Disposal unit recharging state fix (#28059)
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@@ -153,7 +153,7 @@ public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
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}
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}
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else if (state == VisualState.OverlayCharging)
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sprite.LayerSetState(DisposalUnitVisualLayers.OverlayFlush, new RSI.StateId("disposal-charging"));
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sprite.LayerSetState(DisposalUnitVisualLayers.OverlayFlush, chargingState);
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else
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_animationSystem.Stop(uid, AnimationKey);
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