Files
tbd-station-14/Content.Client/Store/Ui/StoreMenu.xaml.cs
Nemanja 9d5a3992fa uplink and store freshening (#26444)
* uplink and store freshening

* more

* im gonna POOOOOOGGGGGGG

* we love it
2024-04-12 17:07:25 +10:00

252 lines
7.9 KiB
C#

using System.Linq;
using Content.Client.Actions;
using Content.Client.Message;
using Content.Shared.FixedPoint;
using Content.Shared.Store;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.Store.Ui;
[GenerateTypedNameReferences]
public sealed partial class StoreMenu : DefaultWindow
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private StoreWithdrawWindow? _withdrawWindow;
public event EventHandler<string>? SearchTextUpdated;
public event Action<BaseButton.ButtonEventArgs, ListingData>? OnListingButtonPressed;
public event Action<BaseButton.ButtonEventArgs, string>? OnCategoryButtonPressed;
public event Action<BaseButton.ButtonEventArgs, string, int>? OnWithdrawAttempt;
public event Action<BaseButton.ButtonEventArgs>? OnRefundAttempt;
public Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> Balance = new();
public string CurrentCategory = string.Empty;
private List<ListingData> _cachedListings = new();
public StoreMenu(string name)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
WithdrawButton.OnButtonDown += OnWithdrawButtonDown;
RefundButton.OnButtonDown += OnRefundButtonDown;
SearchBar.OnTextChanged += _ => SearchTextUpdated?.Invoke(this, SearchBar.Text);
if (Window != null)
Window.Title = name;
}
public void UpdateBalance(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> balance)
{
Balance = balance;
var currency = balance.ToDictionary(type =>
(type.Key, type.Value), type => _prototypeManager.Index(type.Key));
var balanceStr = string.Empty;
foreach (var ((_, amount), proto) in currency)
{
balanceStr += Loc.GetString("store-ui-balance-display", ("amount", amount),
("currency", Loc.GetString(proto.DisplayName, ("amount", 1))));
}
BalanceInfo.SetMarkup(balanceStr.TrimEnd());
var disabled = true;
foreach (var type in currency)
{
if (type.Value.CanWithdraw && type.Value.Cash != null && type.Key.Item2 > 0)
disabled = false;
}
WithdrawButton.Disabled = disabled;
}
public void UpdateListing(List<ListingData> listings)
{
_cachedListings = listings;
UpdateListing();
}
public void UpdateListing()
{
var sorted = _cachedListings.OrderBy(l => l.Priority).ThenBy(l => l.Cost.Values.Sum());
// should probably chunk these out instead. to-do if this clogs the internet tubes.
// maybe read clients prototypes instead?
ClearListings();
foreach (var item in sorted)
{
AddListingGui(item);
}
}
public void SetFooterVisibility(bool visible)
{
TraitorFooter.Visible = visible;
}
private void OnWithdrawButtonDown(BaseButton.ButtonEventArgs args)
{
// check if window is already open
if (_withdrawWindow != null && _withdrawWindow.IsOpen)
{
_withdrawWindow.MoveToFront();
return;
}
// open a new one
_withdrawWindow = new StoreWithdrawWindow();
_withdrawWindow.OpenCentered();
_withdrawWindow.CreateCurrencyButtons(Balance);
_withdrawWindow.OnWithdrawAttempt += OnWithdrawAttempt;
}
private void OnRefundButtonDown(BaseButton.ButtonEventArgs args)
{
OnRefundAttempt?.Invoke(args);
}
private void AddListingGui(ListingData listing)
{
if (!listing.Categories.Contains(CurrentCategory))
return;
var listingPrice = listing.Cost;
var hasBalance = HasListingPrice(Balance, listingPrice);
var spriteSys = _entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
Texture? texture = null;
if (listing.Icon != null)
texture = spriteSys.Frame0(listing.Icon);
if (listing.ProductEntity != null)
{
if (texture == null)
texture = spriteSys.GetPrototypeIcon(listing.ProductEntity).Default;
}
else if (listing.ProductAction != null)
{
var actionId = _entityManager.Spawn(listing.ProductAction);
if (_entityManager.System<ActionsSystem>().TryGetActionData(actionId, out var action) &&
action.Icon != null)
{
texture = spriteSys.Frame0(action.Icon);
}
}
var newListing = new StoreListingControl(listing, GetListingPriceString(listing), hasBalance, texture);
newListing.StoreItemBuyButton.OnButtonDown += args
=> OnListingButtonPressed?.Invoke(args, listing);
StoreListingsContainer.AddChild(newListing);
}
public bool HasListingPrice(Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> currency, Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> price)
{
foreach (var type in price)
{
if (!currency.ContainsKey(type.Key))
return false;
if (currency[type.Key] < type.Value)
return false;
}
return true;
}
public string GetListingPriceString(ListingData listing)
{
var text = string.Empty;
if (listing.Cost.Count < 1)
text = Loc.GetString("store-currency-free");
else
{
foreach (var (type, amount) in listing.Cost)
{
var currency = _prototypeManager.Index(type);
text += Loc.GetString("store-ui-price-display", ("amount", amount),
("currency", Loc.GetString(currency.DisplayName, ("amount", amount))));
}
}
return text.TrimEnd();
}
private void ClearListings()
{
StoreListingsContainer.Children.Clear();
}
public void PopulateStoreCategoryButtons(HashSet<ListingData> listings)
{
var allCategories = new List<StoreCategoryPrototype>();
foreach (var listing in listings)
{
foreach (var cat in listing.Categories)
{
var proto = _prototypeManager.Index(cat);
if (!allCategories.Contains(proto))
allCategories.Add(proto);
}
}
allCategories = allCategories.OrderBy(c => c.Priority).ToList();
// This will reset the Current Category selection if nothing matches the search.
if (allCategories.All(category => category.ID != CurrentCategory))
CurrentCategory = string.Empty;
if (CurrentCategory == string.Empty && allCategories.Count > 0)
CurrentCategory = allCategories.First().ID;
CategoryListContainer.Children.Clear();
if (allCategories.Count < 1)
return;
var group = new ButtonGroup();
foreach (var proto in allCategories)
{
var catButton = new StoreCategoryButton
{
Text = Loc.GetString(proto.Name),
Id = proto.ID,
Pressed = proto.ID == CurrentCategory,
Group = group,
ToggleMode = true,
StyleClasses = { "OpenBoth" }
};
catButton.OnPressed += args => OnCategoryButtonPressed?.Invoke(args, catButton.Id);
CategoryListContainer.AddChild(catButton);
}
}
public override void Close()
{
base.Close();
_withdrawWindow?.Close();
}
public void UpdateRefund(bool allowRefund)
{
RefundButton.Visible = allowRefund;
}
private sealed class StoreCategoryButton : Button
{
public string? Id;
}
}