diff --git a/Content.Client/GameObjects/Components/IconSmoothing/IconSmoothComponent.cs b/Content.Client/GameObjects/Components/IconSmoothing/IconSmoothComponent.cs
index 3eced3afde..8a8670d0b6 100644
--- a/Content.Client/GameObjects/Components/IconSmoothing/IconSmoothComponent.cs
+++ b/Content.Client/GameObjects/Components/IconSmoothing/IconSmoothComponent.cs
@@ -81,7 +81,7 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
base.Startup();
SnapGrid.OnPositionChanged += SnapGridOnPositionChanged;
- Owner.EntityManager.RaiseEvent(Owner, new IconSmoothDirtyEvent(null, SnapGrid.Offset, Mode));
+ Owner.EntityManager.EventBus.RaiseEvent(Owner, new IconSmoothDirtyEvent(null, SnapGrid.Offset, Mode));
if (Mode == IconSmoothingMode.Corners)
{
var state0 = $"{StateBase}0";
@@ -203,12 +203,12 @@ namespace Content.Client.GameObjects.Components.IconSmoothing
base.Shutdown();
SnapGrid.OnPositionChanged -= SnapGridOnPositionChanged;
- Owner.EntityManager.RaiseEvent(Owner, new IconSmoothDirtyEvent(_lastPosition, SnapGrid.Offset, Mode));
+ Owner.EntityManager.EventBus.RaiseEvent(Owner, new IconSmoothDirtyEvent(_lastPosition, SnapGrid.Offset, Mode));
}
private void SnapGridOnPositionChanged()
{
- Owner.EntityManager.RaiseEvent(Owner, new IconSmoothDirtyEvent(_lastPosition, SnapGrid.Offset, Mode));
+ Owner.EntityManager.EventBus.RaiseEvent(Owner, new IconSmoothDirtyEvent(_lastPosition, SnapGrid.Offset, Mode));
_lastPosition = (Owner.Transform.GridID, SnapGrid.Position);
}
diff --git a/Content.Client/GameObjects/Components/SubFloorHideComponent.cs b/Content.Client/GameObjects/Components/SubFloorHideComponent.cs
index 6b9ec1c228..c99f90ae27 100644
--- a/Content.Client/GameObjects/Components/SubFloorHideComponent.cs
+++ b/Content.Client/GameObjects/Components/SubFloorHideComponent.cs
@@ -32,7 +32,7 @@ namespace Content.Client.GameObjects.Components
base.Startup();
_snapGridComponent.OnPositionChanged += SnapGridOnPositionChanged;
- Owner.EntityManager.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
+ Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
}
///
@@ -41,12 +41,12 @@ namespace Content.Client.GameObjects.Components
base.Shutdown();
_snapGridComponent.OnPositionChanged -= SnapGridOnPositionChanged;
- Owner.EntityManager.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
+ Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
}
private void SnapGridOnPositionChanged()
{
- Owner.EntityManager.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
+ Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
}
}
diff --git a/Content.Client/GameObjects/Components/WindowComponent.cs b/Content.Client/GameObjects/Components/WindowComponent.cs
index 387493d3a6..3aec3f09a9 100644
--- a/Content.Client/GameObjects/Components/WindowComponent.cs
+++ b/Content.Client/GameObjects/Components/WindowComponent.cs
@@ -31,7 +31,7 @@ namespace Content.Client.GameObjects.Components
base.Startup();
_snapGrid.OnPositionChanged += SnapGridOnPositionChanged;
- Owner.EntityManager.RaiseEvent(Owner, new WindowSmoothDirtyEvent());
+ Owner.EntityManager.EventBus.RaiseEvent(Owner, new WindowSmoothDirtyEvent());
var state0 = $"{_stateBase}0";
_sprite.LayerMapSet(CornerLayers.SE, _sprite.AddLayerState(state0));
@@ -54,7 +54,7 @@ namespace Content.Client.GameObjects.Components
private void SnapGridOnPositionChanged()
{
- Owner.EntityManager.RaiseEvent(Owner, new WindowSmoothDirtyEvent());
+ Owner.EntityManager.EventBus.RaiseEvent(Owner, new WindowSmoothDirtyEvent());
}
public void UpdateSprite()
diff --git a/Content.Server/GameTicking/GameRules/RuleDeathMatch.cs b/Content.Server/GameTicking/GameRules/RuleDeathMatch.cs
index cdc9e41d62..524183fc98 100644
--- a/Content.Server/GameTicking/GameRules/RuleDeathMatch.cs
+++ b/Content.Server/GameTicking/GameRules/RuleDeathMatch.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
using System.Threading;
using Content.Server.GameObjects;
using Content.Server.Interfaces.Chat;
@@ -34,7 +34,7 @@ namespace Content.Server.GameTicking.GameRules
{
_chatManager.DispatchServerAnnouncement("The game is now a death match. Kill everybody else to win!");
- _entityManager.SubscribeEvent(_onMobDamageStateChanged, this);
+ _entityManager.EventBus.SubscribeEvent(_onMobDamageStateChanged, this);
_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
}
@@ -42,7 +42,7 @@ namespace Content.Server.GameTicking.GameRules
{
base.Removed();
- _entityManager.UnsubscribeEvent(this);
+ _entityManager.EventBus.UnsubscribeEvent(this);
_playerManager.PlayerStatusChanged -= PlayerManagerOnPlayerStatusChanged;
}
diff --git a/RobustToolbox b/RobustToolbox
index 31fb926127..ea8e5e9fe7 160000
--- a/RobustToolbox
+++ b/RobustToolbox
@@ -1 +1 @@
-Subproject commit 31fb92612731276351a6cc33388b7fb7f040e7f8
+Subproject commit ea8e5e9fe7babeadf41bf7333307303225b89567