
}
|
||||
|
||||
private void OnPlayerDetached(EntityUid uid, BlurryVisionComponent component, LocalPlayerDetachedEvent args)
|
||||
private void OnPlayerDetached(EntityUid uid, BlurryVisionComponent component, PlayerDetachedEvent args)
|
||||
{
|
||||
_overlayMan.RemoveOverlay(_overlay);
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ public sealed class EyeLerpingSystem : EntitySystem
|
||||
SubscribeLocalEvent<EyeAttachedEvent>(OnAttached);
|
||||
|
||||
SubscribeLocalEvent<LerpingEyeComponent, EntParentChangedMessage>(HandleMapChange);
|
||||
SubscribeLocalEvent<LerpingEyeComponent, LocalPlayerDetachedEvent>(OnDetached);
|
||||
SubscribeLocalEvent<LerpingEyeComponent, PlayerDetachedEvent>(OnDetached);
|
||||
|
||||
UpdatesAfter.Add(typeof(TransformSystem));
|
||||
UpdatesAfter.Add(typeof(PhysicsSystem));
|
||||
@@ -94,7 +94,7 @@ public sealed class EyeLerpingSystem : EntitySystem
|
||||
AddEye(ev.Entity, ev.Component, true);
|
||||
}
|
||||
|
||||
private void OnDetached(EntityUid uid, LerpingEyeComponent component, LocalPlayerDetachedEvent args)
|
||||
private void OnDetached(EntityUid uid, LerpingEyeComponent component, PlayerDetachedEvent args)
|
||||
{
|
||||
if (!component.ManuallyAdded)
|
||||
RemCompDeferred(uid, component);
|
||||
|
||||
Reference in New Issue
Block a user