uplink and store freshening (#26444)
* uplink and store freshening * more * im gonna POOOOOOGGGGGGG * we love it
This commit is contained in:
@@ -1,6 +1,5 @@
|
||||
using System.Linq;
|
||||
using Content.Client.Actions;
|
||||
using Content.Client.GameTicking.Managers;
|
||||
using Content.Client.Message;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Store;
|
||||
@@ -11,7 +10,6 @@ using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.Store.Ui;
|
||||
|
||||
@@ -20,9 +18,6 @@ public sealed partial class StoreMenu : DefaultWindow
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
|
||||
private readonly ClientGameTicker _gameTicker;
|
||||
|
||||
private StoreWithdrawWindow? _withdrawWindow;
|
||||
|
||||
@@ -30,21 +25,19 @@ public sealed partial class StoreMenu : DefaultWindow
|
||||
public event Action<BaseButton.ButtonEventArgs, ListingData>? OnListingButtonPressed;
|
||||
public event Action<BaseButton.ButtonEventArgs, string>? OnCategoryButtonPressed;
|
||||
public event Action<BaseButton.ButtonEventArgs, string, int>? OnWithdrawAttempt;
|
||||
public event Action<BaseButton.ButtonEventArgs>? OnRefreshButtonPressed;
|
||||
public event Action<BaseButton.ButtonEventArgs>? OnRefundAttempt;
|
||||
|
||||
public Dictionary<string, FixedPoint2> Balance = new();
|
||||
public Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> Balance = new();
|
||||
public string CurrentCategory = string.Empty;
|
||||
|
||||
private List<ListingData> _cachedListings = new();
|
||||
|
||||
public StoreMenu(string name)
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
_gameTicker = _entitySystem.GetEntitySystem<ClientGameTicker>();
|
||||
|
||||
WithdrawButton.OnButtonDown += OnWithdrawButtonDown;
|
||||
RefreshButton.OnButtonDown += OnRefreshButtonDown;
|
||||
RefundButton.OnButtonDown += OnRefundButtonDown;
|
||||
SearchBar.OnTextChanged += _ => SearchTextUpdated?.Invoke(this, SearchBar.Text);
|
||||
|
||||
@@ -52,12 +45,12 @@ public sealed partial class StoreMenu : DefaultWindow
|
||||
Window.Title = name;
|
||||
}
|
||||
|
||||
public void UpdateBalance(Dictionary<string, FixedPoint2> balance)
|
||||
public void UpdateBalance(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> balance)
|
||||
{
|
||||
Balance = balance;
|
||||
|
||||
var currency = balance.ToDictionary(type =>
|
||||
(type.Key, type.Value), type => _prototypeManager.Index<CurrencyPrototype>(type.Key));
|
||||
(type.Key, type.Value), type => _prototypeManager.Index(type.Key));
|
||||
|
||||
var balanceStr = string.Empty;
|
||||
foreach (var ((_, amount), proto) in currency)
|
||||
@@ -80,7 +73,13 @@ public sealed partial class StoreMenu : DefaultWindow
|
||||
|
||||
public void UpdateListing(List<ListingData> listings)
|
||||
{
|
||||
var sorted = listings.OrderBy(l => l.Priority).ThenBy(l => l.Cost.Values.Sum());
|
||||
_cachedListings = listings;
|
||||
UpdateListing();
|
||||
}
|
||||
|
||||
public void UpdateListing()
|
||||
{
|
||||
var sorted = _cachedListings.OrderBy(l => l.Priority).ThenBy(l => l.Cost.Values.Sum());
|
||||
|
||||
// should probably chunk these out instead. to-do if this clogs the internet tubes.
|
||||
// maybe read clients prototypes instead?
