ECS emergency lights (#7230)
This commit is contained in:
@@ -1,165 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Server.Light.EntitySystems;
|
||||
using Content.Shared.Light.Component;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Light.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Component that represents an emergency light, it has an internal battery that charges when the power is on.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
#pragma warning disable 618
|
||||
public sealed class EmergencyLightComponent : SharedEmergencyLightComponent, IExamine
|
||||
#pragma warning restore 618
|
||||
[RegisterComponent, Friend(typeof(EmergencyLightSystem))]
|
||||
public sealed class EmergencyLightComponent : SharedEmergencyLightComponent
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
|
||||
[ViewVariables]
|
||||
private EmergencyLightState State
|
||||
{
|
||||
get => _state;
|
||||
set
|
||||
{
|
||||
if (_state == value)
|
||||
return;
|
||||
|
||||
_state = value;
|
||||
_entMan.EventBus.RaiseEvent(EventSource.Local, new EmergencyLightMessage(this, _state));
|
||||
}
|
||||
}
|
||||
|
||||
private EmergencyLightState _state = EmergencyLightState.Empty;
|
||||
public EmergencyLightState State;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("wattage")]
|
||||
private float _wattage = 5;
|
||||
public float Wattage = 5;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("chargingWattage")]
|
||||
private float _chargingWattage = 60;
|
||||
public float ChargingWattage = 60;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("chargingEfficiency")]
|
||||
private float _chargingEfficiency = 0.85f;
|
||||
|
||||
/// <summary>
|
||||
/// For attaching UpdateState() to events.
|
||||
/// </summary>
|
||||
public void UpdateState(PowerChangedMessage e)
|
||||
{
|
||||
UpdateState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the light's power drain, battery drain, sprite and actual light state.
|
||||
/// </summary>
|
||||
public void UpdateState()
|
||||
{
|
||||
if (!_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (receiver.Powered)
|
||||
{
|
||||
receiver.Load = (int) Math.Abs(_wattage);
|
||||
TurnOff();
|
||||
State = EmergencyLightState.Charging;
|
||||
}
|
||||
else
|
||||
{
|
||||
TurnOn();
|
||||
State = EmergencyLightState.On;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnUpdate(float frameTime)
|
||||
{
|
||||
if ((!_entMan.EntityExists(Owner) || !_entMan.TryGetComponent(Owner, out BatteryComponent? battery) || _entMan.GetComponent<MetaDataComponent>(Owner).EntityPaused))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if(State == EmergencyLightState.On)
|
||||
{
|
||||
if (!battery.TryUseCharge(_wattage * frameTime))
|
||||
{
|
||||
State = EmergencyLightState.Empty;
|
||||
TurnOff();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
battery.CurrentCharge += _chargingWattage * frameTime * _chargingEfficiency;
|
||||
if (battery.IsFullyCharged)
|
||||
{
|
||||
if (_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver))
|
||||
{
|
||||
receiver.Load = 1;
|
||||
}
|
||||
|
||||
State = EmergencyLightState.Full;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void TurnOff()
|
||||
{
|
||||
if (_entMan.TryGetComponent(Owner, out PointLightComponent? light))
|
||||
{
|
||||
light.Enabled = false;
|
||||
}
|
||||
|
||||
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
|
||||
appearance.SetData(EmergencyLightVisuals.On, false);
|
||||
}
|
||||
|
||||
private void TurnOn()
|
||||
{
|
||||
if (_entMan.TryGetComponent(Owner, out PointLightComponent? light))
|
||||
{
|
||||
light.Enabled = true;
|
||||
}
|
||||
|
||||
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
|
||||
appearance.SetData(EmergencyLightVisuals.On, true);
|
||||
}
|
||||
|
||||
#pragma warning disable 618
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
#pragma warning restore 618
|
||||
{
|
||||
#pragma warning disable 618
|
||||
base.HandleMessage(message, component);
|
||||
#pragma warning restore 618
|
||||
switch (message)
|
||||
{
|
||||
case PowerChangedMessage powerChanged:
|
||||
UpdateState(powerChanged);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("emergency-light-component-on-examine",("batteryStateText", Loc.GetString(BatteryStateText[State]))));
|
||||
}
|
||||
|
||||
public enum EmergencyLightState
|
||||
{
|
||||
Charging,
|
||||
Full,
|
||||
Empty,
|
||||
On
|
||||
}
|
||||
public float ChargingEfficiency = 0.85f;
|
||||
|
||||
public Dictionary<EmergencyLightState, string> BatteryStateText = new()
|
||||
{
|
||||
@@ -170,13 +33,21 @@ namespace Content.Server.Light.Components
|
||||
};
|
||||
}
|
||||
|
||||
public sealed class EmergencyLightMessage : EntityEventArgs
|
||||
public enum EmergencyLightState : byte
|
||||
{
|
||||
Charging,
|
||||
Full,
|
||||
Empty,
|
||||
On
|
||||
}
|
||||
|
||||
public sealed class EmergencyLightEvent : EntityEventArgs
|
||||
{
|
||||
public EmergencyLightComponent Component { get; }
|
||||
|
||||
public EmergencyLightComponent.EmergencyLightState State { get; }
|
||||
public EmergencyLightState State { get; }
|
||||
|
||||
public EmergencyLightMessage(EmergencyLightComponent component, EmergencyLightComponent.EmergencyLightState state)
|
||||
public EmergencyLightEvent(EmergencyLightComponent component, EmergencyLightState state)
|
||||
{
|
||||
Component = component;
|
||||
State = state;
