Add Galoshes slowdown over slippery surfaces (#30967)

* first draft

* Fixed it all, just need to rename stuff

* Rename and add comments

* Clean-up

* Access added
This commit is contained in:
SlamBamActionman
2024-08-23 11:59:51 +02:00
committed by GitHub
parent 14567a1d3b
commit 9ee43eed2c
11 changed files with 177 additions and 18 deletions

View File

@@ -1,4 +1,7 @@
using Content.Shared.Inventory;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events;
using Content.Shared.Slippery;
using Content.Shared.Whitelist;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
@@ -85,16 +88,37 @@ public sealed class SpeedModifierContactsSystem : EntitySystem
var entries = 0;
foreach (var ent in _physics.GetContactingEntities(uid, physicsComponent))
{
if (!TryComp<SpeedModifierContactsComponent>(ent, out var slowContactsComponent))
continue;
bool speedModified = false;
if (_whitelistSystem.IsWhitelistPass(slowContactsComponent.IgnoreWhitelist, uid))
continue;
if (TryComp<SpeedModifierContactsComponent>(ent, out var slowContactsComponent))
{
if (_whitelistSystem.IsWhitelistPass(slowContactsComponent.IgnoreWhitelist, uid))
continue;
walkSpeed += slowContactsComponent.WalkSpeedModifier;
sprintSpeed += slowContactsComponent.SprintSpeedModifier;
remove = false;
entries++;
walkSpeed += slowContactsComponent.WalkSpeedModifier;
sprintSpeed += slowContactsComponent.SprintSpeedModifier;
speedModified = true;
}
// SpeedModifierContactsComponent takes priority over SlowedOverSlipperyComponent, effectively overriding the slippery slow.
if (TryComp<SlipperyComponent>(ent, out var slipperyComponent) && speedModified == false)
{
var evSlippery = new GetSlowedOverSlipperyModifierEvent();
RaiseLocalEvent(uid, ref evSlippery);
if (evSlippery.SlowdownModifier != 1)
{
walkSpeed += evSlippery.SlowdownModifier;
sprintSpeed += evSlippery.SlowdownModifier;
speedModified = true;
}
}
if (speedModified)
{
remove = false;
entries++;
}
}
if (entries > 0)
@@ -102,6 +126,12 @@ public sealed class SpeedModifierContactsSystem : EntitySystem
walkSpeed /= entries;
sprintSpeed /= entries;
var evMax = new GetSpeedModifierContactCapEvent();
RaiseLocalEvent(uid, ref evMax);
walkSpeed = MathF.Max(walkSpeed, evMax.MaxWalkSlowdown);
sprintSpeed = MathF.Max(sprintSpeed, evMax.MaxSprintSlowdown);
args.ModifySpeed(walkSpeed, sprintSpeed);
}
@@ -118,11 +148,19 @@ public sealed class SpeedModifierContactsSystem : EntitySystem
private void OnEntityEnter(EntityUid uid, SpeedModifierContactsComponent component, ref StartCollideEvent args)
{
var otherUid = args.OtherEntity;
if (!HasComp<MovementSpeedModifierComponent>(otherUid))
AddModifiedEntity(args.OtherEntity);
}
/// <summary>
/// Add an entity to be checked for speed modification from contact with another entity.
/// </summary>
/// <param name="uid">The entity to be added.</param>
public void AddModifiedEntity(EntityUid uid)
{
if (!HasComp<MovementSpeedModifierComponent>(uid))
return;
EnsureComp<SpeedModifiedByContactComponent>(otherUid);
_toUpdate.Add(otherUid);
EnsureComp<SpeedModifiedByContactComponent>(uid);
_toUpdate.Add(uid);
}
}