Deadchat
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@@ -2,6 +2,7 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Observer;
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using Content.Shared.Chat;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -93,6 +94,17 @@ namespace Content.Server.Chat
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_mommiLink.SendOOCMessage(player.SessionId.ToString(), message);
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}
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public void SendDeadChat(IPlayerSession player, string message)
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{
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var clients = _playerManager.GetPlayersBy(x => x.AttachedEntity != null && x.AttachedEntity.HasComponent<GhostComponent>()).Select(p => p.ConnectedClient);;
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Dead;
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msg.Message = message;
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msg.MessageWrap = $"DEAD: {player.AttachedEntity.Name}: {{0}}";
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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public void SendHookOOC(string sender, string message)
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{
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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