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Light.Components;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Light;
|
||||
using Content.Shared.Light.Component;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Server.Light.EntitySystems
|
||||
@@ -17,16 +17,31 @@ namespace Content.Server.Light.EntitySystems
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<EmergencyLightMessage>(HandleEmergencyLightMessage);
|
||||
SubscribeLocalEvent<EmergencyLightEvent>(HandleEmergencyLightMessage);
|
||||
SubscribeLocalEvent<EmergencyLightComponent, ComponentGetState>(GetCompState);
|
||||
SubscribeLocalEvent<EmergencyLightComponent, PointLightToggleEvent>(HandleLightToggle);
|
||||
SubscribeLocalEvent<EmergencyLightComponent, ExaminedEvent>(OnEmergencyExamine);
|
||||
SubscribeLocalEvent<EmergencyLightComponent, PowerChangedEvent>(OnEmergencyPower);
|
||||
}
|
||||
|
||||
private void OnEmergencyPower(EntityUid uid, EmergencyLightComponent component, PowerChangedEvent args)
|
||||
{
|
||||
UpdateState(component);
|
||||
}
|
||||
|
||||
private void OnEmergencyExamine(EntityUid uid, EmergencyLightComponent component, ExaminedEvent args)
|
||||
{
|
||||
args.PushMarkup(
|
||||
Loc.GetString("emergency-light-component-on-examine",
|
||||
("batteryStateText",
|
||||
Loc.GetString(component.BatteryStateText[component.State]))));
|
||||
}
|
||||
|
||||
private void HandleLightToggle(EntityUid uid, EmergencyLightComponent component, PointLightToggleEvent args)
|
||||
{
|
||||
if (component.Enabled == args.Enabled) return;
|
||||
component.Enabled = args.Enabled;
|
||||
component.Dirty();
|
||||
Dirty(component);
|
||||
}
|
||||
|
||||
private void GetCompState(EntityUid uid, EmergencyLightComponent component, ref ComponentGetState args)
|
||||
@@ -34,29 +49,112 @@ namespace Content.Server.Light.EntitySystems
|
||||
args.State = new EmergencyLightComponentState(component.Enabled);
|
||||
}
|
||||
|
||||
private void HandleEmergencyLightMessage(EmergencyLightMessage message)
|
||||
private void HandleEmergencyLightMessage(EmergencyLightEvent @event)
|
||||
{
|
||||
switch (message.State)
|
||||
switch (@event.State)
|
||||
{
|
||||
case EmergencyLightComponent.EmergencyLightState.On:
|
||||
case EmergencyLightComponent.EmergencyLightState.Charging:
|
||||
_activeLights.Add(message.Component);
|
||||
case EmergencyLightState.On:
|
||||
case EmergencyLightState.Charging:
|
||||
_activeLights.Add(@event.Component);
|
||||
break;
|
||||
case EmergencyLightComponent.EmergencyLightState.Full:
|
||||
case EmergencyLightComponent.EmergencyLightState.Empty:
|
||||
_activeLights.Remove(message.Component);
|
||||
case EmergencyLightState.Full:
|
||||
case EmergencyLightState.Empty:
|
||||
_activeLights.Remove(@event.Component);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetState(EmergencyLightComponent component, EmergencyLightState state)
|
||||
{
|
||||
if (component.State == state) return;
|
||||
|
||||
component.State = state;
|
||||
RaiseLocalEvent(component.Owner, new EmergencyLightEvent(component, state));
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var activeLight in _activeLights)
|
||||
{
|
||||
activeLight.OnUpdate(frameTime);
|
||||
Update(activeLight, frameTime);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update(EmergencyLightComponent component, float frameTime)
|
||||
{
|
||||
if (!EntityManager.EntityExists(component.Owner) || !TryComp(component.Owner, out BatteryComponent? battery) || MetaData(component.Owner).EntityPaused)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.State == EmergencyLightState.On)
|
||||
{
|
||||
if (!battery.TryUseCharge(component.Wattage * frameTime))
|
||||
{
|
||||
SetState(component, EmergencyLightState.Empty);
|
||||
TurnOff(component);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
battery.CurrentCharge += component.ChargingWattage * frameTime * component.ChargingEfficiency;
|
||||
if (battery.IsFullyCharged)
|
||||
{
|
||||
if (TryComp(component.Owner, out ApcPowerReceiverComponent? receiver))
|
||||
{
|
||||
receiver.Load = 1;
|
||||
}
|
||||
|
||||
SetState(component, EmergencyLightState.Full);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the light's power drain, battery drain, sprite and actual light state.
|
||||
/// </summary>
|
||||
public void UpdateState(EmergencyLightComponent component)
|
||||
{
|
||||
if (!TryComp(component.Owner, out ApcPowerReceiverComponent? receiver))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (receiver.Powered)
|
||||
{
|
||||
receiver.Load = (int) Math.Abs(component.Wattage);
|
||||
TurnOff(component);
|
||||
SetState(component, EmergencyLightState.Charging);
|
||||
}
|
||||
else
|
||||
{
|
||||
TurnOn(component);
|
||||
SetState(component, EmergencyLightState.On);
|
||||
}
|
||||
}
|
||||
|
||||
private void TurnOff(EmergencyLightComponent component)
|
||||
{
|
||||
if (TryComp(component.Owner, out PointLightComponent? light))
|
||||
{
|
||||
light.Enabled = false;
|
||||
}
|
||||
|
||||
if (TryComp(component.Owner, out AppearanceComponent? appearance))
|
||||
appearance.SetData(EmergencyLightVisuals.On, false);
|
||||
}
|
||||
|
||||
private void TurnOn(EmergencyLightComponent component)
|
||||
{
|
||||
if (TryComp(component.Owner, out PointLightComponent? light))
|
||||
{
|
||||
light.Enabled = true;
|
||||
}
|
||||
|
||||
if (TryComp(component.Owner, out AppearanceComponent? appearance))
|
||||
appearance.SetData(EmergencyLightVisuals.On, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user