EventBus Refactor (#490)

* API changes for the new EventBus.

* Update Engine Module.
This commit is contained in:
Acruid
2019-12-08 19:52:29 -08:00
committed by GitHub
parent 7f188b0f44
commit 9c9984a40a
5 changed files with 12 additions and 12 deletions

View File

@@ -32,7 +32,7 @@ namespace Content.Client.GameObjects.Components
base.Startup();
_snapGridComponent.OnPositionChanged += SnapGridOnPositionChanged;
Owner.EntityManager.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
}
/// <inheritdoc />
@@ -41,12 +41,12 @@ namespace Content.Client.GameObjects.Components
base.Shutdown();
_snapGridComponent.OnPositionChanged -= SnapGridOnPositionChanged;
Owner.EntityManager.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
}
private void SnapGridOnPositionChanged()
{
Owner.EntityManager.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
Owner.EntityManager.EventBus.RaiseEvent(Owner, new SubFloorHideDirtyEvent());
}
}