EventBus Refactor (#490)

* API changes for the new EventBus.

* Update Engine Module.
This commit is contained in:
Acruid
2019-12-08 19:52:29 -08:00
committed by GitHub
parent 7f188b0f44
commit 9c9984a40a
5 changed files with 12 additions and 12 deletions

View File

@@ -31,7 +31,7 @@ namespace Content.Client.GameObjects.Components
base.Startup();
_snapGrid.OnPositionChanged += SnapGridOnPositionChanged;
Owner.EntityManager.RaiseEvent(Owner, new WindowSmoothDirtyEvent());
Owner.EntityManager.EventBus.RaiseEvent(Owner, new WindowSmoothDirtyEvent());
var state0 = $"{_stateBase}0";
_sprite.LayerMapSet(CornerLayers.SE, _sprite.AddLayerState(state0));
@@ -54,7 +54,7 @@ namespace Content.Client.GameObjects.Components
private void SnapGridOnPositionChanged()
{
Owner.EntityManager.RaiseEvent(Owner, new WindowSmoothDirtyEvent());
Owner.EntityManager.EventBus.RaiseEvent(Owner, new WindowSmoothDirtyEvent());
}
public void UpdateSprite()