|
||||
@@ -96,12 +95,6 @@ public sealed partial class StoreMenu : DefaultWindow
|
||||
TraitorFooter.Visible = visible;
|
||||
}
|
||||
|
||||
|
||||
private void OnRefreshButtonDown(BaseButton.ButtonEventArgs args)
|
||||
{
|
||||
OnRefreshButtonPressed?.Invoke(args);
|
||||
}
|
||||
|
||||
private void OnWithdrawButtonDown(BaseButton.ButtonEventArgs args)
|
||||
{
|
||||
// check if window is already open
|
||||
@@ -129,10 +122,8 @@ public sealed partial class StoreMenu : DefaultWindow
|
||||
if (!listing.Categories.Contains(CurrentCategory))
|
||||
return;
|
||||
|
||||
var listingName = ListingLocalisationHelpers.GetLocalisedNameOrEntityName(listing, _prototypeManager);
|
||||
var listingDesc = ListingLocalisationHelpers.GetLocalisedDescriptionOrEntityDescription(listing, _prototypeManager);
|
||||
var listingPrice = listing.Cost;
|
||||
var canBuy = CanBuyListing(Balance, listingPrice);
|
||||
var hasBalance = HasListingPrice(Balance, listingPrice);
|
||||
|
||||
var spriteSys = _entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
|
||||
|
||||
@@ -154,39 +145,15 @@ public sealed partial class StoreMenu : DefaultWindow
|
||||
texture = spriteSys.Frame0(action.Icon);
|
||||
}
|
||||
}
|
||||
var listingInStock = ListingInStock(listing);
|
||||
if (listingInStock != GetListingPriceString(listing))
|
||||
{
|
||||
listingName += " (Out of stock)";
|
||||
canBuy = false;
|
||||
}
|
||||
|
||||
var newListing = new StoreListingControl(listingName, listingDesc, listingInStock, canBuy, texture);
|
||||
var newListing = new StoreListingControl(listing, GetListingPriceString(listing), hasBalance, texture);
|
||||
newListing.StoreItemBuyButton.OnButtonDown += args
|
||||
=> OnListingButtonPressed?.Invoke(args, listing);
|
||||
|
||||
StoreListingsContainer.AddChild(newListing);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return time until available or the cost.
|
||||
/// </summary>
|
||||
/// <param name="listing"></param>
|
||||
/// <returns></returns>
|
||||
public string ListingInStock(ListingData listing)
|
||||
{
|
||||
var stationTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan);
|
||||
|
||||
TimeSpan restockTimeSpan = TimeSpan.FromMinutes(listing.RestockTime);
|
||||
if (restockTimeSpan > stationTime)
|
||||
{
|
||||
var timeLeftToBuy = stationTime - restockTimeSpan;
|
||||
return timeLeftToBuy.Duration().ToString(@"mm\:ss");
|
||||
}
|
||||
|
||||
return GetListingPriceString(listing);
|
||||
}
|
||||
public bool CanBuyListing(Dictionary<string, FixedPoint2> currency, Dictionary<string, FixedPoint2> price)
|
||||
public bool HasListingPrice(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> currency, Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> price)
|
||||
{
|
||||
foreach (var type in price)
|
||||
{
|
||||
@@ -208,7 +175,7 @@ public sealed partial class StoreMenu : DefaultWindow
|
||||
{
|
||||
foreach (var (type, amount) in listing.Cost)
|
||||
{
|
||||
var currency = _prototypeManager.Index<CurrencyPrototype>(type);
|
||||
var currency = _prototypeManager.Index(type);
|
||||
text += Loc.GetString("store-ui-price-display", ("amount", amount),
|
||||
("currency", Loc.GetString(currency.DisplayName, ("amount", amount))));
|
||||
}
|
||||
@@ -229,7 +196,7 @@ public sealed partial class StoreMenu : DefaultWindow
|
||||
{
|
||||
foreach (var cat in listing.Categories)
|
||||
{
|
||||
var proto = _prototypeManager.Index<StoreCategoryPrototype>(cat);
|
||||
var proto = _prototypeManager.Index(cat);
|
||||
if (!allCategories.Contains(proto))
|
||||
allCategories.Add(proto);
|
||||
}
|
||||
@@ -248,12 +215,17 @@ public sealed partial class StoreMenu : DefaultWindow
|
||||
if (allCategories.Count < 1)
|
||||
return;
|
||||
|
||||
var group = new ButtonGroup();
|
||||
foreach (var proto in allCategories)
|
||||
{
|
||||
var catButton = new StoreCategoryButton
|
||||
{
|
||||
Text = Loc.GetString(proto.Name),
|
||||
Id = proto.ID
|
||||
Id = proto.ID,
|
||||
Pressed = proto.ID == CurrentCategory,
|
||||
Group = group,
|
||||
ToggleMode = true,
|
||||
StyleClasses = { "OpenBoth" }
|
||||
};
|
||||
|
||||
catButton.OnPressed += args => OnCategoryButtonPressed?.Invoke(args, catButton.Id);
|
||||
@@ -269,7 +241,7 @@ public sealed partial class StoreMenu : DefaultWindow
|
||||
|
||||
public void UpdateRefund(bool allowRefund)
|
||||
{
|
||||
RefundButton.Disabled = !allowRefund;
|
||||
RefundButton.Visible = allowRefund;
|
||||
}
|
||||
|
||||
private sealed class StoreCategoryButton : Button
|
||||
|
||||
Reference in New Issue
Block a user