Files
tbd-station-14/Content.Server/Light/Components/EmergencyLightComponent.cs
2022-03-27 21:02:57 -07:00

57 lines
1.8 KiB
C#

using Content.Server.Light.EntitySystems;
using Content.Shared.Light.Component;
namespace Content.Server.Light.Components
{
/// <summary>
/// Component that represents an emergency light, it has an internal battery that charges when the power is on.
/// </summary>
[RegisterComponent, Friend(typeof(EmergencyLightSystem))]
public sealed class EmergencyLightComponent : SharedEmergencyLightComponent
{
[ViewVariables]
public EmergencyLightState State;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("wattage")]
public float Wattage = 5;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("chargingWattage")]
public float ChargingWattage = 60;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("chargingEfficiency")]
public float ChargingEfficiency = 0.85f;
public Dictionary<EmergencyLightState, string> BatteryStateText = new()
{
{ EmergencyLightState.Full, "emergency-light-component-light-state-full" },
{ EmergencyLightState.Empty, "emergency-light-component-light-state-empty" },
{ EmergencyLightState.Charging, "emergency-light-component-light-state-charging" },
{ EmergencyLightState.On, "emergency-light-component-light-state-on" }
};
}
public enum EmergencyLightState : byte
{
Charging,
Full,
Empty,
On
}
public sealed class EmergencyLightEvent : EntityEventArgs
{
public EmergencyLightComponent Component { get; }
public EmergencyLightState State { get; }
public EmergencyLightEvent(EmergencyLightComponent component, EmergencyLightState state)
{
Component = component;
State = state;
}
}
}