72 lines
2.2 KiB
C#
72 lines
2.2 KiB
C#
|
|
using Content.Shared.Eye.Blinding;
|
|
using Robust.Client.GameObjects;
|
|
using Robust.Client.Graphics;
|
|
using Robust.Client.Player;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Content.Shared.Administration;
|
|
using Content.Shared.Administration.Events;
|
|
using Content.Shared.Eye.Blinding.Components;
|
|
using Content.Shared.GameTicking;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Network;
|
|
|
|
namespace Content.Client.Eye.Blinding;
|
|
|
|
public sealed class BlindingSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly IPlayerManager _player = default!;
|
|
[Dependency] private readonly IOverlayManager _overlayMan = default!;
|
|
[Dependency] ILightManager _lightManager = default!;
|
|
|
|
|
|
private BlindOverlay _overlay = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<BlindableComponent, ComponentInit>(OnBlindInit);
|
|
SubscribeLocalEvent<BlindableComponent, ComponentShutdown>(OnBlindShutdown);
|
|
|
|
SubscribeLocalEvent<BlindableComponent, PlayerAttachedEvent>(OnPlayerAttached);
|
|
SubscribeLocalEvent<BlindableComponent, PlayerDetachedEvent>(OnPlayerDetached);
|
|
|
|
SubscribeNetworkEvent<RoundRestartCleanupEvent>(RoundRestartCleanup);
|
|
|
|
_overlay = new();
|
|
}
|
|
|
|
private void OnPlayerAttached(EntityUid uid, BlindableComponent component, PlayerAttachedEvent args)
|
|
{
|
|
_overlayMan.AddOverlay(_overlay);
|
|
}
|
|
|
|
private void OnPlayerDetached(EntityUid uid, BlindableComponent component, PlayerDetachedEvent args)
|
|
{
|
|
_overlayMan.RemoveOverlay(_overlay);
|
|
_lightManager.Enabled = true;
|
|
}
|
|
|
|
private void OnBlindInit(EntityUid uid, BlindableComponent component, ComponentInit args)
|
|
{
|
|
if (_player.LocalPlayer?.ControlledEntity == uid)
|
|
_overlayMan.AddOverlay(_overlay);
|
|
}
|
|
|
|
private void OnBlindShutdown(EntityUid uid, BlindableComponent component, ComponentShutdown args)
|
|
{
|
|
if (_player.LocalPlayer?.ControlledEntity == uid)
|
|
{
|
|
_overlayMan.RemoveOverlay(_overlay);
|
|
}
|
|
}
|
|
|
|
private void RoundRestartCleanup(RoundRestartCleanupEvent ev)
|
|
{
|
|
_lightManager.Enabled = true;
|
|
}
|
|
}
|